if (!SlotRemap.count(FromSlot))
continue;
- // In a debug build, check that the instruction that we are check is
- // inside its expected live range. If the instruction is not inside
+ // In a debug build, check that the instruction that we are modifying is
+ // inside the expected live range. If the instruction is not inside
// the calculated range then it means that the alloca usage moved
// outside of the lifetime markers.
#ifndef NDEBUG