//
// This file implements the VirtRegMap class.
//
-// It also contains implementations of the the Spiller interface, which, given a
+// It also contains implementations of the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "spiller"
+#define DEBUG_TYPE "regalloc"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Support/CommandLine.h"
-#include "llvm/Support/Debug.h"
#include "llvm/Support/Compiler.h"
-#include "llvm/ADT/BitVector.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
-#include "llvm/ADT/SmallSet.h"
#include <algorithm>
using namespace llvm;
-STATISTIC(NumSpills, "Number of register spills");
-STATISTIC(NumReMats, "Number of re-materialization");
-STATISTIC(NumDRM , "Number of re-materializable defs elided");
-STATISTIC(NumStores, "Number of stores added");
-STATISTIC(NumLoads , "Number of loads added");
-STATISTIC(NumReused, "Number of values reused");
-STATISTIC(NumDSE , "Number of dead stores elided");
-STATISTIC(NumDCE , "Number of copies elided");
-
-namespace {
- enum SpillerName { simple, local };
-
- static cl::opt<SpillerName>
- SpillerOpt("spiller",
- cl::desc("Spiller to use: (default: local)"),
- cl::Prefix,
- cl::values(clEnumVal(simple, " simple spiller"),
- clEnumVal(local, " local spiller"),
- clEnumValEnd),
- cl::init(local));
-}
+STATISTIC(NumSpillSlots, "Number of spill slots allocated");
+STATISTIC(NumIdCopies, "Number of identity moves eliminated after rewriting");
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
-VirtRegMap::VirtRegMap(MachineFunction &mf)
- : TII(*mf.getTarget().getInstrInfo()), MF(mf),
- Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT),
- Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
- Virt2SplitKillMap(0), ReMatMap(NULL), ReMatId(MAX_STACK_SLOT+1) {
- grow();
-}
+char VirtRegMap::ID = 0;
-void VirtRegMap::grow() {
- unsigned LastVirtReg = MF.getRegInfo().getLastVirtReg();
- Virt2PhysMap.grow(LastVirtReg);
- Virt2StackSlotMap.grow(LastVirtReg);
- Virt2ReMatIdMap.grow(LastVirtReg);
- Virt2SplitMap.grow(LastVirtReg);
- Virt2SplitKillMap.grow(LastVirtReg);
- ReMatMap.grow(LastVirtReg);
-}
+INITIALIZE_PASS(VirtRegMap, "virtregmap", "Virtual Register Map", false, false)
-int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
- assert(MRegisterInfo::isVirtualRegister(virtReg));
- assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
- "attempt to assign stack slot to already spilled register");
- const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(virtReg);
- int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
- RC->getAlignment());
- Virt2StackSlotMap[virtReg] = frameIndex;
- ++NumSpills;
- return frameIndex;
-}
-
-void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
- assert(MRegisterInfo::isVirtualRegister(virtReg));
- assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
- "attempt to assign stack slot to already spilled register");
- assert((frameIndex >= 0 ||
- (frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
- "illegal fixed frame index");
- Virt2StackSlotMap[virtReg] = frameIndex;
-}
+bool VirtRegMap::runOnMachineFunction(MachineFunction &mf) {
+ MRI = &mf.getRegInfo();
+ TII = mf.getTarget().getInstrInfo();
+ TRI = mf.getTarget().getRegisterInfo();
+ MF = &mf;
-int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
- assert(MRegisterInfo::isVirtualRegister(virtReg));
- assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
- "attempt to assign re-mat id to already spilled register");
- Virt2ReMatIdMap[virtReg] = ReMatId;
- return ReMatId++;
-}
+ Virt2PhysMap.clear();
+ Virt2StackSlotMap.clear();
+ Virt2SplitMap.clear();
-void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
- assert(MRegisterInfo::isVirtualRegister(virtReg));
- assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
- "attempt to assign re-mat id to already spilled register");
- Virt2ReMatIdMap[virtReg] = id;
+ grow();
+ return false;
}
-void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
- MachineInstr *NewMI, ModRef MRInfo) {
- // Move previous memory references folded to new instruction.
- MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
- for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
- E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
- MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
- MI2VirtMap.erase(I++);
- }
-
- // add new memory reference
- MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
+void VirtRegMap::grow() {
+ unsigned NumRegs = MF->getRegInfo().getNumVirtRegs();
+ Virt2PhysMap.resize(NumRegs);
+ Virt2StackSlotMap.resize(NumRegs);
+ Virt2SplitMap.resize(NumRegs);
}
-void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo) {
- MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(MI);
- MI2VirtMap.insert(IP, std::make_pair(MI, std::make_pair(VirtReg, MRInfo)));
+unsigned VirtRegMap::createSpillSlot(const TargetRegisterClass *RC) {
+ int SS = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(),
+ RC->getAlignment());
+ ++NumSpillSlots;
+ return SS;
}
-void VirtRegMap::print(std::ostream &OS) const {
- const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
-
- OS << "********** REGISTER MAP **********\n";
- for (unsigned i = MRegisterInfo::FirstVirtualRegister,
- e = MF.getRegInfo().getLastVirtReg(); i <= e; ++i) {
- if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
- OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
-
- }
-
- for (unsigned i = MRegisterInfo::FirstVirtualRegister,
- e = MF.getRegInfo().getLastVirtReg(); i <= e; ++i)
- if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
- OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
- OS << '\n';
+unsigned VirtRegMap::getRegAllocPref(unsigned virtReg) {
+ std::pair<unsigned, unsigned> Hint = MRI->getRegAllocationHint(virtReg);
+ unsigned physReg = Hint.second;
+ if (TargetRegisterInfo::isVirtualRegister(physReg) && hasPhys(physReg))
+ physReg = getPhys(physReg);
+ if (Hint.first == 0)
+ return (TargetRegisterInfo::isPhysicalRegister(physReg))
+ ? physReg : 0;
+ return TRI->ResolveRegAllocHint(Hint.first, physReg, *MF);
}
-void VirtRegMap::dump() const {
- print(DOUT);
-}
-
-
-//===----------------------------------------------------------------------===//
-// Simple Spiller Implementation
-//===----------------------------------------------------------------------===//
-
-Spiller::~Spiller() {}
-
-namespace {
- struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller {
- bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
- };
+int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
+ assert(TargetRegisterInfo::isVirtualRegister(virtReg));
+ assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
+ "attempt to assign stack slot to already spilled register");
+ const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtReg);
+ return Virt2StackSlotMap[virtReg] = createSpillSlot(RC);
}
-bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
- DOUT << "********** REWRITE MACHINE CODE **********\n";
- DOUT << "********** Function: " << MF.getFunction()->getName() << '\n';
- const TargetMachine &TM = MF.getTarget();
- const TargetInstrInfo &TII = *TM.getInstrInfo();
-
-
- // LoadedRegs - Keep track of which vregs are loaded, so that we only load
- // each vreg once (in the case where a spilled vreg is used by multiple
- // operands). This is always smaller than the number of operands to the
- // current machine instr, so it should be small.
- std::vector<unsigned> LoadedRegs;
-
- for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
- MBBI != E; ++MBBI) {
- DOUT << MBBI->getBasicBlock()->getName() << ":\n";
- MachineBasicBlock &MBB = *MBBI;
- for (MachineBasicBlock::iterator MII = MBB.begin(),
- E = MBB.end(); MII != E; ++MII) {
- MachineInstr &MI = *MII;
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (MO.isRegister() && MO.getReg())
- if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
- unsigned VirtReg = MO.getReg();
- unsigned PhysReg = VRM.getPhys(VirtReg);
- if (!VRM.isAssignedReg(VirtReg)) {
- int StackSlot = VRM.getStackSlot(VirtReg);
- const TargetRegisterClass* RC =
- MF.getRegInfo().getRegClass(VirtReg);
-
- if (MO.isUse() &&
- std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
- == LoadedRegs.end()) {
- TII.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
- LoadedRegs.push_back(VirtReg);
- ++NumLoads;
- DOUT << '\t' << *prior(MII);
- }
-
- if (MO.isDef()) {
- TII.storeRegToStackSlot(MBB, next(MII), PhysReg, true,
- StackSlot, RC);
- ++NumStores;
- }
- }
- MF.getRegInfo().setPhysRegUsed(PhysReg);
- MI.getOperand(i).setReg(PhysReg);
- } else {
- MF.getRegInfo().setPhysRegUsed(MO.getReg());
+void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int SS) {
+ assert(TargetRegisterInfo::isVirtualRegister(virtReg));
+ assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
+ "attempt to assign stack slot to already spilled register");
+ assert((SS >= 0 ||
+ (SS >= MF->getFrameInfo()->getObjectIndexBegin())) &&
+ "illegal fixed frame index");
+ Virt2StackSlotMap[virtReg] = SS;
+}
+
+void VirtRegMap::rewrite(SlotIndexes *Indexes) {
+ DEBUG(dbgs() << "********** REWRITE VIRTUAL REGISTERS **********\n"
+ << "********** Function: "
+ << MF->getFunction()->getName() << '\n');
+ DEBUG(dump());
+ SmallVector<unsigned, 8> SuperDeads;
+ SmallVector<unsigned, 8> SuperDefs;
+ SmallVector<unsigned, 8> SuperKills;
+#ifndef NDEBUG
+ BitVector Reserved = TRI->getReservedRegs(*MF);
+#endif
+
+ for (MachineFunction::iterator MBBI = MF->begin(), MBBE = MF->end();
+ MBBI != MBBE; ++MBBI) {
+ DEBUG(MBBI->print(dbgs(), Indexes));
+ for (MachineBasicBlock::instr_iterator
+ MII = MBBI->instr_begin(), MIE = MBBI->instr_end(); MII != MIE;) {
+ MachineInstr *MI = MII;
+ ++MII;
+
+ for (MachineInstr::mop_iterator MOI = MI->operands_begin(),
+ MOE = MI->operands_end(); MOI != MOE; ++MOI) {
+ MachineOperand &MO = *MOI;
+ if (!MO.isReg() || !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
+ continue;
+ unsigned VirtReg = MO.getReg();
+ unsigned PhysReg = getPhys(VirtReg);
+ assert(PhysReg != NO_PHYS_REG && "Instruction uses unmapped VirtReg");
+ assert(!Reserved.test(PhysReg) && "Reserved register assignment");
+
+ // Preserve semantics of sub-register operands.
+ if (MO.getSubReg()) {
+ // A virtual register kill refers to the whole register, so we may
+ // have to add <imp-use,kill> operands for the super-register. A
+ // partial redef always kills and redefines the super-register.
+ if (MO.readsReg() && (MO.isDef() || MO.isKill()))
+ SuperKills.push_back(PhysReg);
+
+ if (MO.isDef()) {
+ // The <def,undef> flag only makes sense for sub-register defs, and
+ // we are substituting a full physreg. An <imp-use,kill> operand
+ // from the SuperKills list will represent the partial read of the
+ // super-register.
+ MO.setIsUndef(false);
+
+ // Also add implicit defs for the super-register.
+ if (MO.isDead())
+ SuperDeads.push_back(PhysReg);
+ else
+ SuperDefs.push_back(PhysReg);
}
- }
-
- DOUT << '\t' << MI;
- LoadedRegs.clear();
- }
- }
- return true;
-}
-
-//===----------------------------------------------------------------------===//
-// Local Spiller Implementation
-//===----------------------------------------------------------------------===//
-
-namespace {
- class AvailableSpills;
-
- /// LocalSpiller - This spiller does a simple pass over the machine basic
- /// block to attempt to keep spills in registers as much as possible for
- /// blocks that have low register pressure (the vreg may be spilled due to
- /// register pressure in other blocks).
- class VISIBILITY_HIDDEN LocalSpiller : public Spiller {
- MachineRegisterInfo *RegInfo;
- const MRegisterInfo *MRI;
- const TargetInstrInfo *TII;
- public:
- bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
- RegInfo = &MF.getRegInfo();
- MRI = MF.getTarget().getRegisterInfo();
- TII = MF.getTarget().getInstrInfo();
- DOUT << "\n**** Local spiller rewriting function '"
- << MF.getFunction()->getName() << "':\n";
- DOUT << "**** Machine Instrs (NOTE! Does not include spills and reloads!)"
- " ****\n";
- DEBUG(MF.dump());
-
- for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
- MBB != E; ++MBB)
- RewriteMBB(*MBB, VRM);
-
- DOUT << "**** Post Machine Instrs ****\n";
- DEBUG(MF.dump());
-
- return true;
- }
- private:
- bool PrepForUnfoldOpti(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- std::vector<MachineInstr*> &MaybeDeadStores,
- AvailableSpills &Spills, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM);
- void SpillRegToStackSlot(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- int Idx, unsigned PhysReg, int StackSlot,
- const TargetRegisterClass *RC,
- bool isAvailable, MachineInstr *&LastStore,
- AvailableSpills &Spills,
- SmallSet<MachineInstr*, 4> &ReMatDefs,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM);
- void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
- };
-}
-
-/// AvailableSpills - As the local spiller is scanning and rewriting an MBB from
-/// top down, keep track of which spills slots or remat are available in each
-/// register.
-///
-/// Note that not all physregs are created equal here. In particular, some
-/// physregs are reloads that we are allowed to clobber or ignore at any time.
-/// Other physregs are values that the register allocated program is using that
-/// we cannot CHANGE, but we can read if we like. We keep track of this on a
-/// per-stack-slot / remat id basis as the low bit in the value of the
-/// SpillSlotsAvailable entries. The predicate 'canClobberPhysReg()' checks
-/// this bit and addAvailable sets it if.
-namespace {
-class VISIBILITY_HIDDEN AvailableSpills {
- const MRegisterInfo *MRI;
- const TargetInstrInfo *TII;
-
- // SpillSlotsOrReMatsAvailable - This map keeps track of all of the spilled
- // or remat'ed virtual register values that are still available, due to being
- // loaded or stored to, but not invalidated yet.
- std::map<int, unsigned> SpillSlotsOrReMatsAvailable;
-
- // PhysRegsAvailable - This is the inverse of SpillSlotsOrReMatsAvailable,
- // indicating which stack slot values are currently held by a physreg. This
- // is used to invalidate entries in SpillSlotsOrReMatsAvailable when a
- // physreg is modified.
- std::multimap<unsigned, int> PhysRegsAvailable;
-
- void disallowClobberPhysRegOnly(unsigned PhysReg);
-
- void ClobberPhysRegOnly(unsigned PhysReg);
-public:
- AvailableSpills(const MRegisterInfo *mri, const TargetInstrInfo *tii)
- : MRI(mri), TII(tii) {
- }
-
- const MRegisterInfo *getRegInfo() const { return MRI; }
-
- /// getSpillSlotOrReMatPhysReg - If the specified stack slot or remat is
- /// available in a physical register, return that PhysReg, otherwise
- /// return 0.
- unsigned getSpillSlotOrReMatPhysReg(int Slot) const {
- std::map<int, unsigned>::const_iterator I =
- SpillSlotsOrReMatsAvailable.find(Slot);
- if (I != SpillSlotsOrReMatsAvailable.end()) {
- return I->second >> 1; // Remove the CanClobber bit.
- }
- return 0;
- }
-
- /// addAvailable - Mark that the specified stack slot / remat is available in
- /// the specified physreg. If CanClobber is true, the physreg can be modified
- /// at any time without changing the semantics of the program.
- void addAvailable(int SlotOrReMat, MachineInstr *MI, unsigned Reg,
- bool CanClobber = true) {
- // If this stack slot is thought to be available in some other physreg,
- // remove its record.
- ModifyStackSlotOrReMat(SlotOrReMat);
-
- PhysRegsAvailable.insert(std::make_pair(Reg, SlotOrReMat));
- SpillSlotsOrReMatsAvailable[SlotOrReMat]= (Reg << 1) | (unsigned)CanClobber;
-
- if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Remembering RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1;
- else
- DOUT << "Remembering SS#" << SlotOrReMat;
- DOUT << " in physreg " << MRI->getName(Reg) << "\n";
- }
-
- /// canClobberPhysReg - Return true if the spiller is allowed to change the
- /// value of the specified stackslot register if it desires. The specified
- /// stack slot must be available in a physreg for this query to make sense.
- bool canClobberPhysReg(int SlotOrReMat) const {
- assert(SpillSlotsOrReMatsAvailable.count(SlotOrReMat) &&
- "Value not available!");
- return SpillSlotsOrReMatsAvailable.find(SlotOrReMat)->second & 1;
- }
-
- /// disallowClobberPhysReg - Unset the CanClobber bit of the specified
- /// stackslot register. The register is still available but is no longer
- /// allowed to be modifed.
- void disallowClobberPhysReg(unsigned PhysReg);
-
- /// ClobberPhysReg - This is called when the specified physreg changes
- /// value. We use this to invalidate any info about stuff that lives in
- /// it and any of its aliases.
- void ClobberPhysReg(unsigned PhysReg);
-
- /// ModifyStackSlotOrReMat - This method is called when the value in a stack
- /// slot changes. This removes information about which register the previous
- /// value for this slot lives in (as the previous value is dead now).
- void ModifyStackSlotOrReMat(int SlotOrReMat);
-};
-}
-
-/// disallowClobberPhysRegOnly - Unset the CanClobber bit of the specified
-/// stackslot register. The register is still available but is no longer
-/// allowed to be modifed.
-void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
- std::multimap<unsigned, int>::iterator I =
- PhysRegsAvailable.lower_bound(PhysReg);
- while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
- int SlotOrReMat = I->second;
- I++;
- assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
- "Bidirectional map mismatch!");
- SpillSlotsOrReMatsAvailable[SlotOrReMat] &= ~1;
- DOUT << "PhysReg " << MRI->getName(PhysReg)
- << " copied, it is available for use but can no longer be modified\n";
- }
-}
-
-/// disallowClobberPhysReg - Unset the CanClobber bit of the specified
-/// stackslot register and its aliases. The register and its aliases may
-/// still available but is no longer allowed to be modifed.
-void AvailableSpills::disallowClobberPhysReg(unsigned PhysReg) {
- for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
- disallowClobberPhysRegOnly(*AS);
- disallowClobberPhysRegOnly(PhysReg);
-}
-
-/// ClobberPhysRegOnly - This is called when the specified physreg changes
-/// value. We use this to invalidate any info about stuff we thing lives in it.
-void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
- std::multimap<unsigned, int>::iterator I =
- PhysRegsAvailable.lower_bound(PhysReg);
- while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
- int SlotOrReMat = I->second;
- PhysRegsAvailable.erase(I++);
- assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
- "Bidirectional map mismatch!");
- SpillSlotsOrReMatsAvailable.erase(SlotOrReMat);
- DOUT << "PhysReg " << MRI->getName(PhysReg)
- << " clobbered, invalidating ";
- if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
- else
- DOUT << "SS#" << SlotOrReMat << "\n";
- }
-}
-
-/// ClobberPhysReg - This is called when the specified physreg changes
-/// value. We use this to invalidate any info about stuff we thing lives in
-/// it and any of its aliases.
-void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
- for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
- ClobberPhysRegOnly(*AS);
- ClobberPhysRegOnly(PhysReg);
-}
-
-/// ModifyStackSlotOrReMat - This method is called when the value in a stack
-/// slot changes. This removes information about which register the previous
-/// value for this slot lives in (as the previous value is dead now).
-void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) {
- std::map<int, unsigned>::iterator It =
- SpillSlotsOrReMatsAvailable.find(SlotOrReMat);
- if (It == SpillSlotsOrReMatsAvailable.end()) return;
- unsigned Reg = It->second >> 1;
- SpillSlotsOrReMatsAvailable.erase(It);
-
- // This register may hold the value of multiple stack slots, only remove this
- // stack slot from the set of values the register contains.
- std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
- for (; ; ++I) {
- assert(I != PhysRegsAvailable.end() && I->first == Reg &&
- "Map inverse broken!");
- if (I->second == SlotOrReMat) break;
- }
- PhysRegsAvailable.erase(I);
-}
-
-
-
-/// InvalidateKills - MI is going to be deleted. If any of its operands are
-/// marked kill, then invalidate the information.
-static void InvalidateKills(MachineInstr &MI, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- SmallVector<unsigned, 2> *KillRegs = NULL) {
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || !MO.isUse() || !MO.isKill())
- continue;
- unsigned Reg = MO.getReg();
- if (KillRegs)
- KillRegs->push_back(Reg);
- if (KillOps[Reg] == &MO) {
- RegKills.reset(Reg);
- KillOps[Reg] = NULL;
- }
- }
-}
-
-/// InvalidateKill - A MI that defines the specified register is being deleted,
-/// invalidate the register kill information.
-static void InvalidateKill(unsigned Reg, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
- if (RegKills[Reg]) {
- KillOps[Reg]->setIsKill(false);
- KillOps[Reg] = NULL;
- RegKills.reset(Reg);
- }
-}
-
-/// InvalidateRegDef - If the def operand of the specified def MI is now dead
-/// (since it's spill instruction is removed), mark it isDead. Also checks if
-/// the def MI has other definition operands that are not dead. Returns it by
-/// reference.
-static bool InvalidateRegDef(MachineBasicBlock::iterator I,
- MachineInstr &NewDef, unsigned Reg,
- bool &HasLiveDef) {
- // Due to remat, it's possible this reg isn't being reused. That is,
- // the def of this reg (by prev MI) is now dead.
- MachineInstr *DefMI = I;
- MachineOperand *DefOp = NULL;
- for (unsigned i = 0, e = DefMI->getNumOperands(); i != e; ++i) {
- MachineOperand &MO = DefMI->getOperand(i);
- if (MO.isRegister() && MO.isDef()) {
- if (MO.getReg() == Reg)
- DefOp = &MO;
- else if (!MO.isDead())
- HasLiveDef = true;
- }
- }
- if (!DefOp)
- return false;
-
- bool FoundUse = false, Done = false;
- MachineBasicBlock::iterator E = NewDef;
- ++I; ++E;
- for (; !Done && I != E; ++I) {
- MachineInstr *NMI = I;
- for (unsigned j = 0, ee = NMI->getNumOperands(); j != ee; ++j) {
- MachineOperand &MO = NMI->getOperand(j);
- if (!MO.isRegister() || MO.getReg() != Reg)
- continue;
- if (MO.isUse())
- FoundUse = true;
- Done = true; // Stop after scanning all the operands of this MI.
- }
- }
- if (!FoundUse) {
- // Def is dead!
- DefOp->setIsDead();
- return true;
- }
- return false;
-}
-
-/// UpdateKills - Track and update kill info. If a MI reads a register that is
-/// marked kill, then it must be due to register reuse. Transfer the kill info
-/// over.
-static void UpdateKills(MachineInstr &MI, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
- const TargetInstrDescriptor *TID = MI.getDesc();
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || !MO.isUse())
- continue;
- unsigned Reg = MO.getReg();
- if (Reg == 0)
- continue;
-
- if (RegKills[Reg]) {
- // That can't be right. Register is killed but not re-defined and it's
- // being reused. Let's fix that.
- KillOps[Reg]->setIsKill(false);
- KillOps[Reg] = NULL;
- RegKills.reset(Reg);
- if (i < TID->numOperands &&
- TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
- // Unless it's a two-address operand, this is the new kill.
- MO.setIsKill();
- }
- if (MO.isKill()) {
- RegKills.set(Reg);
- KillOps[Reg] = &MO;
- }
- }
-
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- const MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || !MO.isDef())
- continue;
- unsigned Reg = MO.getReg();
- RegKills.reset(Reg);
- KillOps[Reg] = NULL;
- }
-}
-
-// ReusedOp - For each reused operand, we keep track of a bit of information, in
-// case we need to rollback upon processing a new operand. See comments below.
-namespace {
- struct ReusedOp {
- // The MachineInstr operand that reused an available value.
- unsigned Operand;
-
- // StackSlotOrReMat - The spill slot or remat id of the value being reused.
- unsigned StackSlotOrReMat;
-
- // PhysRegReused - The physical register the value was available in.
- unsigned PhysRegReused;
-
- // AssignedPhysReg - The physreg that was assigned for use by the reload.
- unsigned AssignedPhysReg;
-
- // VirtReg - The virtual register itself.
- unsigned VirtReg;
-
- ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
- unsigned vreg)
- : Operand(o), StackSlotOrReMat(ss), PhysRegReused(prr),
- AssignedPhysReg(apr), VirtReg(vreg) {}
- };
-
- /// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
- /// is reused instead of reloaded.
- class VISIBILITY_HIDDEN ReuseInfo {
- MachineInstr &MI;
- std::vector<ReusedOp> Reuses;
- BitVector PhysRegsClobbered;
- public:
- ReuseInfo(MachineInstr &mi, const MRegisterInfo *mri) : MI(mi) {
- PhysRegsClobbered.resize(mri->getNumRegs());
- }
-
- bool hasReuses() const {
- return !Reuses.empty();
- }
-
- /// addReuse - If we choose to reuse a virtual register that is already
- /// available instead of reloading it, remember that we did so.
- void addReuse(unsigned OpNo, unsigned StackSlotOrReMat,
- unsigned PhysRegReused, unsigned AssignedPhysReg,
- unsigned VirtReg) {
- // If the reload is to the assigned register anyway, no undo will be
- // required.
- if (PhysRegReused == AssignedPhysReg) return;
-
- // Otherwise, remember this.
- Reuses.push_back(ReusedOp(OpNo, StackSlotOrReMat, PhysRegReused,
- AssignedPhysReg, VirtReg));
- }
-
- void markClobbered(unsigned PhysReg) {
- PhysRegsClobbered.set(PhysReg);
- }
-
- bool isClobbered(unsigned PhysReg) const {
- return PhysRegsClobbered.test(PhysReg);
- }
-
- /// GetRegForReload - We are about to emit a reload into PhysReg. If there
- /// is some other operand that is using the specified register, either pick
- /// a new register to use, or evict the previous reload and use this reg.
- unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
- AvailableSpills &Spills,
- std::vector<MachineInstr*> &MaybeDeadStores,
- SmallSet<unsigned, 8> &Rejected,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- const TargetInstrInfo* TII = MI->getParent()->getParent()->getTarget()
- .getInstrInfo();
-
- if (Reuses.empty()) return PhysReg; // This is most often empty.
-
- for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
- ReusedOp &Op = Reuses[ro];
- // If we find some other reuse that was supposed to use this register
- // exactly for its reload, we can change this reload to use ITS reload
- // register. That is, unless its reload register has already been
- // considered and subsequently rejected because it has also been reused
- // by another operand.
- if (Op.PhysRegReused == PhysReg &&
- Rejected.count(Op.AssignedPhysReg) == 0) {
- // Yup, use the reload register that we didn't use before.
- unsigned NewReg = Op.AssignedPhysReg;
- Rejected.insert(PhysReg);
- return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected,
- RegKills, KillOps, VRM);
- } else {
- // Otherwise, we might also have a problem if a previously reused
- // value aliases the new register. If so, codegen the previous reload
- // and use this one.
- unsigned PRRU = Op.PhysRegReused;
- const MRegisterInfo *MRI = Spills.getRegInfo();
- if (MRI->areAliases(PRRU, PhysReg)) {
- // Okay, we found out that an alias of a reused register
- // was used. This isn't good because it means we have
- // to undo a previous reuse.
- MachineBasicBlock *MBB = MI->getParent();
- const TargetRegisterClass *AliasRC =
- MBB->getParent()->getRegInfo().getRegClass(Op.VirtReg);
-
- // Copy Op out of the vector and remove it, we're going to insert an
- // explicit load for it.
- ReusedOp NewOp = Op;
- Reuses.erase(Reuses.begin()+ro);
-
- // Ok, we're going to try to reload the assigned physreg into the
- // slot that we were supposed to in the first place. However, that
- // register could hold a reuse. Check to see if it conflicts or
- // would prefer us to use a different register.
- unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
- MI, Spills, MaybeDeadStores,
- Rejected, RegKills, KillOps, VRM);
-
- if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
- MRI->reMaterialize(*MBB, MI, NewPhysReg,
- VRM.getReMaterializedMI(NewOp.VirtReg));
- ++NumReMats;
- } else {
- TII->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
- NewOp.StackSlotOrReMat, AliasRC);
- // Any stores to this stack slot are not dead anymore.
- MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
- ++NumLoads;
- }
- Spills.ClobberPhysReg(NewPhysReg);
- Spills.ClobberPhysReg(NewOp.PhysRegReused);
-
- MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
-
- Spills.addAvailable(NewOp.StackSlotOrReMat, MI, NewPhysReg);
- MachineBasicBlock::iterator MII = MI;
- --MII;
- UpdateKills(*MII, RegKills, KillOps);
- DOUT << '\t' << *MII;
-
- DOUT << "Reuse undone!\n";
- --NumReused;
-
- // Finally, PhysReg is now available, go ahead and use it.
- return PhysReg;
- }
+ // PhysReg operands cannot have subregister indexes.
+ PhysReg = TRI->getSubReg(PhysReg, MO.getSubReg());
+ assert(PhysReg && "Invalid SubReg for physical register");
+ MO.setSubReg(0);
}
+ // Rewrite. Note we could have used MachineOperand::substPhysReg(), but
+ // we need the inlining here.
+ MO.setReg(PhysReg);
}
- return PhysReg;
- }
-
- /// GetRegForReload - Helper for the above GetRegForReload(). Add a
- /// 'Rejected' set to remember which registers have been considered and
- /// rejected for the reload. This avoids infinite looping in case like
- /// this:
- /// t1 := op t2, t3
- /// t2 <- assigned r0 for use by the reload but ended up reuse r1
- /// t3 <- assigned r1 for use by the reload but ended up reuse r0
- /// t1 <- desires r1
- /// sees r1 is taken by t2, tries t2's reload register r0
- /// sees r0 is taken by t3, tries t3's reload register r1
- /// sees r1 is taken by t2, tries t2's reload register r0 ...
- unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
- AvailableSpills &Spills,
- std::vector<MachineInstr*> &MaybeDeadStores,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- SmallSet<unsigned, 8> Rejected;
- return GetRegForReload(PhysReg, MI, Spills, MaybeDeadStores, Rejected,
- RegKills, KillOps, VRM);
- }
- };
-}
-
-/// PrepForUnfoldOpti - Turn a store folding instruction into a load folding
-/// instruction. e.g.
-/// xorl %edi, %eax
-/// movl %eax, -32(%ebp)
-/// movl -36(%ebp), %eax
-/// orl %eax, -32(%ebp)
-/// ==>
-/// xorl %edi, %eax
-/// orl -36(%ebp), %eax
-/// mov %eax, -32(%ebp)
-/// This enables unfolding optimization for a subsequent instruction which will
-/// also eliminate the newly introduced store instruction.
-bool LocalSpiller::PrepForUnfoldOpti(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- std::vector<MachineInstr*> &MaybeDeadStores,
- AvailableSpills &Spills,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- MachineFunction &MF = *MBB.getParent();
- MachineInstr &MI = *MII;
- unsigned UnfoldedOpc = 0;
- unsigned UnfoldPR = 0;
- unsigned UnfoldVR = 0;
- int FoldedSS = VirtRegMap::NO_STACK_SLOT;
- VirtRegMap::MI2VirtMapTy::const_iterator I, End;
- for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
- // Only transform a MI that folds a single register.
- if (UnfoldedOpc)
- return false;
- UnfoldVR = I->second.first;
- VirtRegMap::ModRef MR = I->second.second;
- if (VRM.isAssignedReg(UnfoldVR))
- continue;
- // If this reference is not a use, any previous store is now dead.
- // Otherwise, the store to this stack slot is not dead anymore.
- FoldedSS = VRM.getStackSlot(UnfoldVR);
- MachineInstr* DeadStore = MaybeDeadStores[FoldedSS];
- if (DeadStore && (MR & VirtRegMap::isModRef)) {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS);
- if (!PhysReg ||
- DeadStore->findRegisterUseOperandIdx(PhysReg, true) == -1)
- continue;
- UnfoldPR = PhysReg;
- UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(),
- false, true);
- }
- }
-
- if (!UnfoldedOpc)
- return false;
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || MO.getReg() == 0 || !MO.isUse())
- continue;
- unsigned VirtReg = MO.getReg();
- if (MRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg())
- continue;
- if (VRM.isAssignedReg(VirtReg)) {
- unsigned PhysReg = VRM.getPhys(VirtReg);
- if (PhysReg && MRI->regsOverlap(PhysReg, UnfoldPR))
- return false;
- } else if (VRM.isReMaterialized(VirtReg))
- continue;
- int SS = VRM.getStackSlot(VirtReg);
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- if (PhysReg) {
- if (MRI->regsOverlap(PhysReg, UnfoldPR))
- return false;
- continue;
- }
- PhysReg = VRM.getPhys(VirtReg);
- if (!MRI->regsOverlap(PhysReg, UnfoldPR))
- continue;
+ // Add any missing super-register kills after rewriting the whole
+ // instruction.
+ while (!SuperKills.empty())
+ MI->addRegisterKilled(SuperKills.pop_back_val(), TRI, true);
- // Ok, we'll need to reload the value into a register which makes
- // it impossible to perform the store unfolding optimization later.
- // Let's see if it is possible to fold the load if the store is
- // unfolded. This allows us to perform the store unfolding
- // optimization.
- SmallVector<MachineInstr*, 4> NewMIs;
- if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
- assert(NewMIs.size() == 1);
- MachineInstr *NewMI = NewMIs.back();
- NewMIs.clear();
- int Idx = NewMI->findRegisterUseOperandIdx(VirtReg);
- assert(Idx != -1);
- SmallVector<unsigned, 2> Ops;
- Ops.push_back(Idx);
- MachineInstr *FoldedMI = TII->foldMemoryOperand(NewMI, Ops, SS);
- if (FoldedMI) {
- if (!VRM.hasPhys(UnfoldVR))
- VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
- VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
- MII = MBB.insert(MII, FoldedMI);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- return true;
- }
- delete NewMI;
- }
- }
- return false;
-}
+ while (!SuperDeads.empty())
+ MI->addRegisterDead(SuperDeads.pop_back_val(), TRI, true);
-/// findSuperReg - Find the SubReg's super-register of given register class
-/// where its SubIdx sub-register is SubReg.
-static unsigned findSuperReg(const TargetRegisterClass *RC, unsigned SubReg,
- unsigned SubIdx, const MRegisterInfo *MRI) {
- for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end();
- I != E; ++I) {
- unsigned Reg = *I;
- if (MRI->getSubReg(Reg, SubIdx) == SubReg)
- return Reg;
- }
- return 0;
-}
+ while (!SuperDefs.empty())
+ MI->addRegisterDefined(SuperDefs.pop_back_val(), TRI);
-/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
-/// the last store to the same slot is now dead. If so, remove the last store.
-void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- int Idx, unsigned PhysReg, int StackSlot,
- const TargetRegisterClass *RC,
- bool isAvailable, MachineInstr *&LastStore,
- AvailableSpills &Spills,
- SmallSet<MachineInstr*, 4> &ReMatDefs,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
- DOUT << "Store:\t" << *next(MII);
+ DEBUG(dbgs() << "> " << *MI);
- // If there is a dead store to this stack slot, nuke it now.
- if (LastStore) {
- DOUT << "Removed dead store:\t" << *LastStore;
- ++NumDSE;
- SmallVector<unsigned, 2> KillRegs;
- InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
- MachineBasicBlock::iterator PrevMII = LastStore;
- bool CheckDef = PrevMII != MBB.begin();
- if (CheckDef)
- --PrevMII;
- MBB.erase(LastStore);
- VRM.RemoveMachineInstrFromMaps(LastStore);
- if (CheckDef) {
- // Look at defs of killed registers on the store. Mark the defs
- // as dead since the store has been deleted and they aren't
- // being reused.
- for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
- bool HasOtherDef = false;
- if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
- MachineInstr *DeadDef = PrevMII;
- if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
- // FIXME: This assumes a remat def does not have side
- // effects.
- MBB.erase(DeadDef);
- VRM.RemoveMachineInstrFromMaps(DeadDef);
- ++NumDRM;
- }
+ // Finally, remove any identity copies.
+ if (MI->isIdentityCopy()) {
+ ++NumIdCopies;
+ if (MI->getNumOperands() == 2) {
+ DEBUG(dbgs() << "Deleting identity copy.\n");
+ if (Indexes)
+ Indexes->removeMachineInstrFromMaps(MI);
+ // It's safe to erase MI because MII has already been incremented.
+ MI->eraseFromParent();
+ } else {
+ // Transform identity copy to a KILL to deal with subregisters.
+ MI->setDesc(TII->get(TargetOpcode::KILL));
+ DEBUG(dbgs() << "Identity copy: " << *MI);
}
}
}
}
- LastStore = next(MII);
-
- // If the stack slot value was previously available in some other
- // register, change it now. Otherwise, make the register available,
- // in PhysReg.
- Spills.ModifyStackSlotOrReMat(StackSlot);
- Spills.ClobberPhysReg(PhysReg);
- Spills.addAvailable(StackSlot, LastStore, PhysReg, isAvailable);
- ++NumStores;
+ // Tell MRI about physical registers in use.
+ for (unsigned Reg = 1, RegE = TRI->getNumRegs(); Reg != RegE; ++Reg)
+ if (!MRI->reg_nodbg_empty(Reg))
+ MRI->setPhysRegUsed(Reg);
}
-/// rewriteMBB - Keep track of which spills are available even after the
-/// register allocator is done with them. If possible, avid reloading vregs.
-void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
- DOUT << MBB.getBasicBlock()->getName() << ":\n";
-
- MachineFunction &MF = *MBB.getParent();
-
- // Spills - Keep track of which spilled values are available in physregs so
- // that we can choose to reuse the physregs instead of emitting reloads.
- AvailableSpills Spills(MRI, TII);
-
- // MaybeDeadStores - When we need to write a value back into a stack slot,
- // keep track of the inserted store. If the stack slot value is never read
- // (because the value was used from some available register, for example), and
- // subsequently stored to, the original store is dead. This map keeps track
- // of inserted stores that are not used. If we see a subsequent store to the
- // same stack slot, the original store is deleted.
- std::vector<MachineInstr*> MaybeDeadStores;
- MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
-
- // ReMatDefs - These are rematerializable def MIs which are not deleted.
- SmallSet<MachineInstr*, 4> ReMatDefs;
-
- // Keep track of kill information.
- BitVector RegKills(MRI->getNumRegs());
- std::vector<MachineOperand*> KillOps;
- KillOps.resize(MRI->getNumRegs(), NULL);
-
- for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
- MII != E; ) {
- MachineBasicBlock::iterator NextMII = MII; ++NextMII;
-
- VirtRegMap::MI2VirtMapTy::const_iterator I, End;
- bool Erased = false;
- bool BackTracked = false;
- if (PrepForUnfoldOpti(MBB, MII,
- MaybeDeadStores, Spills, RegKills, KillOps, VRM))
- NextMII = next(MII);
-
- MachineInstr &MI = *MII;
- const TargetInstrDescriptor *TID = MI.getDesc();
-
- // Insert restores here if asked to.
- if (VRM.isRestorePt(&MI)) {
- std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI);
- for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
- unsigned VirtReg = RestoreRegs[i];
- if (!VRM.getPreSplitReg(VirtReg))
- continue; // Split interval spilled again.
- unsigned Phys = VRM.getPhys(VirtReg);
- RegInfo->setPhysRegUsed(Phys);
- if (VRM.isReMaterialized(VirtReg)) {
- MRI->reMaterialize(MBB, &MI, Phys,
- VRM.getReMaterializedMI(VirtReg));
- ++NumReMats;
- } else {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, Phys, VRM.getStackSlot(VirtReg),
- RC);
- ++NumLoads;
- }
- // This invalidates Phys.
- Spills.ClobberPhysReg(Phys);
- UpdateKills(*prior(MII), RegKills, KillOps);
- DOUT << '\t' << *prior(MII);
- }
- }
-
- // Insert spills here if asked to.
- if (VRM.isSpillPt(&MI)) {
- std::vector<std::pair<unsigned,bool> > &SpillRegs =
- VRM.getSpillPtSpills(&MI);
- for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
- unsigned VirtReg = SpillRegs[i].first;
- bool isKill = SpillRegs[i].second;
- if (!VRM.getPreSplitReg(VirtReg))
- continue; // Split interval spilled again.
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
- unsigned Phys = VRM.getPhys(VirtReg);
- int StackSlot = VRM.getStackSlot(VirtReg);
- TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
- MachineInstr *StoreMI = next(MII);
- DOUT << "Store:\t" << StoreMI;
- VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- }
- NextMII = next(MII);
- }
-
- /// ReusedOperands - Keep track of operand reuse in case we need to undo
- /// reuse.
- ReuseInfo ReusedOperands(MI, MRI);
- // Process all of the spilled uses and all non spilled reg references.
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isRegister() || MO.getReg() == 0)
- continue; // Ignore non-register operands.
-
- unsigned VirtReg = MO.getReg();
- if (MRegisterInfo::isPhysicalRegister(VirtReg)) {
- // Ignore physregs for spilling, but remember that it is used by this
- // function.
- RegInfo->setPhysRegUsed(VirtReg);
- continue;
- }
-
- assert(MRegisterInfo::isVirtualRegister(VirtReg) &&
- "Not a virtual or a physical register?");
-
- unsigned SubIdx = MO.getSubReg();
- if (VRM.isAssignedReg(VirtReg)) {
- // This virtual register was assigned a physreg!
- unsigned Phys = VRM.getPhys(VirtReg);
- RegInfo->setPhysRegUsed(Phys);
- if (MO.isDef())
- ReusedOperands.markClobbered(Phys);
- unsigned RReg = SubIdx ? MRI->getSubReg(Phys, SubIdx) : Phys;
- MI.getOperand(i).setReg(RReg);
- continue;
- }
-
- // This virtual register is now known to be a spilled value.
- if (!MO.isUse())
- continue; // Handle defs in the loop below (handle use&def here though)
-
- bool DoReMat = VRM.isReMaterialized(VirtReg);
- int SSorRMId = DoReMat
- ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
- int ReuseSlot = SSorRMId;
-
- // Check to see if this stack slot is available.
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
-
- // If this is a sub-register use, make sure the reuse register is in the
- // right register class. For example, for x86 not all of the 32-bit
- // registers have accessible sub-registers.
- // Similarly so for EXTRACT_SUBREG. Consider this:
- // EDI = op
- // MOV32_mr fi#1, EDI
- // ...
- // = EXTRACT_SUBREG fi#1
- // fi#1 is available in EDI, but it cannot be reused because it's not in
- // the right register file.
- if (PhysReg &&
- (SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- if (!RC->contains(PhysReg))
- PhysReg = 0;
- }
-
- if (PhysReg) {
- // This spilled operand might be part of a two-address operand. If this
- // is the case, then changing it will necessarily require changing the
- // def part of the instruction as well. However, in some cases, we
- // aren't allowed to modify the reused register. If none of these cases
- // apply, reuse it.
- bool CanReuse = true;
- int ti = TID->getOperandConstraint(i, TOI::TIED_TO);
- if (ti != -1 &&
- MI.getOperand(ti).isRegister() &&
- MI.getOperand(ti).getReg() == VirtReg) {
- // Okay, we have a two address operand. We can reuse this physreg as
- // long as we are allowed to clobber the value and there isn't an
- // earlier def that has already clobbered the physreg.
- CanReuse = Spills.canClobberPhysReg(ReuseSlot) &&
- !ReusedOperands.isClobbered(PhysReg);
- }
-
- if (CanReuse) {
- // If this stack slot value is already available, reuse it!
- if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
- else
- DOUT << "Reusing SS#" << ReuseSlot;
- DOUT << " from physreg "
- << MRI->getName(PhysReg) << " for vreg"
- << VirtReg <<" instead of reloading into physreg "
- << MRI->getName(VRM.getPhys(VirtReg)) << "\n";
- unsigned RReg = SubIdx ? MRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- MI.getOperand(i).setReg(RReg);
-
- // The only technical detail we have is that we don't know that
- // PhysReg won't be clobbered by a reloaded stack slot that occurs
- // later in the instruction. In particular, consider 'op V1, V2'.
- // If V1 is available in physreg R0, we would choose to reuse it
- // here, instead of reloading it into the register the allocator
- // indicated (say R1). However, V2 might have to be reloaded
- // later, and it might indicate that it needs to live in R0. When
- // this occurs, we need to have information available that
- // indicates it is safe to use R1 for the reload instead of R0.
- //
- // To further complicate matters, we might conflict with an alias,
- // or R0 and R1 might not be compatible with each other. In this
- // case, we actually insert a reload for V1 in R1, ensuring that
- // we can get at R0 or its alias.
- ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
- VRM.getPhys(VirtReg), VirtReg);
- if (ti != -1)
- // Only mark it clobbered if this is a use&def operand.
- ReusedOperands.markClobbered(PhysReg);
- ++NumReused;
-
- if (MI.getOperand(i).isKill() &&
- ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
- // This was the last use and the spilled value is still available
- // for reuse. That means the spill was unnecessary!
- MachineInstr* DeadStore = MaybeDeadStores[ReuseSlot];
- if (DeadStore) {
- DOUT << "Removed dead store:\t" << *DeadStore;
- InvalidateKills(*DeadStore, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(DeadStore);
- MBB.erase(DeadStore);
- MaybeDeadStores[ReuseSlot] = NULL;
- ++NumDSE;
- }
- }
- continue;
- } // CanReuse
-
- // Otherwise we have a situation where we have a two-address instruction
- // whose mod/ref operand needs to be reloaded. This reload is already
- // available in some register "PhysReg", but if we used PhysReg as the
- // operand to our 2-addr instruction, the instruction would modify
- // PhysReg. This isn't cool if something later uses PhysReg and expects
- // to get its initial value.
- //
- // To avoid this problem, and to avoid doing a load right after a store,
- // we emit a copy from PhysReg into the designated register for this
- // operand.
- unsigned DesignatedReg = VRM.getPhys(VirtReg);
- assert(DesignatedReg && "Must map virtreg to physreg!");
-
- // Note that, if we reused a register for a previous operand, the
- // register we want to reload into might not actually be
- // available. If this occurs, use the register indicated by the
- // reuser.
- if (ReusedOperands.hasReuses())
- DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
-
- // If the mapped designated register is actually the physreg we have
- // incoming, we don't need to inserted a dead copy.
- if (DesignatedReg == PhysReg) {
- // If this stack slot value is already available, reuse it!
- if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
- else
- DOUT << "Reusing SS#" << ReuseSlot;
- DOUT << " from physreg " << MRI->getName(PhysReg) << " for vreg"
- << VirtReg
- << " instead of reloading into same physreg.\n";
- unsigned RReg = SubIdx ? MRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- MI.getOperand(i).setReg(RReg);
- ReusedOperands.markClobbered(RReg);
- ++NumReused;
- continue;
- }
-
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- RegInfo->setPhysRegUsed(DesignatedReg);
- ReusedOperands.markClobbered(DesignatedReg);
- TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
-
- MachineInstr *CopyMI = prior(MII);
- UpdateKills(*CopyMI, RegKills, KillOps);
-
- // This invalidates DesignatedReg.
- Spills.ClobberPhysReg(DesignatedReg);
-
- Spills.addAvailable(ReuseSlot, &MI, DesignatedReg);
- unsigned RReg =
- SubIdx ? MRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
- MI.getOperand(i).setReg(RReg);
- DOUT << '\t' << *prior(MII);
- ++NumReused;
- continue;
- } // if (PhysReg)
-
- // Otherwise, reload it and remember that we have it.
- PhysReg = VRM.getPhys(VirtReg);
- assert(PhysReg && "Must map virtreg to physreg!");
-
- // Note that, if we reused a register for a previous operand, the
- // register we want to reload into might not actually be
- // available. If this occurs, use the register indicated by the
- // reuser.
- if (ReusedOperands.hasReuses())
- PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
-
- RegInfo->setPhysRegUsed(PhysReg);
- ReusedOperands.markClobbered(PhysReg);
- if (DoReMat) {
- MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
- ++NumReMats;
- } else {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
- ++NumLoads;
- }
- // This invalidates PhysReg.
- Spills.ClobberPhysReg(PhysReg);
-
- // Any stores to this stack slot are not dead anymore.
- if (!DoReMat)
- MaybeDeadStores[SSorRMId] = NULL;
- Spills.addAvailable(SSorRMId, &MI, PhysReg);
- // Assumes this is the last use. IsKill will be unset if reg is reused
- // unless it's a two-address operand.
- if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
- MI.getOperand(i).setIsKill();
- unsigned RReg = SubIdx ? MRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- MI.getOperand(i).setReg(RReg);
- UpdateKills(*prior(MII), RegKills, KillOps);
- DOUT << '\t' << *prior(MII);
- }
-
- DOUT << '\t' << MI;
-
-
- // If we have folded references to memory operands, make sure we clear all
- // physical registers that may contain the value of the spilled virtual
- // register
- SmallSet<int, 2> FoldedSS;
- for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
- unsigned VirtReg = I->second.first;
- VirtRegMap::ModRef MR = I->second.second;
- DOUT << "Folded vreg: " << VirtReg << " MR: " << MR;
-
- int SS = VRM.getStackSlot(VirtReg);
- if (SS == VirtRegMap::NO_STACK_SLOT)
- continue;
- FoldedSS.insert(SS);
- DOUT << " - StackSlot: " << SS << "\n";
-
- // If this folded instruction is just a use, check to see if it's a
- // straight load from the virt reg slot.
- if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
- int FrameIdx;
- unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
- if (DestReg && FrameIdx == SS) {
- // If this spill slot is available, turn it into a copy (or nothing)
- // instead of leaving it as a load!
- if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
- DOUT << "Promoted Load To Copy: " << MI;
- if (DestReg != InReg) {
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
- TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
- // Revisit the copy so we make sure to notice the effects of the
- // operation on the destreg (either needing to RA it if it's
- // virtual or needing to clobber any values if it's physical).
- NextMII = &MI;
- --NextMII; // backtrack to the copy.
- BackTracked = true;
- } else {
- DOUT << "Removing now-noop copy: " << MI;
- // Unset last kill since it's being reused.
- InvalidateKill(InReg, RegKills, KillOps);
- }
-
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- goto ProcessNextInst;
- }
- } else {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- SmallVector<MachineInstr*, 4> NewMIs;
- if (PhysReg &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
- MBB.insert(MII, NewMIs[0]);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- --NextMII; // backtrack to the unfolded instruction.
- BackTracked = true;
- goto ProcessNextInst;
- }
- }
- }
-
- // If this reference is not a use, any previous store is now dead.
- // Otherwise, the store to this stack slot is not dead anymore.
- MachineInstr* DeadStore = MaybeDeadStores[SS];
- if (DeadStore) {
- bool isDead = !(MR & VirtRegMap::isRef);
- MachineInstr *NewStore = NULL;
- if (MR & VirtRegMap::isModRef) {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- SmallVector<MachineInstr*, 4> NewMIs;
- // We can reuse this physreg as long as we are allowed to clobber
- // the value and there isn't an earlier def that has already clobbered
- // the physreg.
- if (PhysReg &&
- !TII->isStoreToStackSlot(&MI, SS) && // Not profitable!
- DeadStore->findRegisterUseOperandIdx(PhysReg, true) != -1 &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true, NewMIs)) {
- MBB.insert(MII, NewMIs[0]);
- NewStore = NewMIs[1];
- MBB.insert(MII, NewStore);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- --NextMII;
- --NextMII; // backtrack to the unfolded instruction.
- BackTracked = true;
- isDead = true;
- }
- }
-
- if (isDead) { // Previous store is dead.
- // If we get here, the store is dead, nuke it now.
- DOUT << "Removed dead store:\t" << *DeadStore;
- InvalidateKills(*DeadStore, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(DeadStore);
- MBB.erase(DeadStore);
- if (!NewStore)
- ++NumDSE;
- }
+void VirtRegMap::print(raw_ostream &OS, const Module* M) const {
+ const TargetRegisterInfo* TRI = MF->getTarget().getRegisterInfo();
+ const MachineRegisterInfo &MRI = MF->getRegInfo();
- MaybeDeadStores[SS] = NULL;
- if (NewStore) {
- // Treat this store as a spill merged into a copy. That makes the
- // stack slot value available.
- VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
- goto ProcessNextInst;
- }
- }
-
- // If the spill slot value is available, and this is a new definition of
- // the value, the value is not available anymore.
- if (MR & VirtRegMap::isMod) {
- // Notice that the value in this stack slot has been modified.
- Spills.ModifyStackSlotOrReMat(SS);
-
- // If this is *just* a mod of the value, check to see if this is just a
- // store to the spill slot (i.e. the spill got merged into the copy). If
- // so, realize that the vreg is available now, and add the store to the
- // MaybeDeadStore info.
- int StackSlot;
- if (!(MR & VirtRegMap::isRef)) {
- if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
- assert(MRegisterInfo::isPhysicalRegister(SrcReg) &&
- "Src hasn't been allocated yet?");
- // Okay, this is certainly a store of SrcReg to [StackSlot]. Mark
- // this as a potentially dead store in case there is a subsequent
- // store into the stack slot without a read from it.
- MaybeDeadStores[StackSlot] = &MI;
-
- // If the stack slot value was previously available in some other
- // register, change it now. Otherwise, make the register available,
- // in PhysReg.
- Spills.addAvailable(StackSlot, &MI, SrcReg, false/*don't clobber*/);
- }
- }
- }
+ OS << "********** REGISTER MAP **********\n";
+ for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
+ unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
+ if (Virt2PhysMap[Reg] != (unsigned)VirtRegMap::NO_PHYS_REG) {
+ OS << '[' << PrintReg(Reg, TRI) << " -> "
+ << PrintReg(Virt2PhysMap[Reg], TRI) << "] "
+ << MRI.getRegClass(Reg)->getName() << "\n";
}
+ }
- // Process all of the spilled defs.
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!(MO.isRegister() && MO.getReg() && MO.isDef()))
- continue;
-
- unsigned VirtReg = MO.getReg();
- if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
- // Check to see if this is a noop copy. If so, eliminate the
- // instruction before considering the dest reg to be changed.
- unsigned Src, Dst;
- if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
- ++NumDCE;
- DOUT << "Removing now-noop copy: " << MI;
- MBB.erase(&MI);
- Erased = true;
- VRM.RemoveMachineInstrFromMaps(&MI);
- Spills.disallowClobberPhysReg(VirtReg);
- goto ProcessNextInst;
- }
-
- // If it's not a no-op copy, it clobbers the value in the destreg.
- Spills.ClobberPhysReg(VirtReg);
- ReusedOperands.markClobbered(VirtReg);
-
- // Check to see if this instruction is a load from a stack slot into
- // a register. If so, this provides the stack slot value in the reg.
- int FrameIdx;
- if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
- assert(DestReg == VirtReg && "Unknown load situation!");
-
- // If it is a folded reference, then it's not safe to clobber.
- bool Folded = FoldedSS.count(FrameIdx);
- // Otherwise, if it wasn't available, remember that it is now!
- Spills.addAvailable(FrameIdx, &MI, DestReg, !Folded);
- goto ProcessNextInst;
- }
-
- continue;
- }
-
- unsigned SubIdx = MO.getSubReg();
- bool DoReMat = VRM.isReMaterialized(VirtReg);
- if (DoReMat)
- ReMatDefs.insert(&MI);
-
- // The only vregs left are stack slot definitions.
- int StackSlot = VRM.getStackSlot(VirtReg);
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
-
- // If this def is part of a two-address operand, make sure to execute
- // the store from the correct physical register.
- unsigned PhysReg;
- int TiedOp = MI.getDesc()->findTiedToSrcOperand(i);
- if (TiedOp != -1) {
- PhysReg = MI.getOperand(TiedOp).getReg();
- if (SubIdx) {
- unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, MRI);
- assert(SuperReg && MRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
- "Can't find corresponding super-register!");
- PhysReg = SuperReg;
- }
- } else {
- PhysReg = VRM.getPhys(VirtReg);
- if (ReusedOperands.isClobbered(PhysReg)) {
- // Another def has taken the assigned physreg. It must have been a
- // use&def which got it due to reuse. Undo the reuse!
- PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
- }
- }
-
- RegInfo->setPhysRegUsed(PhysReg);
- unsigned RReg = SubIdx ? MRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- ReusedOperands.markClobbered(RReg);
- MI.getOperand(i).setReg(RReg);
-
- if (!MO.isDead()) {
- MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
- SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
- LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
- NextMII = next(MII);
-
- // Check to see if this is a noop copy. If so, eliminate the
- // instruction before considering the dest reg to be changed.
- {
- unsigned Src, Dst;
- if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
- ++NumDCE;
- DOUT << "Removing now-noop copy: " << MI;
- MBB.erase(&MI);
- Erased = true;
- VRM.RemoveMachineInstrFromMaps(&MI);
- UpdateKills(*LastStore, RegKills, KillOps);
- goto ProcessNextInst;
- }
- }
- }
- }
- ProcessNextInst:
- if (!Erased && !BackTracked) {
- for (MachineBasicBlock::iterator II = MI; II != NextMII; ++II)
- UpdateKills(*II, RegKills, KillOps);
+ for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
+ unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
+ if (Virt2StackSlotMap[Reg] != VirtRegMap::NO_STACK_SLOT) {
+ OS << '[' << PrintReg(Reg, TRI) << " -> fi#" << Virt2StackSlotMap[Reg]
+ << "] " << MRI.getRegClass(Reg)->getName() << "\n";
}
- MII = NextMII;
}
+ OS << '\n';
}
-llvm::Spiller* llvm::createSpiller() {
- switch (SpillerOpt) {
- default: assert(0 && "Unreachable!");
- case local:
- return new LocalSpiller();
- case simple:
- return new SimpleSpiller();
- }
+void VirtRegMap::dump() const {
+ print(dbgs());
}