//
//===----------------------------------------------------------------------===//
+#define DEBUG_TYPE "spillplacement"
#include "SpillPlacement.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
/// because all weights are positive.
///
struct SpillPlacement::Node {
- /// Frequency - Total block frequency feeding into[0] or out of[1] the bundle.
+ /// Scale - Inverse block frequency feeding into[0] or out of[1] the bundle.
/// Ideally, these two numbers should be identical, but inaccuracies in the
/// block frequency estimates means that we need to normalize ingoing and
/// outgoing frequencies separately so they are commensurate.
- float Frequency[2];
+ float Scale[2];
/// Bias - Normalized contributions from non-transparent blocks.
/// A bundle connected to a MustSpill block has a huge negative bias,
/// Node - Create a blank Node.
Node() {
- Frequency[0] = Frequency[1] = 0;
+ Scale[0] = Scale[1] = 0;
}
/// clear - Reset per-query data, but preserve frequencies that only depend on
/// out=0 for an ingoing link, and 1 for an outgoing link.
void addLink(unsigned b, float w, bool out) {
// Normalize w relative to all connected blocks from that direction.
- w /= Frequency[out];
+ w *= Scale[out];
// There can be multiple links to the same bundle, add them up.
for (LinkVector::iterator I = Links.begin(), E = Links.end(); I != E; ++I)
}
/// addBias - Bias this node from an ingoing[0] or outgoing[1] link.
+ /// Return the change to the total number of positive biases.
void addBias(float w, bool out) {
// Normalize w relative to all connected blocks from that direction.
- w /= Frequency[out];
+ w *= Scale[out];
Bias += w;
}
// 1. It avoids arbitrary bias when all links are 0 as is possible during
// initial iterations.
// 2. It helps tame rounding errors when the links nominally sum to 0.
- const float Thres = 1e-4;
+ const float Thres = 1e-4f;
bool Before = preferReg();
if (Sum < -Thres)
Value = -1;
nodes = new Node[bundles->getNumBundles()];
// Compute total ingoing and outgoing block frequencies for all bundles.
+ BlockFrequency.resize(mf.getNumBlockIDs());
for (MachineFunction::iterator I = mf.begin(), E = mf.end(); I != E; ++I) {
- float Freq = getBlockFrequency(I);
+ float Freq = LiveIntervals::getSpillWeight(true, false,
+ loops->getLoopDepth(I));
unsigned Num = I->getNumber();
- nodes[bundles->getBundle(Num, 1)].Frequency[0] += Freq;
- nodes[bundles->getBundle(Num, 0)].Frequency[1] += Freq;
+ BlockFrequency[Num] = Freq;
+ nodes[bundles->getBundle(Num, 1)].Scale[0] += Freq;
+ nodes[bundles->getBundle(Num, 0)].Scale[1] += Freq;
}
+ // Scales are reciprocal frequencies.
+ for (unsigned i = 0, e = bundles->getNumBundles(); i != e; ++i)
+ for (unsigned d = 0; d != 2; ++d)
+ if (nodes[i].Scale[d] > 0)
+ nodes[i].Scale[d] = 1 / nodes[i].Scale[d];
+
// We never change the function.
return false;
}
}
-/// prepareNodes - Compute node biases and weights from a set of constraints.
+/// addConstraints - Compute node biases and weights from a set of constraints.
/// Set a bit in NodeMask for each active node.
-void SpillPlacement::
-prepareNodes(const SmallVectorImpl<BlockConstraint> &LiveBlocks) {
- DEBUG(dbgs() << "Building Hopfield network from " << LiveBlocks.size()
- << " constraint blocks:\n");
- for (SmallVectorImpl<BlockConstraint>::const_iterator I = LiveBlocks.begin(),
+void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
+ for (ArrayRef<BlockConstraint>::iterator I = LiveBlocks.begin(),
E = LiveBlocks.end(); I != E; ++I) {
- MachineBasicBlock *MBB = MF->getBlockNumbered(I->Number);
- float Freq = getBlockFrequency(MBB);
- DEBUG(dbgs() << " BB#" << I->Number << format(", Freq = %.1f", Freq));
-
- // Is this a transparent block? Link ingoing and outgoing bundles.
- if (I->Entry == DontCare && I->Exit == DontCare) {
- unsigned ib = bundles->getBundle(I->Number, 0);
- unsigned ob = bundles->getBundle(I->Number, 1);
- DEBUG(dbgs() << ", transparent EB#" << ib << " -> EB#" << ob << '\n');
-
- // Ignore self-loops.
- if (ib == ob)
- continue;
- activate(ib);
- activate(ob);
- nodes[ib].addLink(ob, Freq, 1);
- nodes[ob].addLink(ib, Freq, 0);
- continue;
- }
-
- // This block is not transparent, but it can still add bias.
+ float Freq = getBlockFrequency(I->Number);
const float Bias[] = {
0, // DontCare,
1, // PrefReg,
unsigned ib = bundles->getBundle(I->Number, 0);
activate(ib);
nodes[ib].addBias(Freq * Bias[I->Entry], 1);
- DEBUG(dbgs() << format(", entry EB#%u %+.1f", ib, Freq * Bias[I->Entry]));
}
// Live-out from block?
unsigned ob = bundles->getBundle(I->Number, 1);
activate(ob);
nodes[ob].addBias(Freq * Bias[I->Exit], 0);
- DEBUG(dbgs() << format(", exit EB#%u %+.1f", ob, Freq * Bias[I->Exit]));
}
+ }
+}
+
+void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
+ for (ArrayRef<unsigned>::iterator I = Links.begin(), E = Links.end(); I != E;
+ ++I) {
+ unsigned Number = *I;
+ unsigned ib = bundles->getBundle(Number, 0);
+ unsigned ob = bundles->getBundle(Number, 1);
- DEBUG(dbgs() << '\n');
+ // Ignore self-loops.
+ if (ib == ob)
+ continue;
+ activate(ib);
+ activate(ob);
+ if (nodes[ib].Links.empty() && !nodes[ib].mustSpill())
+ Linked.push_back(ib);
+ if (nodes[ob].Links.empty() && !nodes[ob].mustSpill())
+ Linked.push_back(ob);
+ float Freq = getBlockFrequency(Number);
+ nodes[ib].addLink(ob, Freq, 1);
+ nodes[ob].addLink(ib, Freq, 0);
}
}
+bool SpillPlacement::scanActiveBundles() {
+ Linked.clear();
+ RecentPositive.clear();
+ for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
+ nodes[n].update(nodes);
+ // A node that must spill, or a node without any links is not going to
+ // change its value ever again, so exclude it from iterations.
+ if (nodes[n].mustSpill())
+ continue;
+ if (!nodes[n].Links.empty())
+ Linked.push_back(n);
+ if (nodes[n].preferReg())
+ RecentPositive.push_back(n);
+ }
+ return !RecentPositive.empty();
+}
+
/// iterate - Repeatedly update the Hopfield nodes until stability or the
/// maximum number of iterations is reached.
/// @param Linked - Numbers of linked nodes that need updating.
-void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) {
- DEBUG(dbgs() << "Iterating over " << Linked.size() << " linked nodes:\n");
+void SpillPlacement::iterate() {
+ // First update the recently positive nodes. They have likely received new
+ // negative bias that will turn them off.
+ while (!RecentPositive.empty())
+ nodes[RecentPositive.pop_back_val()].update(nodes);
+
if (Linked.empty())
return;
for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
llvm::next(Linked.rbegin()), E = Linked.rend(); I != E; ++I) {
unsigned n = *I;
- bool C = nodes[n].update(nodes);
- Changed |= C;
- DEBUG(dbgs() << " \\EB#" << n << format(" = %+2.0f", nodes[n].Value)
- << (C ? " *\n" : "\n"));
+ if (nodes[n].update(nodes)) {
+ Changed = true;
+ if (nodes[n].preferReg())
+ RecentPositive.push_back(n);
+ }
}
- if (!Changed)
+ if (!Changed || !RecentPositive.empty())
return;
// Scan forwards, skipping the first node which was just updated.
for (SmallVectorImpl<unsigned>::const_iterator I =
llvm::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
unsigned n = *I;
- bool C = nodes[n].update(nodes);
- Changed |= C;
- DEBUG(dbgs() << " /EB#" << n << format(" = %+2.0f", nodes[n].Value)
- << (C ? " *\n" : "\n"));
+ if (nodes[n].update(nodes)) {
+ Changed = true;
+ if (nodes[n].preferReg())
+ RecentPositive.push_back(n);
+ }
}
- if (!Changed)
+ if (!Changed || !RecentPositive.empty())
return;
}
}
-bool
-SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
- BitVector &RegBundles) {
+void SpillPlacement::prepare(BitVector &RegBundles) {
+ Linked.clear();
+ RecentPositive.clear();
// Reuse RegBundles as our ActiveNodes vector.
ActiveNodes = &RegBundles;
ActiveNodes->clear();
ActiveNodes->resize(bundles->getNumBundles());
+}
- // Compute active nodes, links and biases.
- prepareNodes(LiveBlocks);
-
- // Update all active nodes, and find the ones that are actually linked to
- // something so their value may change when iterating.
- DEBUG(dbgs() << "Network has " << RegBundles.count() << " active nodes:\n");
- SmallVector<unsigned, 8> Linked;
- for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) {
- nodes[n].update(nodes);
- // A node that must spill, or a node without any links is not going to
- // change its value ever again, so exclude it from iterations.
- if (!nodes[n].Links.empty() && !nodes[n].mustSpill())
- Linked.push_back(n);
-
- DEBUG({
- dbgs() << " EB#" << n << format(" = %+2.0f", nodes[n].Value)
- << format(", Bias %+.2f", nodes[n].Bias)
- << format(", Freq %.1f/%.1f", nodes[n].Frequency[0],
- nodes[n].Frequency[1]);
- for (unsigned i = 0, e = nodes[n].Links.size(); i != e; ++i)
- dbgs() << format(", %.2f -> EB#%u", nodes[n].Links[i].first,
- nodes[n].Links[i].second);
- dbgs() << '\n';
- });
- }
-
- // Iterate the network to convergence.
- iterate(Linked);
+bool
+SpillPlacement::finish() {
+ assert(ActiveNodes && "Call prepare() first");
- // Write preferences back to RegBundles.
+ // Write preferences back to ActiveNodes.
bool Perfect = true;
- for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n))
+ for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n))
if (!nodes[n].preferReg()) {
- RegBundles.reset(n);
+ ActiveNodes->reset(n);
Perfect = false;
}
+ ActiveNodes = 0;
return Perfect;
}
-
-/// getBlockFrequency - Return our best estimate of the block frequency which is
-/// the expected number of block executions per function invocation.
-float SpillPlacement::getBlockFrequency(const MachineBasicBlock *MBB) {
- // Use the unnormalized spill weight for real block frequencies.
- return LiveIntervals::getSpillWeight(true, false, loops->getLoopDepth(MBB));
-}
-