#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/DebugInfo.h"
#include "llvm/IR/Function.h"
}
// Create the interval of the blocks that we previously found to be 'alive'.
- BitVector Alive = BlockLiveness[MBB].LiveIn;
- Alive |= BlockLiveness[MBB].LiveOut;
-
- if (Alive.any()) {
- for (int pos = Alive.find_first(); pos != -1;
- pos = Alive.find_next(pos)) {
- if (!Starts[pos].isValid())
- Starts[pos] = Indexes->getMBBStartIdx(MBB);
- if (!Finishes[pos].isValid())
- Finishes[pos] = Indexes->getMBBEndIdx(MBB);
- }
+ BlockLifetimeInfo &MBBLiveness = BlockLiveness[MBB];
+ for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
+ pos = MBBLiveness.LiveIn.find_next(pos)) {
+ Starts[pos] = Indexes->getMBBStartIdx(MBB);
+ }
+ for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
+ pos = MBBLiveness.LiveOut.find_next(pos)) {
+ Finishes[pos] = Indexes->getMBBEndIdx(MBB);
}
for (unsigned i = 0; i < NumSlots; ++i) {
if (!V)
continue;
+ const PseudoSourceValue *PSV = dyn_cast<const PseudoSourceValue>(V);
+ if (PSV && PSV->isConstant(MFI))
+ continue;
+
// Climb up and find the original alloca.
V = GetUnderlyingObject(V);
// If we did not find one, or if the one that we found is not in our
SlotIndex Index = Indexes->getInstructionIndex(I);
LiveInterval *Interval = Intervals[FromSlot];
assert(Interval->find(Index) != Interval->end() &&
- "Found instruction usage outside of live range.");
+ "Found instruction usage outside of live range.");
}
#endif
std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
SlotSizeSorter(MFI));
- bool Chanded = true;
- while (Chanded) {
- Chanded = false;
+ bool Changed = true;
+ while (Changed) {
+ Changed = false;
for (unsigned I = 0; I < NumSlots; ++I) {
if (SortedSlots[I] == -1)
continue;
// Merge disjoint slots.
if (!First->overlaps(*Second)) {
- Chanded = true;
+ Changed = true;
First->MergeRangesInAsValue(*Second, First->getValNumInfo(0));
SlotRemap[SecondSlot] = FirstSlot;
SortedSlots[J] = -1;