/// Virt2SplitKillMap - This is splitted virtual register to its last use
/// (kill) index mapping.
- IndexedMap<MachineInstrIndex> Virt2SplitKillMap;
+ IndexedMap<SlotIndex> Virt2SplitKillMap;
/// ReMatMap - This is virtual register to re-materialized instruction
/// mapping. Each virtual register whose definition is going to be
VirtRegMap() : MachineFunctionPass(&ID), Virt2PhysMap(NO_PHYS_REG),
Virt2StackSlotMap(NO_STACK_SLOT),
Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
- Virt2SplitKillMap(MachineInstrIndex()), ReMatMap(NULL),
+ Virt2SplitKillMap(SlotIndex()), ReMatMap(NULL),
ReMatId(MAX_STACK_SLOT+1),
LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) { }
virtual bool runOnMachineFunction(MachineFunction &MF);
}
/// @brief record the last use (kill) of a split virtual register.
- void addKillPoint(unsigned virtReg, MachineInstrIndex index) {
+ void addKillPoint(unsigned virtReg, SlotIndex index) {
Virt2SplitKillMap[virtReg] = index;
}
- MachineInstrIndex getKillPoint(unsigned virtReg) const {
+ SlotIndex getKillPoint(unsigned virtReg) const {
return Virt2SplitKillMap[virtReg];
}
/// @brief remove the last use (kill) of a split virtual register.
void removeKillPoint(unsigned virtReg) {
- Virt2SplitKillMap[virtReg] = MachineInstrIndex();
+ Virt2SplitKillMap[virtReg] = SlotIndex();
}
/// @brief returns true if the specified MachineInstr is a spill point.