#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
-#include "llvm/CodeGen/Passes.h"
-#include "llvm/Transforms/Utils/BasicBlockUtils.h"
-#include "llvm/Transforms/Utils/Local.h"
-#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallVector.h"
-#include "llvm/Support/CommandLine.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
-#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetLowering.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include <set>
using namespace llvm;
STATISTIC(NumInvokes, "Number of invokes replaced");
Constant *SelectorFn;
Constant *ExceptionFn;
Constant *CallSiteFn;
+ Constant *DispatchSetupFn;
Value *CallSite;
public:
SelectorFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_selector);
ExceptionFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_exception);
CallSiteFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_callsite);
+ DispatchSetupFn
+ = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_dispatch_setup);
PersonalityFn = 0;
return true;
BasicBlock *DispatchBlock =
BasicBlock::Create(F.getContext(), "eh.sjlj.setjmp.catch", &F);
- // Insert a load in the Catch block, and a switch on its value. By default,
- // we go to a block that just does an unwind (which is the correct action
- // for a standard call).
+ // Add a call to dispatch_setup at the start of the dispatch block. This
+ // is expanded to any target-specific setup that needs to be done.
+ Value *SetupArg =
+ CastInst::Create(Instruction::BitCast, FunctionContext,
+ Type::getInt8PtrTy(F.getContext()), "",
+ DispatchBlock);
+ CallInst::Create(DispatchSetupFn, SetupArg, "", DispatchBlock);
+
+ // Insert a load of the callsite in the dispatch block, and a switch on
+ // its value. By default, we go to a block that just does an unwind
+ // (which is the correct action for a standard call).
BasicBlock *UnwindBlock =
BasicBlock::Create(F.getContext(), "unwindbb", &F);
Unwinds.push_back(new UnwindInst(F.getContext(), UnwindBlock));