//
// This file implements the VirtRegMap class.
//
-// It also contains implementations of the the Spiller interface, which, given a
+// It also contains implementations of the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
void VirtRegMap::print(raw_ostream &OS, const Module* M) const {
const TargetRegisterInfo* TRI = MF->getTarget().getRegisterInfo();
+ const MachineRegisterInfo &MRI = MF->getRegInfo();
OS << "********** REGISTER MAP **********\n";
for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i) {
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
OS << "[reg" << i << " -> " << TRI->getName(Virt2PhysMap[i])
- << "]\n";
+ << "] " << MRI.getRegClass(i)->getName() << "\n";
}
for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
- OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
+ OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i]
+ << "] " << MRI.getRegClass(i)->getName() << "\n";
OS << '\n';
}
void VirtRegMap::dump() const {
- print(errs());
+ print(dbgs());
}