#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
+#include <set>
using namespace llvm;
namespace {
- enum SpillerName { trivial, standard };
+ enum SpillerName { trivial, standard, inline_ };
}
static cl::opt<SpillerName>
spillerOpt("spiller",
cl::desc("Spiller to use: (default: standard)"),
cl::Prefix,
- cl::values(clEnumVal(trivial, "trivial spiller"),
- clEnumVal(standard, "default spiller"),
+ cl::values(clEnumVal(trivial, "trivial spiller"),
+ clEnumVal(standard, "default spiller"),
+ clEnumValN(inline_, "inline", "inline spiller"),
clEnumValEnd),
cl::init(standard));
+// Spiller virtual destructor implementation.
Spiller::~Spiller() {}
namespace {
/// Utility class for spillers.
class SpillerBase : public Spiller {
protected:
-
+ MachineFunctionPass *pass;
MachineFunction *mf;
+ VirtRegMap *vrm;
LiveIntervals *lis;
- LiveStacks *ls;
MachineFrameInfo *mfi;
MachineRegisterInfo *mri;
const TargetInstrInfo *tii;
- VirtRegMap *vrm;
-
- /// Construct a spiller base.
- SpillerBase(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
- VirtRegMap *vrm) :
- mf(mf), lis(lis), ls(ls), vrm(vrm)
+ const TargetRegisterInfo *tri;
+
+ /// Construct a spiller base.
+ SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
+ : pass(&pass), mf(&mf), vrm(&vrm)
{
- mfi = mf->getFrameInfo();
- mri = &mf->getRegInfo();
- tii = mf->getTarget().getInstrInfo();
+ lis = &pass.getAnalysis<LiveIntervals>();
+ mfi = mf.getFrameInfo();
+ mri = &mf.getRegInfo();
+ tii = mf.getTarget().getInstrInfo();
+ tri = mf.getTarget().getRegisterInfo();
}
/// Add spill ranges for every use/def of the live interval, inserting loads
/// immediately before each use, and stores after each def. No folding or
/// remat is attempted.
- std::vector<LiveInterval*> trivialSpillEverywhere(LiveInterval *li) {
- DEBUG(errs() << "Spilling everywhere " << *li << "\n");
+ void trivialSpillEverywhere(LiveInterval *li,
+ SmallVectorImpl<LiveInterval*> &newIntervals) {
+ DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
assert(li->weight != HUGE_VALF &&
"Attempting to spill already spilled value.");
assert(!li->isStackSlot() &&
"Trying to spill a stack slot.");
- DEBUG(errs() << "Trivial spill everywhere of reg" << li->reg << "\n");
+ DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
- std::vector<LiveInterval*> added;
-
const TargetRegisterClass *trc = mri->getRegClass(li->reg);
unsigned ss = vrm->assignVirt2StackSlot(li->reg);
// Grab the use/def instr.
MachineInstr *mi = &*regItr;
- DEBUG(errs() << " Processing " << *mi);
+ DEBUG(dbgs() << " Processing " << *mi);
// Step regItr to the next use/def instr.
do {
++regItr;
} while (regItr != mri->reg_end() && (&*regItr == mi));
-
+
// Collect uses & defs for this instr.
SmallVector<unsigned, 2> indices;
bool hasUse = false;
vrm->assignVirt2StackSlot(newVReg, ss);
LiveInterval *newLI = &lis->getOrCreateInterval(newVReg);
newLI->weight = HUGE_VALF;
-
+
// Update the reg operands & kill flags.
for (unsigned i = 0; i < indices.size(); ++i) {
unsigned mopIdx = indices[i];
// Insert reload if necessary.
MachineBasicBlock::iterator miItr(mi);
if (hasUse) {
- tii->loadRegFromStackSlot(*mi->getParent(), miItr, newVReg, ss, trc);
+ tii->loadRegFromStackSlot(*mi->getParent(), miItr, newVReg, ss, trc,
+ tri);
MachineInstr *loadInstr(prior(miItr));
SlotIndex loadIndex =
lis->InsertMachineInstrInMaps(loadInstr).getDefIndex();
+ vrm->addSpillSlotUse(ss, loadInstr);
SlotIndex endIndex = loadIndex.getNextIndex();
VNInfo *loadVNI =
- newLI->getNextValue(loadIndex, 0, true, lis->getVNInfoAllocator());
- loadVNI->addKill(endIndex);
+ newLI->getNextValue(loadIndex, 0, lis->getVNInfoAllocator());
newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI));
}
// Insert store if necessary.
if (hasDef) {
- tii->storeRegToStackSlot(*mi->getParent(), next(miItr), newVReg, true,
- ss, trc);
- MachineInstr *storeInstr(next(miItr));
+ tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr), newVReg,
+ true, ss, trc, tri);
+ MachineInstr *storeInstr(llvm::next(miItr));
SlotIndex storeIndex =
lis->InsertMachineInstrInMaps(storeInstr).getDefIndex();
+ vrm->addSpillSlotUse(ss, storeInstr);
SlotIndex beginIndex = storeIndex.getPrevIndex();
VNInfo *storeVNI =
- newLI->getNextValue(beginIndex, 0, true, lis->getVNInfoAllocator());
- storeVNI->addKill(storeIndex);
+ newLI->getNextValue(beginIndex, 0, lis->getVNInfoAllocator());
newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI));
}
- added.push_back(newLI);
+ newIntervals.push_back(newLI);
}
-
- return added;
}
-
};
+} // end anonymous namespace
+
+namespace {
/// Spills any live range using the spill-everywhere method with no attempt at
/// folding.
class TrivialSpiller : public SpillerBase {
public:
- TrivialSpiller(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
- VirtRegMap *vrm)
- : SpillerBase(mf, lis, ls, vrm) {}
+ TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
+ VirtRegMap &vrm)
+ : SpillerBase(pass, mf, vrm) {}
- std::vector<LiveInterval*> spill(LiveInterval *li,
- SmallVectorImpl<LiveInterval*> &spillIs) {
+ void spill(LiveInterval *li,
+ SmallVectorImpl<LiveInterval*> &newIntervals,
+ const SmallVectorImpl<LiveInterval*> &) {
// Ignore spillIs - we don't use it.
- return trivialSpillEverywhere(li);
+ trivialSpillEverywhere(li, newIntervals);
}
-
};
+} // end anonymous namespace
+
+namespace {
+
/// Falls back on LiveIntervals::addIntervalsForSpills.
class StandardSpiller : public Spiller {
-private:
+protected:
+ MachineFunction *mf;
LiveIntervals *lis;
- const MachineLoopInfo *loopInfo;
+ LiveStacks *lss;
+ MachineLoopInfo *loopInfo;
VirtRegMap *vrm;
public:
- StandardSpiller(MachineFunction *mf, LiveIntervals *lis, LiveStacks *ls,
- const MachineLoopInfo *loopInfo, VirtRegMap *vrm)
- : lis(lis), loopInfo(loopInfo), vrm(vrm) {}
+ StandardSpiller(MachineFunctionPass &pass, MachineFunction &mf,
+ VirtRegMap &vrm)
+ : mf(&mf),
+ lis(&pass.getAnalysis<LiveIntervals>()),
+ lss(&pass.getAnalysis<LiveStacks>()),
+ loopInfo(pass.getAnalysisIfAvailable<MachineLoopInfo>()),
+ vrm(&vrm) {}
/// Falls back on LiveIntervals::addIntervalsForSpills.
- std::vector<LiveInterval*> spill(LiveInterval *li,
- SmallVectorImpl<LiveInterval*> &spillIs) {
- return lis->addIntervalsForSpills(*li, spillIs, loopInfo, *vrm);
+ void spill(LiveInterval *li,
+ SmallVectorImpl<LiveInterval*> &newIntervals,
+ const SmallVectorImpl<LiveInterval*> &spillIs) {
+ std::vector<LiveInterval*> added =
+ lis->addIntervalsForSpills(*li, spillIs, loopInfo, *vrm);
+ newIntervals.insert(newIntervals.end(), added.begin(), added.end());
+
+ // Update LiveStacks.
+ int SS = vrm->getStackSlot(li->reg);
+ if (SS == VirtRegMap::NO_STACK_SLOT)
+ return;
+ const TargetRegisterClass *RC = mf->getRegInfo().getRegClass(li->reg);
+ LiveInterval &SI = lss->getOrCreateInterval(SS, RC);
+ if (!SI.hasAtLeastOneValue())
+ SI.getNextValue(SlotIndex(), 0, lss->getVNInfoAllocator());
+ SI.MergeRangesInAsValue(*li, SI.getValNumInfo(0));
}
-
};
+} // end anonymous namespace
+
+namespace llvm {
+Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
}
-llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
- LiveStacks *ls,
- const MachineLoopInfo *loopInfo,
- VirtRegMap *vrm) {
+llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm) {
switch (spillerOpt) {
- case trivial: return new TrivialSpiller(mf, lis, ls, vrm); break;
- case standard: return new StandardSpiller(mf, lis, ls, loopInfo, vrm); break;
- default: llvm_unreachable("Unreachable!"); break;
+ default: assert(0 && "unknown spiller");
+ case trivial: return new TrivialSpiller(pass, mf, vrm);
+ case standard: return new StandardSpiller(pass, mf, vrm);
+ case inline_: return createInlineSpiller(pass, mf, vrm);
}
}