#define LLVM_CODEGEN_VIRTREGMAP_H
#include "llvm/CodeGen/MachineFunctionPass.h"
-#include "llvm/CodeGen/LiveInterval.h"
#include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/ADT/BitVector.h"
-#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/IndexedMap.h"
-#include "llvm/ADT/SmallPtrSet.h"
-#include "llvm/ADT/SmallVector.h"
-#include <map>
namespace llvm {
- class LiveIntervals;
class MachineInstr;
class MachineFunction;
class MachineRegisterInfo;
class TargetInstrInfo;
- class TargetRegisterInfo;
class raw_ostream;
class SlotIndexes;
MAX_STACK_SLOT = (1L << 18)-1
};
- enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
- typedef std::multimap<MachineInstr*,
- std::pair<unsigned, ModRef> > MI2VirtMapTy;
-
private:
MachineRegisterInfo *MRI;
const TargetInstrInfo *TII;
const TargetRegisterInfo *TRI;
MachineFunction *MF;
- DenseMap<const TargetRegisterClass*, BitVector> allocatableRCRegs;
-
/// Virt2PhysMap - This is a virtual to physical register
/// mapping. Each virtual register is required to have an entry in
/// it; even spilled virtual registers (the register mapped to a
/// at.
IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
- /// Virt2ReMatIdMap - This is virtual register to rematerialization id
- /// mapping. Each spilled virtual register that should be remat'd has an
- /// entry in it which corresponds to the remat id.
- IndexedMap<int, VirtReg2IndexFunctor> Virt2ReMatIdMap;
-
/// Virt2SplitMap - This is virtual register to splitted virtual register
/// mapping.
IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2SplitMap;
- /// Virt2SplitKillMap - This is splitted virtual register to its last use
- /// (kill) index mapping.
- IndexedMap<SlotIndex, VirtReg2IndexFunctor> Virt2SplitKillMap;
-
- /// ReMatMap - This is virtual register to re-materialized instruction
- /// mapping. Each virtual register whose definition is going to be
- /// re-materialized has an entry in it.
- IndexedMap<MachineInstr*, VirtReg2IndexFunctor> ReMatMap;
-
- /// MI2VirtMap - This is MachineInstr to virtual register
- /// mapping. In the case of memory spill code being folded into
- /// instructions, we need to know which virtual register was
- /// read/written by this instruction.
- MI2VirtMapTy MI2VirtMap;
-
- /// SpillPt2VirtMap - This records the virtual registers which should
- /// be spilled right after the MachineInstr due to live interval
- /// splitting.
- std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >
- SpillPt2VirtMap;
-
- /// RestorePt2VirtMap - This records the virtual registers which should
- /// be restored right before the MachineInstr due to live interval
- /// splitting.
- std::map<MachineInstr*, std::vector<unsigned> > RestorePt2VirtMap;
-
- /// EmergencySpillMap - This records the physical registers that should
- /// be spilled / restored around the MachineInstr since the register
- /// allocator has run out of registers.
- std::map<MachineInstr*, std::vector<unsigned> > EmergencySpillMap;
-
- /// EmergencySpillSlots - This records emergency spill slots used to
- /// spill physical registers when the register allocator runs out of
- /// registers. Ideally only one stack slot is used per function per
- /// register class.
- std::map<const TargetRegisterClass*, int> EmergencySpillSlots;
-
- /// ReMatId - Instead of assigning a stack slot to a to be rematerialized
- /// virtual register, an unique id is being assigned. This keeps track of
- /// the highest id used so far. Note, this starts at (1<<18) to avoid
- /// conflicts with stack slot numbers.
- int ReMatId;
-
- /// LowSpillSlot, HighSpillSlot - Lowest and highest spill slot indexes.
- int LowSpillSlot, HighSpillSlot;
-
- /// SpillSlotToUsesMap - Records uses for each register spill slot.
- SmallVector<SmallPtrSet<MachineInstr*, 4>, 8> SpillSlotToUsesMap;
-
- /// ImplicitDefed - One bit for each virtual register. If set it indicates
- /// the register is implicitly defined.
- BitVector ImplicitDefed;
-
- /// UnusedRegs - A list of physical registers that have not been used.
- BitVector UnusedRegs;
-
/// createSpillSlot - Allocate a spill slot for RC from MFI.
unsigned createSpillSlot(const TargetRegisterClass *RC);
public:
static char ID;
VirtRegMap() : MachineFunctionPass(ID), Virt2PhysMap(NO_PHYS_REG),
- Virt2StackSlotMap(NO_STACK_SLOT),
- Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
- Virt2SplitKillMap(SlotIndex()), ReMatMap(NULL),
- ReMatId(MAX_STACK_SLOT+1),
- LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) { }
+ Virt2StackSlotMap(NO_STACK_SLOT), Virt2SplitMap(0) { }
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
/// @brief returns the register allocation preference.
unsigned getRegAllocPref(unsigned virtReg);
+ /// @brief returns true if VirtReg is assigned to its preferred physreg.
+ bool hasPreferredPhys(unsigned VirtReg) {
+ return getPhys(VirtReg) == getRegAllocPref(VirtReg);
+ }
+
/// @brief records virtReg is a split live interval from SReg.
void setIsSplitFromReg(unsigned virtReg, unsigned SReg) {
Virt2SplitMap[virtReg] = SReg;
/// @brief returns true if the specified virtual register is not
/// mapped to a stack slot or rematerialized.
bool isAssignedReg(unsigned virtReg) const {
- if (getStackSlot(virtReg) == NO_STACK_SLOT &&
- getReMatId(virtReg) == NO_STACK_SLOT)
+ if (getStackSlot(virtReg) == NO_STACK_SLOT)
return true;
// Split register can be assigned a physical register as well as a
// stack slot or remat id.
return Virt2StackSlotMap[virtReg];
}
- /// @brief returns the rematerialization id mapped to the specified virtual
- /// register
- int getReMatId(unsigned virtReg) const {
- assert(TargetRegisterInfo::isVirtualRegister(virtReg));
- return Virt2ReMatIdMap[virtReg];
- }
-
/// @brief create a mapping for the specifed virtual register to
/// the next available stack slot
int assignVirt2StackSlot(unsigned virtReg);
/// the specified stack slot
void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
- /// @brief assign an unique re-materialization id to the specified
- /// virtual register.
- int assignVirtReMatId(unsigned virtReg);
- /// @brief assign an unique re-materialization id to the specified
- /// virtual register.
- void assignVirtReMatId(unsigned virtReg, int id);
-
- /// @brief returns true if the specified virtual register is being
- /// re-materialized.
- bool isReMaterialized(unsigned virtReg) const {
- return ReMatMap[virtReg] != NULL;
- }
-
- /// @brief returns the original machine instruction being re-issued
- /// to re-materialize the specified virtual register.
- MachineInstr *getReMaterializedMI(unsigned virtReg) const {
- return ReMatMap[virtReg];
- }
-
- /// @brief records the specified virtual register will be
- /// re-materialized and the original instruction which will be re-issed
- /// for this purpose. If parameter all is true, then all uses of the
- /// registers are rematerialized and it's safe to delete the definition.
- void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
- ReMatMap[virtReg] = def;
- }
-
- /// @brief record the last use (kill) of a split virtual register.
- void addKillPoint(unsigned virtReg, SlotIndex index) {
- Virt2SplitKillMap[virtReg] = index;
- }
-
- SlotIndex getKillPoint(unsigned virtReg) const {
- return Virt2SplitKillMap[virtReg];
- }
-
- /// @brief remove the last use (kill) of a split virtual register.
- void removeKillPoint(unsigned virtReg) {
- Virt2SplitKillMap[virtReg] = SlotIndex();
- }
-
- /// @brief returns true if the specified MachineInstr is a spill point.
- bool isSpillPt(MachineInstr *Pt) const {
- return SpillPt2VirtMap.find(Pt) != SpillPt2VirtMap.end();
- }
-
- /// @brief returns the virtual registers that should be spilled due to
- /// splitting right after the specified MachineInstr.
- std::vector<std::pair<unsigned,bool> > &getSpillPtSpills(MachineInstr *Pt) {
- return SpillPt2VirtMap[Pt];
- }
-
- /// @brief records the specified MachineInstr as a spill point for virtReg.
- void addSpillPoint(unsigned virtReg, bool isKill, MachineInstr *Pt) {
- std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
- I = SpillPt2VirtMap.find(Pt);
- if (I != SpillPt2VirtMap.end())
- I->second.push_back(std::make_pair(virtReg, isKill));
- else {
- std::vector<std::pair<unsigned,bool> > Virts;
- Virts.push_back(std::make_pair(virtReg, isKill));
- SpillPt2VirtMap.insert(std::make_pair(Pt, Virts));
- }
- }
-
- /// @brief - transfer spill point information from one instruction to
- /// another.
- void transferSpillPts(MachineInstr *Old, MachineInstr *New) {
- std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
- I = SpillPt2VirtMap.find(Old);
- if (I == SpillPt2VirtMap.end())
- return;
- while (!I->second.empty()) {
- unsigned virtReg = I->second.back().first;
- bool isKill = I->second.back().second;
- I->second.pop_back();
- addSpillPoint(virtReg, isKill, New);
- }
- SpillPt2VirtMap.erase(I);
- }
-
- /// @brief returns true if the specified MachineInstr is a restore point.
- bool isRestorePt(MachineInstr *Pt) const {
- return RestorePt2VirtMap.find(Pt) != RestorePt2VirtMap.end();
- }
-
- /// @brief returns the virtual registers that should be restoreed due to
- /// splitting right after the specified MachineInstr.
- std::vector<unsigned> &getRestorePtRestores(MachineInstr *Pt) {
- return RestorePt2VirtMap[Pt];
- }
-
- /// @brief records the specified MachineInstr as a restore point for virtReg.
- void addRestorePoint(unsigned virtReg, MachineInstr *Pt) {
- std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
- RestorePt2VirtMap.find(Pt);
- if (I != RestorePt2VirtMap.end())
- I->second.push_back(virtReg);
- else {
- std::vector<unsigned> Virts;
- Virts.push_back(virtReg);
- RestorePt2VirtMap.insert(std::make_pair(Pt, Virts));
- }
- }
-
- /// @brief - transfer restore point information from one instruction to
- /// another.
- void transferRestorePts(MachineInstr *Old, MachineInstr *New) {
- std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
- RestorePt2VirtMap.find(Old);
- if (I == RestorePt2VirtMap.end())
- return;
- while (!I->second.empty()) {
- unsigned virtReg = I->second.back();
- I->second.pop_back();
- addRestorePoint(virtReg, New);
- }
- RestorePt2VirtMap.erase(I);
- }
-
- /// @brief records that the specified physical register must be spilled
- /// around the specified machine instr.
- void addEmergencySpill(unsigned PhysReg, MachineInstr *MI) {
- if (EmergencySpillMap.find(MI) != EmergencySpillMap.end())
- EmergencySpillMap[MI].push_back(PhysReg);
- else {
- std::vector<unsigned> PhysRegs;
- PhysRegs.push_back(PhysReg);
- EmergencySpillMap.insert(std::make_pair(MI, PhysRegs));
- }
- }
-
- /// @brief returns true if one or more physical registers must be spilled
- /// around the specified instruction.
- bool hasEmergencySpills(MachineInstr *MI) const {
- return EmergencySpillMap.find(MI) != EmergencySpillMap.end();
- }
-
- /// @brief returns the physical registers to be spilled and restored around
- /// the instruction.
- std::vector<unsigned> &getEmergencySpills(MachineInstr *MI) {
- return EmergencySpillMap[MI];
- }
-
- /// @brief - transfer emergency spill information from one instruction to
- /// another.
- void transferEmergencySpills(MachineInstr *Old, MachineInstr *New) {
- std::map<MachineInstr*,std::vector<unsigned> >::iterator I =
- EmergencySpillMap.find(Old);
- if (I == EmergencySpillMap.end())
- return;
- while (!I->second.empty()) {
- unsigned virtReg = I->second.back();
- I->second.pop_back();
- addEmergencySpill(virtReg, New);
- }
- EmergencySpillMap.erase(I);
- }
-
- /// @brief return or get a emergency spill slot for the register class.
- int getEmergencySpillSlot(const TargetRegisterClass *RC);
-
- /// @brief Return lowest spill slot index.
- int getLowSpillSlot() const {
- return LowSpillSlot;
- }
-
- /// @brief Return highest spill slot index.
- int getHighSpillSlot() const {
- return HighSpillSlot;
- }
-
- /// @brief Records a spill slot use.
- void addSpillSlotUse(int FrameIndex, MachineInstr *MI);
-
- /// @brief Returns true if spill slot has been used.
- bool isSpillSlotUsed(int FrameIndex) const {
- assert(FrameIndex >= 0 && "Spill slot index should not be negative!");
- return !SpillSlotToUsesMap[FrameIndex-LowSpillSlot].empty();
- }
-
- /// @brief Mark the specified register as being implicitly defined.
- void setIsImplicitlyDefined(unsigned VirtReg) {
- ImplicitDefed.set(TargetRegisterInfo::virtReg2Index(VirtReg));
- }
-
- /// @brief Returns true if the virtual register is implicitly defined.
- bool isImplicitlyDefined(unsigned VirtReg) const {
- return ImplicitDefed[TargetRegisterInfo::virtReg2Index(VirtReg)];
- }
-
- /// @brief Updates information about the specified virtual register's value
- /// folded into newMI machine instruction.
- void virtFolded(unsigned VirtReg, MachineInstr *OldMI, MachineInstr *NewMI,
- ModRef MRInfo);
-
- /// @brief Updates information about the specified virtual register's value
- /// folded into the specified machine instruction.
- void virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo);
-
- /// @brief returns the virtual registers' values folded in memory
- /// operands of this instruction
- std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
- getFoldedVirts(MachineInstr* MI) const {
- return MI2VirtMap.equal_range(MI);
- }
-
- /// RemoveMachineInstrFromMaps - MI is being erased, remove it from the
- /// the folded instruction map and spill point map.
- void RemoveMachineInstrFromMaps(MachineInstr *MI);
-
- /// FindUnusedRegisters - Gather a list of allocatable registers that
- /// have not been allocated to any virtual register.
- bool FindUnusedRegisters(LiveIntervals* LIs);
-
- /// HasUnusedRegisters - Return true if there are any allocatable registers
- /// that have not been allocated to any virtual register.
- bool HasUnusedRegisters() const {
- return !UnusedRegs.none();
- }
-
- /// setRegisterUsed - Remember the physical register is now used.
- void setRegisterUsed(unsigned Reg) {
- UnusedRegs.reset(Reg);
- }
-
- /// isRegisterUnused - Return true if the physical register has not been
- /// used.
- bool isRegisterUnused(unsigned Reg) const {
- return UnusedRegs[Reg];
- }
-
- /// getFirstUnusedRegister - Return the first physical register that has not
- /// been used.
- unsigned getFirstUnusedRegister(const TargetRegisterClass *RC) {
- int Reg = UnusedRegs.find_first();
- while (Reg != -1) {
- if (allocatableRCRegs[RC][Reg])
- return (unsigned)Reg;
- Reg = UnusedRegs.find_next(Reg);
- }
- return 0;
- }
-
/// rewrite - Rewrite all instructions in MF to use only physical registers
/// by mapping all virtual register operands to their assigned physical
/// registers.