#ifndef LLVM_CODEGEN_SPILLER_H
#define LLVM_CODEGEN_SPILLER_H
-#include "llvm/ADT/SmallVector.h"
-#include <vector>
-
namespace llvm {
class LiveInterval;
- class LiveIntervals;
- class LiveStacks;
class MachineFunction;
- class MachineInstr;
- class MachineLoopInfo;
+ class MachineFunctionPass;
class SlotIndex;
+ template <typename T> class SmallVectorImpl;
class VirtRegMap;
- class VNInfo;
/// Spiller interface.
///
/// @param spillIs A list of intervals that are about to be spilled,
/// and so cannot be used for remat etc.
/// @param newIntervals The newly created intervals will be appended here.
- /// @param earliestIndex The earliest point for splitting. (OK, it's another
- /// pointer to the allocator guts).
virtual void spill(LiveInterval *li,
- std::vector<LiveInterval*> &newIntervals,
- SmallVectorImpl<LiveInterval*> &spillIs,
- SlotIndex *earliestIndex = 0) = 0;
+ SmallVectorImpl<LiveInterval*> &newIntervals,
+ const SmallVectorImpl<LiveInterval*> &spillIs) = 0;
};
/// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li,
- MachineLoopInfo *loopInfo, VirtRegMap *vrm);
+ Spiller* createSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
+
+ /// Create and return a spiller that will insert spill code directly instead
+ /// of deferring though VirtRegMap.
+ Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
+
}
#endif