#define DEBUG_TYPE "virtregrewriter"
#include "VirtRegRewriter.h"
-#include "llvm/Support/Compiler.h"
+#include "llvm/Function.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetLowering.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
#include <algorithm>
using namespace llvm;
clEnumValEnd),
cl::init(local));
+static cl::opt<bool>
+ScheduleSpills("schedule-spills",
+ cl::desc("Schedule spill code"),
+ cl::init(false));
+
VirtRegRewriter::~VirtRegRewriter() {}
+namespace {
-
/// This class is intended for use with the new spilling framework only. It
/// rewrites vreg def/uses to use the assigned preg, but does not insert any
/// spill code.
-struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter {
+struct TrivialRewriter : public VirtRegRewriter {
bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
LiveIntervals* LIs) {
- DOUT << "********** REWRITE MACHINE CODE **********\n";
+ DEBUG(errs() << "********** REWRITE MACHINE CODE **********\n");
DEBUG(errs() << "********** Function: "
<< MF.getFunction()->getName() << '\n');
+ DEBUG(errs() << "**** Machine Instrs"
+ << "(NOTE! Does not include spills and reloads!) ****\n");
+ DEBUG(MF.dump());
+
MachineRegisterInfo *mri = &MF.getRegInfo();
+ const TargetRegisterInfo *tri = MF.getTarget().getRegisterInfo();
bool changed = false;
for (LiveIntervals::iterator liItr = LIs->begin(), liEnd = LIs->end();
liItr != liEnd; ++liItr) {
- if (TargetRegisterInfo::isVirtualRegister(liItr->first)) {
- if (VRM.hasPhys(liItr->first)) {
- unsigned preg = VRM.getPhys(liItr->first);
- mri->replaceRegWith(liItr->first, preg);
- mri->setPhysRegUsed(preg);
- changed = true;
- }
+ const LiveInterval *li = liItr->second;
+ unsigned reg = li->reg;
+
+ if (TargetRegisterInfo::isPhysicalRegister(reg)) {
+ if (!li->empty())
+ mri->setPhysRegUsed(reg);
}
else {
- if (!liItr->second->empty()) {
- mri->setPhysRegUsed(liItr->first);
+ if (!VRM.hasPhys(reg))
+ continue;
+ unsigned pReg = VRM.getPhys(reg);
+ mri->setPhysRegUsed(pReg);
+ for (MachineRegisterInfo::reg_iterator regItr = mri->reg_begin(reg),
+ regEnd = mri->reg_end(); regItr != regEnd;) {
+ MachineOperand &mop = regItr.getOperand();
+ assert(mop.isReg() && mop.getReg() == reg && "reg_iterator broken?");
+ ++regItr;
+ unsigned subRegIdx = mop.getSubReg();
+ unsigned pRegOp = subRegIdx ? tri->getSubReg(pReg, subRegIdx) : pReg;
+ mop.setReg(pRegOp);
+ mop.setSubReg(0);
+ changed = true;
}
}
}
+ DEBUG(errs() << "**** Post Machine Instrs ****\n");
+ DEBUG(MF.dump());
+
return changed;
}
};
+}
+
// ************************************************************************ //
+namespace {
+
/// AvailableSpills - As the local rewriter is scanning and rewriting an MBB
/// from top down, keep track of which spill slots or remat are available in
/// each register.
/// on a per-stack-slot / remat id basis as the low bit in the value of the
/// SpillSlotsAvailable entries. The predicate 'canClobberPhysReg()' checks
/// this bit and addAvailable sets it if.
-class VISIBILITY_HIDDEN AvailableSpills {
+class AvailableSpills {
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
(unsigned)CanClobber;
if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Remembering RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1;
+ DEBUG(errs() << "Remembering RM#"
+ << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1);
else
- DOUT << "Remembering SS#" << SlotOrReMat;
- DOUT << " in physreg " << TRI->getName(Reg) << "\n";
+ DEBUG(errs() << "Remembering SS#" << SlotOrReMat);
+ DEBUG(errs() << " in physreg " << TRI->getName(Reg) << "\n");
}
/// canClobberPhysRegForSS - Return true if the spiller is allowed to change
std::vector<MachineOperand*> &KillOps);
};
+}
+
// ************************************************************************ //
+// Given a location where a reload of a spilled register or a remat of
+// a constant is to be inserted, attempt to find a safe location to
+// insert the load at an earlier point in the basic-block, to hide
+// latency of the load and to avoid address-generation interlock
+// issues.
+static MachineBasicBlock::iterator
+ComputeReloadLoc(MachineBasicBlock::iterator const InsertLoc,
+ MachineBasicBlock::iterator const Begin,
+ unsigned PhysReg,
+ const TargetRegisterInfo *TRI,
+ bool DoReMat,
+ int SSorRMId,
+ const TargetInstrInfo *TII,
+ const MachineFunction &MF)
+{
+ if (!ScheduleSpills)
+ return InsertLoc;
+
+ // Spill backscheduling is of primary interest to addresses, so
+ // don't do anything if the register isn't in the register class
+ // used for pointers.
+
+ const TargetLowering *TL = MF.getTarget().getTargetLowering();
+
+ if (!TL->isTypeLegal(TL->getPointerTy()))
+ // Believe it or not, this is true on PIC16.
+ return InsertLoc;
+
+ const TargetRegisterClass *ptrRegClass =
+ TL->getRegClassFor(TL->getPointerTy());
+ if (!ptrRegClass->contains(PhysReg))
+ return InsertLoc;
+
+ // Scan upwards through the preceding instructions. If an instruction doesn't
+ // reference the stack slot or the register we're loading, we can
+ // backschedule the reload up past it.
+ MachineBasicBlock::iterator NewInsertLoc = InsertLoc;
+ while (NewInsertLoc != Begin) {
+ MachineBasicBlock::iterator Prev = prior(NewInsertLoc);
+ for (unsigned i = 0; i < Prev->getNumOperands(); ++i) {
+ MachineOperand &Op = Prev->getOperand(i);
+ if (!DoReMat && Op.isFI() && Op.getIndex() == SSorRMId)
+ goto stop;
+ }
+ if (Prev->findRegisterUseOperandIdx(PhysReg) != -1 ||
+ Prev->findRegisterDefOperand(PhysReg))
+ goto stop;
+ for (const unsigned *Alias = TRI->getAliasSet(PhysReg); *Alias; ++Alias)
+ if (Prev->findRegisterUseOperandIdx(*Alias) != -1 ||
+ Prev->findRegisterDefOperand(*Alias))
+ goto stop;
+ NewInsertLoc = Prev;
+ }
+stop:;
+
+ // If we made it to the beginning of the block, turn around and move back
+ // down just past any existing reloads. They're likely to be reloads/remats
+ // for instructions earlier than what our current reload/remat is for, so
+ // they should be scheduled earlier.
+ if (NewInsertLoc == Begin) {
+ int FrameIdx;
+ while (InsertLoc != NewInsertLoc &&
+ (TII->isLoadFromStackSlot(NewInsertLoc, FrameIdx) ||
+ TII->isTriviallyReMaterializable(NewInsertLoc)))
+ ++NewInsertLoc;
+ }
+
+ return NewInsertLoc;
+}
+
+namespace {
+
// ReusedOp - For each reused operand, we keep track of a bit of information,
// in case we need to rollback upon processing a new operand. See comments
// below.
/// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
/// is reused instead of reloaded.
-class VISIBILITY_HIDDEN ReuseInfo {
+class ReuseInfo {
MachineInstr &MI;
std::vector<ReusedOp> Reuses;
BitVector PhysRegsClobbered;
}
};
+}
// ****************** //
// Utility Functions //
}
/// InvalidateRegDef - If the def operand of the specified def MI is now dead
-/// (since it's spill instruction is removed), mark it isDead. Also checks if
+/// (since its spill instruction is removed), mark it isDead. Also checks if
/// the def MI has other definition operands that are not dead. Returns it by
/// reference.
static bool InvalidateRegDef(MachineBasicBlock::iterator I,
MachineInstr &NewDef, unsigned Reg,
- bool &HasLiveDef) {
+ bool &HasLiveDef,
+ const TargetRegisterInfo *TRI) {
// Due to remat, it's possible this reg isn't being reused. That is,
// the def of this reg (by prev MI) is now dead.
MachineInstr *DefMI = I;
MachineOperand *DefOp = NULL;
for (unsigned i = 0, e = DefMI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = DefMI->getOperand(i);
- if (!MO.isReg() || !MO.isUse() || !MO.isKill() || MO.isUndef())
+ if (!MO.isReg() || !MO.isDef() || !MO.isKill() || MO.isUndef())
continue;
if (MO.getReg() == Reg)
DefOp = &MO;
MachineInstr *NMI = I;
for (unsigned j = 0, ee = NMI->getNumOperands(); j != ee; ++j) {
MachineOperand &MO = NMI->getOperand(j);
- if (!MO.isReg() || MO.getReg() != Reg)
+ if (!MO.isReg() || MO.getReg() == 0 ||
+ (MO.getReg() != Reg && !TRI->isSubRegister(Reg, MO.getReg())))
continue;
if (MO.isUse())
FoundUse = true;
KillOps[*SR] = NULL;
RegKills.reset(*SR);
}
-
- if (!MI.isRegTiedToDefOperand(i))
- // Unless it's a two-address operand, this is the new kill.
- MO.setIsKill();
+ } else {
+ // Check for subreg kills as well.
+ // d4 =
+ // store d4, fi#0
+ // ...
+ // = s8<kill>
+ // ...
+ // = d4 <avoiding reload>
+ for (const unsigned *SR = TRI->getSubRegisters(Reg); *SR; ++SR) {
+ unsigned SReg = *SR;
+ if (RegKills[SReg] && KillOps[SReg]->getParent() != &MI) {
+ KillOps[SReg]->setIsKill(false);
+ unsigned KReg = KillOps[SReg]->getReg();
+ KillOps[KReg] = NULL;
+ RegKills.reset(KReg);
+
+ for (const unsigned *SSR = TRI->getSubRegisters(KReg); *SSR; ++SSR) {
+ KillOps[*SSR] = NULL;
+ RegKills.reset(*SSR);
+ }
+ }
+ }
}
+
if (MO.isKill()) {
RegKills.set(Reg);
KillOps[Reg] = &MO;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI.getOperand(i);
- if (!MO.isReg() || !MO.isDef())
+ if (!MO.isReg() || !MO.getReg() || !MO.isDef())
continue;
unsigned Reg = MO.getReg();
RegKills.reset(Reg);
RegKills.reset(*SR);
KillOps[*SR] = NULL;
}
+ for (const unsigned *SR = TRI->getSuperRegisters(Reg); *SR; ++SR) {
+ RegKills.reset(*SR);
+ KillOps[*SR] = NULL;
+ }
}
}
"Don't know how to remat instructions that define > 1 values!");
#endif
TII->reMaterialize(MBB, MII, DestReg,
- ReMatDefMI->getOperand(0).getSubReg(), ReMatDefMI);
+ ReMatDefMI->getOperand(0).getSubReg(), ReMatDefMI, TRI);
MachineInstr *NewMI = prior(MII);
for (unsigned i = 0, e = NewMI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = NewMI->getOperand(i);
assert(MO.isUse());
unsigned SubIdx = MO.getSubReg();
unsigned Phys = VRM.getPhys(VirtReg);
- assert(Phys);
+ assert(Phys && "Virtual register is not assigned a register?");
unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
MO.setReg(RReg);
MO.setSubReg(0);
assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
"Bidirectional map mismatch!");
SpillSlotsOrReMatsAvailable[SlotOrReMat] &= ~1;
- DOUT << "PhysReg " << TRI->getName(PhysReg)
- << " copied, it is available for use but can no longer be modified\n";
+ DEBUG(errs() << "PhysReg " << TRI->getName(PhysReg)
+ << " copied, it is available for use but can no longer be modified\n");
}
}
assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
"Bidirectional map mismatch!");
SpillSlotsOrReMatsAvailable.erase(SlotOrReMat);
- DOUT << "PhysReg " << TRI->getName(PhysReg)
- << " clobbered, invalidating ";
+ DEBUG(errs() << "PhysReg " << TRI->getName(PhysReg)
+ << " clobbered, invalidating ");
if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
+ DEBUG(errs() << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 <<"\n");
else
- DOUT << "SS#" << SlotOrReMat << "\n";
+ DEBUG(errs() << "SS#" << SlotOrReMat << "\n");
}
}
}
// Skip over the same register.
- std::multimap<unsigned, int>::iterator NI = next(I);
+ std::multimap<unsigned, int>::iterator NI = llvm::next(I);
while (NI != E && NI->first == Reg) {
++I;
++NI;
// value aliases the new register. If so, codegen the previous reload
// and use this one.
unsigned PRRU = Op.PhysRegReused;
- if (TRI->areAliases(PRRU, PhysReg)) {
+ if (TRI->regsOverlap(PRRU, PhysReg)) {
// Okay, we found out that an alias of a reused register
// was used. This isn't good because it means we have
// to undo a previous reuse.
ReusedOp NewOp = Op;
Reuses.erase(Reuses.begin()+ro);
+ // MI may be using only a sub-register of PhysRegUsed.
+ unsigned RealPhysRegUsed = MI->getOperand(NewOp.Operand).getReg();
+ unsigned SubIdx = 0;
+ assert(TargetRegisterInfo::isPhysicalRegister(RealPhysRegUsed) &&
+ "A reuse cannot be a virtual register");
+ if (PRRU != RealPhysRegUsed) {
+ // What was the sub-register index?
+ SubIdx = TRI->getSubRegIndex(PRRU, RealPhysRegUsed);
+ assert(SubIdx &&
+ "Operand physreg is not a sub-register of PhysRegUsed");
+ }
+
// Ok, we're going to try to reload the assigned physreg into the
// slot that we were supposed to in the first place. However, that
// register could hold a reuse. Check to see if it conflicts or
unsigned NewPhysReg = GetRegForReload(RC, NewOp.AssignedPhysReg,
MF, MI, Spills, MaybeDeadStores,
Rejected, RegKills, KillOps, VRM);
-
- MachineBasicBlock::iterator MII = MI;
- if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
- ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM);
- } else {
- TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
+
+ bool DoReMat = NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT;
+ int SSorRMId = DoReMat
+ ? VRM.getReMatId(NewOp.VirtReg) : NewOp.StackSlotOrReMat;
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MI, MBB->begin(), PhysReg, TRI,
+ DoReMat, SSorRMId, TII, MF);
+
+ if (DoReMat) {
+ ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII,
+ TRI, VRM);
+ } else {
+ TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg,
NewOp.StackSlotOrReMat, AliasRC);
- MachineInstr *LoadMI = prior(MII);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
// Any stores to this stack slot are not dead anymore.
MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
Spills.ClobberPhysReg(NewPhysReg);
Spills.ClobberPhysReg(NewOp.PhysRegReused);
- unsigned SubIdx = MI->getOperand(NewOp.Operand).getSubReg();
- unsigned RReg = SubIdx ? TRI->getSubReg(NewPhysReg, SubIdx) : NewPhysReg;
+ unsigned RReg = SubIdx ? TRI->getSubReg(NewPhysReg, SubIdx) :NewPhysReg;
MI->getOperand(NewOp.Operand).setReg(RReg);
MI->getOperand(NewOp.Operand).setSubReg(0);
Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
- --MII;
- UpdateKills(*MII, TRI, RegKills, KillOps);
- DOUT << '\t' << *MII;
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DEBUG(errs() << '\t' << *prior(InsertLoc));
- DOUT << "Reuse undone!\n";
+ DEBUG(errs() << "Reuse undone!\n");
--NumReused;
// Finally, PhysReg is now available, go ahead and use it.
// Local Spiller Implementation //
// ***************************** //
-class VISIBILITY_HIDDEN LocalRewriter : public VirtRegRewriter {
+namespace {
+
+class LocalRewriter : public VirtRegRewriter {
MachineRegisterInfo *RegInfo;
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
AllocatableRegs = TRI->getAllocatableSet(MF);
DEBUG(errs() << "\n**** Local spiller rewriting function '"
<< MF.getFunction()->getName() << "':\n");
- DOUT << "**** Machine Instrs (NOTE! Does not include spills and reloads!)"
- " ****\n";
+ DEBUG(errs() << "**** Machine Instrs (NOTE! Does not include spills and"
+ " reloads!) ****\n");
DEBUG(MF.dump());
// Spills - Keep track of which spilled values are available in physregs
Spills.clear();
}
- DOUT << "**** Post Machine Instrs ****\n";
+ DEBUG(errs() << "**** Post Machine Instrs ****\n");
DEBUG(MF.dump());
// Mark unused spill slots.
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
- MachineBasicBlock::iterator NextMII = next(MII);
+ MachineBasicBlock::iterator NextMII = llvm::next(MII);
if (NextMII == MBB.end())
return false;
if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
return false;
+ // Back-schedule reloads and remats.
+ ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, false, SS, TII, MF);
+
// Load from SS to the spare physical register.
TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
// This invalidates Phys.
// Unfold next instructions that fold the same SS.
do {
MachineInstr &NextMI = *NextMII;
- NextMII = next(NextMII);
+ NextMII = llvm::next(NextMII);
NewMIs.clear();
if (!TII->unfoldMemoryOperand(MF, &NextMI, VirtReg, false, false, NewMIs))
llvm_unreachable("Unable unfold the load / store folding instruction!");
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
- TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
- MachineInstr *StoreMI = next(MII);
+ MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
+ TII->storeRegToStackSlot(MBB, llvm::next(MII), PhysReg, true, StackSlot, RC);
+ MachineInstr *StoreMI = prior(oldNextMII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
- DOUT << "Store:\t" << *StoreMI;
+ DEBUG(errs() << "Store:\t" << *StoreMI);
// If there is a dead store to this stack slot, nuke it now.
if (LastStore) {
- DOUT << "Removed dead store:\t" << *LastStore;
+ DEBUG(errs() << "Removed dead store:\t" << *LastStore);
++NumDSE;
SmallVector<unsigned, 2> KillRegs;
InvalidateKills(*LastStore, TRI, RegKills, KillOps, &KillRegs);
// being reused.
for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
bool HasOtherDef = false;
- if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
+ if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef, TRI)) {
MachineInstr *DeadDef = PrevMII;
if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
// FIXME: This assumes a remat def does not have side effects.
}
}
- LastStore = next(MII);
+ // Allow for multi-instruction spill sequences, as on PPC Altivec. Presume
+ // the last of multiple instructions is the actual store.
+ LastStore = prior(oldNextMII);
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
++NumStores;
}
+ /// isSafeToDelete - Return true if this instruction doesn't produce any side
+ /// effect and all of its defs are dead.
+ static bool isSafeToDelete(MachineInstr &MI) {
+ const TargetInstrDesc &TID = MI.getDesc();
+ if (TID.mayLoad() || TID.mayStore() || TID.isCall() || TID.isTerminator() ||
+ TID.isCall() || TID.isBarrier() || TID.isReturn() ||
+ TID.hasUnmodeledSideEffects())
+ return false;
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!MO.isReg() || !MO.getReg())
+ continue;
+ if (MO.isDef() && !MO.isDead())
+ return false;
+ if (MO.isUse() && MO.isKill())
+ // FIXME: We can't remove kill markers or else the scavenger will assert.
+ // An alternative is to add a ADD pseudo instruction to replace kill
+ // markers.
+ return false;
+ }
+ return true;
+ }
+
/// TransferDeadness - A identity copy definition is dead and it's being
/// removed. Find the last def or use and mark it as dead / kill.
void TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
if (LastUD->isDef()) {
// If the instruction has no side effect, delete it and propagate
// backward further. Otherwise, mark is dead and we are done.
- if (!TII->isDeadInstruction(LastUDMI)) {
+ if (!isSafeToDelete(*LastUDMI)) {
LastUD->setIsDead();
break;
}
std::vector<MachineOperand*> &KillOps) {
DEBUG(errs() << "\n**** Local spiller rewriting MBB '"
- << MBB.getBasicBlock()->getName() << "':\n");
+ << MBB.getName() << "':\n");
MachineFunction &MF = *MBB.getParent();
DistanceMap.clear();
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
MII != E; ) {
- MachineBasicBlock::iterator NextMII = next(MII);
+ MachineBasicBlock::iterator NextMII = llvm::next(MII);
VirtRegMap::MI2VirtMapTy::const_iterator I, End;
bool Erased = false;
bool BackTracked = false;
if (OptimizeByUnfold(MBB, MII,
MaybeDeadStores, Spills, RegKills, KillOps, VRM))
- NextMII = next(MII);
+ NextMII = llvm::next(MII);
MachineInstr &MI = *MII;
TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
MachineInstr *StoreMI = prior(MII);
VRM.addSpillSlotUse(SS, StoreMI);
- TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
- MachineInstr *LoadMI = next(MII);
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(llvm::next(MII), MBB.begin(), PhysReg, TRI, false,
+ SS, TII, MF);
+
+ TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SS, RC);
+
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SS, LoadMI);
++NumPSpills;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
}
- NextMII = next(MII);
+ NextMII = llvm::next(MII);
}
// Insert restores here if asked to.
// If the value is already available in the expected register, save
// a reload / remat.
if (SSorRMId)
- DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
+ DEBUG(errs() << "Reusing RM#"
+ << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
else
- DOUT << "Reusing SS#" << SSorRMId;
- DOUT << " from physreg "
- << TRI->getName(InReg) << " for vreg"
- << VirtReg <<" instead of reloading into physreg "
- << TRI->getName(Phys) << "\n";
+ DEBUG(errs() << "Reusing SS#" << SSorRMId);
+ DEBUG(errs() << " from physreg "
+ << TRI->getName(InReg) << " for vreg"
+ << VirtReg <<" instead of reloading into physreg "
+ << TRI->getName(Phys) << '\n');
++NumOmitted;
continue;
} else if (InReg && InReg != Phys) {
if (SSorRMId)
- DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
+ DEBUG(errs() << "Reusing RM#"
+ << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
else
- DOUT << "Reusing SS#" << SSorRMId;
- DOUT << " from physreg "
- << TRI->getName(InReg) << " for vreg"
- << VirtReg <<" by copying it into physreg "
- << TRI->getName(Phys) << "\n";
+ DEBUG(errs() << "Reusing SS#" << SSorRMId);
+ DEBUG(errs() << " from physreg "
+ << TRI->getName(InReg) << " for vreg"
+ << VirtReg <<" by copying it into physreg "
+ << TRI->getName(Phys) << '\n');
// If the reloaded / remat value is available in another register,
// copy it to the desired register.
- TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
+ TII->copyRegToReg(MBB, InsertLoc, Phys, InReg, RC, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
Spills.addAvailable(SSorRMId, Phys);
// Mark is killed.
- MachineInstr *CopyMI = prior(MII);
+ MachineInstr *CopyMI = prior(InsertLoc);
+ CopyMI->setAsmPrinterFlag(AsmPrinter::ReloadReuse);
MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
KillOpnd->setIsKill();
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
- DOUT << '\t' << *CopyMI;
+ DEBUG(errs() << '\t' << *CopyMI);
++NumCopified;
continue;
}
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
if (VRM.isReMaterialized(VirtReg)) {
- ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
+ ReMaterialize(MBB, InsertLoc, Phys, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
- MachineInstr *LoadMI = prior(MII);
+ TII->loadRegFromStackSlot(MBB, InsertLoc, Phys, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
}
// This invalidates Phys.
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
- UpdateKills(*prior(MII), TRI, RegKills, KillOps);
- DOUT << '\t' << *prior(MII);
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DEBUG(errs() << '\t' << *prior(MII));
}
}
const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
unsigned Phys = VRM.getPhys(VirtReg);
int StackSlot = VRM.getStackSlot(VirtReg);
- TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
- MachineInstr *StoreMI = next(MII);
+ MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
+ TII->storeRegToStackSlot(MBB, llvm::next(MII), Phys, isKill, StackSlot, RC);
+ MachineInstr *StoreMI = prior(oldNextMII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
- DOUT << "Store:\t" << *StoreMI;
+ DEBUG(errs() << "Store:\t" << *StoreMI);
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
}
- NextMII = next(MII);
+ NextMII = llvm::next(MII);
}
/// ReusedOperands - Keep track of operand reuse in case we need to undo
if (CanReuse) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
+ DEBUG(errs() << "Reusing RM#"
+ << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
- DOUT << "Reusing SS#" << ReuseSlot;
- DOUT << " from physreg "
- << TRI->getName(PhysReg) << " for vreg"
- << VirtReg <<" instead of reloading into physreg "
- << TRI->getName(VRM.getPhys(VirtReg)) << "\n";
+ DEBUG(errs() << "Reusing SS#" << ReuseSlot);
+ DEBUG(errs() << " from physreg "
+ << TRI->getName(PhysReg) << " for vreg"
+ << VirtReg <<" instead of reloading into physreg "
+ << TRI->getName(VRM.getPhys(VirtReg)) << '\n');
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
if (DesignatedReg == PhysReg) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
+ DEBUG(errs() << "Reusing RM#"
+ << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
- DOUT << "Reusing SS#" << ReuseSlot;
- DOUT << " from physreg " << TRI->getName(PhysReg)
- << " for vreg" << VirtReg
- << " instead of reloading into same physreg.\n";
+ DEBUG(errs() << "Reusing SS#" << ReuseSlot);
+ DEBUG(errs() << " from physreg " << TRI->getName(PhysReg)
+ << " for vreg" << VirtReg
+ << " instead of reloading into same physreg.\n");
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
RegInfo->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
- TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
- MachineInstr *CopyMI = prior(MII);
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(&MI, MBB.begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
+ TII->copyRegToReg(MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
+
+ MachineInstr *CopyMI = prior(InsertLoc);
+ CopyMI->setAsmPrinterFlag(AsmPrinter::ReloadReuse);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
// This invalidates DesignatedReg.
SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
- DOUT << '\t' << *prior(MII);
+ DEBUG(errs() << '\t' << *prior(MII));
++NumReused;
continue;
} // if (PhysReg)
if (AvoidReload)
++NumAvoided;
else {
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
if (DoReMat) {
- ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
+ ReMaterialize(MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
- MachineInstr *LoadMI = prior(MII);
+ TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
KilledMIRegs.insert(VirtReg);
}
- UpdateKills(*prior(MII), TRI, RegKills, KillOps);
- DOUT << '\t' << *prior(MII);
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DEBUG(errs() << '\t' << *prior(InsertLoc));
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
int PDSSlot = PotentialDeadStoreSlots[j];
MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
if (DeadStore) {
- DOUT << "Removed dead store:\t" << *DeadStore;
+ DEBUG(errs() << "Removed dead store:\t" << *DeadStore);
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(DeadStore);
MBB.erase(DeadStore);
}
- DOUT << '\t' << MI;
+ DEBUG(errs() << '\t' << MI);
// If we have folded references to memory operands, make sure we clear all
for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
unsigned VirtReg = I->second.first;
VirtRegMap::ModRef MR = I->second.second;
- DOUT << "Folded vreg: " << VirtReg << " MR: " << MR;
+ DEBUG(errs() << "Folded vreg: " << VirtReg << " MR: " << MR);
// MI2VirtMap be can updated which invalidate the iterator.
// Increment the iterator first.
if (SS == VirtRegMap::NO_STACK_SLOT)
continue;
FoldedSS.insert(SS);
- DOUT << " - StackSlot: " << SS << "\n";
+ DEBUG(errs() << " - StackSlot: " << SS << "\n");
// If this folded instruction is just a use, check to see if it's a
// straight load from the virt reg slot.
// If this spill slot is available, turn it into a copy (or nothing)
// instead of leaving it as a load!
if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
- DOUT << "Promoted Load To Copy: " << MI;
+ DEBUG(errs() << "Promoted Load To Copy: " << MI);
if (DestReg != InReg) {
const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
// virtual or needing to clobber any values if it's physical).
NextMII = &MI;
--NextMII; // backtrack to the copy.
+ NextMII->setAsmPrinterFlag(AsmPrinter::ReloadReuse);
// Propagate the sub-register index over.
if (SubIdx) {
DefMO = NextMII->findRegisterDefOperand(DestReg);
BackTracked = true;
} else {
- DOUT << "Removing now-noop copy: " << MI;
+ DEBUG(errs() << "Removing now-noop copy: " << MI);
// Unset last kill since it's being reused.
InvalidateKill(InReg, TRI, RegKills, KillOps);
Spills.disallowClobberPhysReg(InReg);
if (isDead) { // Previous store is dead.
// If we get here, the store is dead, nuke it now.
- DOUT << "Removed dead store:\t" << *DeadStore;
+ DEBUG(errs() << "Removed dead store:\t" << *DeadStore);
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(DeadStore);
MBB.erase(DeadStore);
if (CommuteToFoldReload(MBB, MII, VirtReg, SrcReg, StackSlot,
Spills, RegKills, KillOps, TRI, VRM)) {
- NextMII = next(MII);
+ NextMII = llvm::next(MII);
BackTracked = true;
goto ProcessNextInst;
}
if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst &&
!MI.findRegisterUseOperand(Src)->isUndef()) {
++NumDCE;
- DOUT << "Removing now-noop copy: " << MI;
+ DEBUG(errs() << "Removing now-noop copy: " << MI);
SmallVector<unsigned, 2> KillRegs;
InvalidateKills(MI, TRI, RegKills, KillOps, &KillRegs);
if (MO.isDead() && !KillRegs.empty()) {
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
- NextMII = next(MII);
+ NextMII = llvm::next(MII);
// Check to see if this is a noop copy. If so, eliminate the
// instruction before considering the dest reg to be changed.
unsigned Src, Dst, SrcSR, DstSR;
if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) {
++NumDCE;
- DOUT << "Removing now-noop copy: " << MI;
+ DEBUG(errs() << "Removing now-noop copy: " << MI);
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
}
ProcessNextInst:
// Delete dead instructions without side effects.
- if (!Erased && !BackTracked && TII->isDeadInstruction(&MI)) {
+ if (!Erased && !BackTracked && isSafeToDelete(MI)) {
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
};
+}
+
llvm::VirtRegRewriter* llvm::createVirtRegRewriter() {
switch (RewriterOpt) {
default: llvm_unreachable("Unreachable!");