//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "spillplacement"
#include "SpillPlacement.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/EdgeBundles.h"
using namespace llvm;
+#define DEBUG_TYPE "spillplacement"
+
char SpillPlacement::ID = 0;
INITIALIZE_PASS_BEGIN(SpillPlacement, "spill-code-placement",
"Spill Code Placement Analysis", true, true)
void SpillPlacement::releaseMemory() {
delete[] nodes;
- nodes = 0;
+ nodes = nullptr;
}
/// activate - mark node n as active if it wasn't already.
ActiveNodes->reset(n);
Perfect = false;
}
- ActiveNodes = 0;
+ ActiveNodes = nullptr;
return Perfect;
}