#ifndef LLVM_CODEGEN_SPILLER_H
#define LLVM_CODEGEN_SPILLER_H
-#include <vector>
-
namespace llvm {
- struct LiveInterval;
+
+ class LiveInterval;
+ class MachineFunction;
+ class MachineFunctionPass;
+ class SlotIndex;
+ template <typename T> class SmallVectorImpl;
+ class VirtRegMap;
/// Spiller interface.
///
class Spiller {
public:
virtual ~Spiller() = 0;
- virtual std::vector<LiveInterval*> spill(LiveInterval *li) = 0;
+
+ /// spill - Spill the given live interval. The method used will depend on
+ /// the Spiller implementation selected.
+ ///
+ /// @param li The live interval to be spilled.
+ /// @param spillIs A list of intervals that are about to be spilled,
+ /// and so cannot be used for remat etc.
+ /// @param newIntervals The newly created intervals will be appended here.
+ virtual void spill(LiveInterval *li,
+ SmallVectorImpl<LiveInterval*> &newIntervals,
+ const SmallVectorImpl<LiveInterval*> &spillIs) = 0;
+
};
/// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li,
- VirtRegMap *vrm);
+ Spiller* createSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
+
+ /// Create and return a spiller that will insert spill code directly instead
+ /// of deferring though VirtRegMap.
+ Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
+
}
#endif