class EdgeBundles;
class MachineBasicBlock;
class MachineLoopInfo;
+class MachineBlockFrequencyInfo;
class SpillPlacement : public MachineFunctionPass {
struct Node;
const MachineFunction *MF;
const EdgeBundles *bundles;
const MachineLoopInfo *loops;
+ const MachineBlockFrequencyInfo *MBFI;
Node *nodes;
// Nodes that are active in the current computation. Owned by the prepare()
}
private:
- virtual bool runOnMachineFunction(MachineFunction&);
- virtual void getAnalysisUsage(AnalysisUsage&) const;
- virtual void releaseMemory();
+ bool runOnMachineFunction(MachineFunction&) override;
+ void getAnalysisUsage(AnalysisUsage&) const override;
+ void releaseMemory() override;
void activate(unsigned);
};