tri);
MachineInstr *loadInstr(prior(miItr));
SlotIndex loadIndex =
- lis->InsertMachineInstrInMaps(loadInstr).getDefIndex();
+ lis->InsertMachineInstrInMaps(loadInstr).getRegSlot();
SlotIndex endIndex = loadIndex.getNextIndex();
VNInfo *loadVNI =
newLI->getNextValue(loadIndex, 0, lis->getVNInfoAllocator());
true, ss, trc, tri);
MachineInstr *storeInstr(llvm::next(miItr));
SlotIndex storeIndex =
- lis->InsertMachineInstrInMaps(storeInstr).getDefIndex();
+ lis->InsertMachineInstrInMaps(storeInstr).getRegSlot();
SlotIndex beginIndex = storeIndex.getPrevIndex();
VNInfo *storeVNI =
newLI->getNextValue(beginIndex, 0, lis->getVNInfoAllocator());
} // end anonymous namespace
+void Spiller::anchor() { }
+
llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm) {