#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
-#include "llvm/CodeGen/Passes.h"
-#include "llvm/Transforms/Utils/BasicBlockUtils.h"
-#include "llvm/Transforms/Utils/Local.h"
-#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallVector.h"
-#include "llvm/Support/CommandLine.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
-#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetLowering.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include <set>
using namespace llvm;
STATISTIC(NumInvokes, "Number of invokes replaced");
Constant *SelectorFn;
Constant *ExceptionFn;
Constant *CallSiteFn;
+ Constant *DispatchSetupFn;
Value *CallSite;
public:
static char ID; // Pass identification, replacement for typeid
explicit SjLjEHPass(const TargetLowering *tli = NULL)
- : FunctionPass(&ID), TLI(tli) { }
+ : FunctionPass(ID), TLI(tli) { }
bool doInitialization(Module &M);
bool runOnFunction(Function &F);
void insertCallSiteStore(Instruction *I, int Number, Value *CallSite);
void markInvokeCallSite(InvokeInst *II, int InvokeNo, Value *CallSite,
SwitchInst *CatchSwitch);
- void splitLiveRangesLiveAcrossInvokes(SmallVector<InvokeInst*,16> &Invokes);
+ void splitLiveRangesAcrossInvokes(SmallVector<InvokeInst*,16> &Invokes);
bool insertSjLjEHSupport(Function &F);
};
} // end anonymous namespace
SelectorFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_selector);
ExceptionFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_exception);
CallSiteFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_callsite);
+ DispatchSetupFn
+ = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_dispatch_setup);
PersonalityFn = 0;
return true;
/// we spill into a stack location, guaranteeing that there is nothing live
/// across the unwind edge. This process also splits all critical edges
/// coming out of invoke's.
+/// FIXME: Move this function to a common utility file (Local.cpp?) so
+/// both SjLj and LowerInvoke can use it.
void SjLjEHPass::
-splitLiveRangesLiveAcrossInvokes(SmallVector<InvokeInst*,16> &Invokes) {
+splitLiveRangesAcrossInvokes(SmallVector<InvokeInst*,16> &Invokes) {
// First step, split all critical edges from invoke instructions.
for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
InvokeInst *II = Invokes[i];
for (Function::arg_iterator AI = F->arg_begin(), E = F->arg_end();
AI != E; ++AI) {
const Type *Ty = AI->getType();
- // StructType can't be cast, but is a legal argument type, so we have
+ // Aggregate types can't be cast, but are legal argument types, so we have
// to handle them differently. We use an extract/insert pair as a
// lightweight method to achieve the same goal.
- if (isa<StructType>(Ty)) {
- Instruction *EI = ExtractValueInst::Create(AI, 0, "", AfterAllocaInsertPt);
+ if (isa<StructType>(Ty) || isa<ArrayType>(Ty) || isa<VectorType>(Ty)) {
+ Instruction *EI = ExtractValueInst::Create(AI, 0, "",AfterAllocaInsertPt);
Instruction *NI = InsertValueInst::Create(AI, EI, 0);
NI->insertAfter(EI);
AI->replaceAllUsesWith(NI);
- // Set the struct operand of the instructions back to the AllocaInst.
+ // Set the operand of the instructions back to the AllocaInst.
EI->setOperand(0, AI);
NI->setOperand(0, AI);
} else {
}
// If we decided we need a spill, do it.
+ // FIXME: Spilling this way is overkill, as it forces all uses of
+ // the value to be reloaded from the stack slot, even those that aren't
+ // in the unwind blocks. We should be more selective.
if (NeedsSpill) {
++NumSpilled;
DemoteRegToStack(*Inst, true);
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (CI->getCalledFunction() == SelectorFn) {
- if (!PersonalityFn) PersonalityFn = CI->getOperand(2);
+ if (!PersonalityFn) PersonalityFn = CI->getArgOperand(1);
EH_Selectors.push_back(CI);
} else if (CI->getCalledFunction() == ExceptionFn) {
EH_Exceptions.push_back(CI);
// we spill into a stack location, guaranteeing that there is nothing live
// across the unwind edge. This process also splits all critical edges
// coming out of invoke's.
- splitLiveRangesLiveAcrossInvokes(Invokes);
+ splitLiveRangesAcrossInvokes(Invokes);
BasicBlock *EntryBB = F.begin();
// Create an alloca for the incoming jump buffer ptr and the new jump buffer
BasicBlock *DispatchBlock =
BasicBlock::Create(F.getContext(), "eh.sjlj.setjmp.catch", &F);
- // Insert a load in the Catch block, and a switch on its value. By default,
- // we go to a block that just does an unwind (which is the correct action
- // for a standard call).
+ // Add a call to dispatch_setup at the start of the dispatch block. This
+ // is expanded to any target-specific setup that needs to be done.
+ Value *SetupArg =
+ CastInst::Create(Instruction::BitCast, FunctionContext,
+ Type::getInt8PtrTy(F.getContext()), "",
+ DispatchBlock);
+ CallInst::Create(DispatchSetupFn, SetupArg, "", DispatchBlock);
+
+ // Insert a load of the callsite in the dispatch block, and a switch on
+ // its value. By default, we go to a block that just does an unwind
+ // (which is the correct action for a standard call).
BasicBlock *UnwindBlock =
BasicBlock::Create(F.getContext(), "unwindbb", &F);
Unwinds.push_back(new UnwindInst(F.getContext(), UnwindBlock));