#include "VirtRegRewriter.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetLowering.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
clEnumValEnd),
cl::init(local));
+static cl::opt<bool>
+ScheduleSpills("schedule-spills",
+ cl::desc("Schedule spill code"),
+ cl::init(false));
+
VirtRegRewriter::~VirtRegRewriter() {}
+namespace {
-
/// This class is intended for use with the new spilling framework only. It
/// rewrites vreg def/uses to use the assigned preg, but does not insert any
/// spill code.
bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
LiveIntervals* LIs) {
DOUT << "********** REWRITE MACHINE CODE **********\n";
- DOUT << "********** Function: " << MF.getFunction()->getName() << '\n';
+ DEBUG(errs() << "********** Function: "
+ << MF.getFunction()->getName() << '\n');
+ DOUT << "**** Machine Instrs"
+ << "(NOTE! Does not include spills and reloads!) ****\n";
+ DEBUG(MF.dump());
+
MachineRegisterInfo *mri = &MF.getRegInfo();
bool changed = false;
}
}
}
+
+
+ DOUT << "**** Post Machine Instrs ****\n";
+ DEBUG(MF.dump());
return changed;
}
};
+}
+
// ************************************************************************ //
+namespace {
+
/// AvailableSpills - As the local rewriter is scanning and rewriting an MBB
/// from top down, keep track of which spill slots or remat are available in
/// each register.
std::vector<MachineOperand*> &KillOps);
};
+}
+
// ************************************************************************ //
+// Given a location where a reload of a spilled register or a remat of
+// a constant is to be inserted, attempt to find a safe location to
+// insert the load at an earlier point in the basic-block, to hide
+// latency of the load and to avoid address-generation interlock
+// issues.
+static MachineBasicBlock::iterator
+ComputeReloadLoc(MachineBasicBlock::iterator const InsertLoc,
+ MachineBasicBlock::iterator const Begin,
+ unsigned PhysReg,
+ const TargetRegisterInfo *TRI,
+ bool DoReMat,
+ int SSorRMId,
+ const TargetInstrInfo *TII,
+ const MachineFunction &MF)
+{
+ if (!ScheduleSpills)
+ return InsertLoc;
+
+ // Spill backscheduling is of primary interest to addresses, so
+ // don't do anything if the register isn't in the register class
+ // used for pointers.
+
+ const TargetLowering *TL = MF.getTarget().getTargetLowering();
+
+ if (!TL->isTypeLegal(TL->getPointerTy()))
+ // Believe it or not, this is true on PIC16.
+ return InsertLoc;
+
+ const TargetRegisterClass *ptrRegClass =
+ TL->getRegClassFor(TL->getPointerTy());
+ if (!ptrRegClass->contains(PhysReg))
+ return InsertLoc;
+
+ // Scan upwards through the preceding instructions. If an instruction doesn't
+ // reference the stack slot or the register we're loading, we can
+ // backschedule the reload up past it.
+ MachineBasicBlock::iterator NewInsertLoc = InsertLoc;
+ while (NewInsertLoc != Begin) {
+ MachineBasicBlock::iterator Prev = prior(NewInsertLoc);
+ for (unsigned i = 0; i < Prev->getNumOperands(); ++i) {
+ MachineOperand &Op = Prev->getOperand(i);
+ if (!DoReMat && Op.isFI() && Op.getIndex() == SSorRMId)
+ goto stop;
+ }
+ if (Prev->findRegisterUseOperandIdx(PhysReg) != -1 ||
+ Prev->findRegisterDefOperand(PhysReg))
+ goto stop;
+ for (const unsigned *Alias = TRI->getAliasSet(PhysReg); *Alias; ++Alias)
+ if (Prev->findRegisterUseOperandIdx(*Alias) != -1 ||
+ Prev->findRegisterDefOperand(*Alias))
+ goto stop;
+ NewInsertLoc = Prev;
+ }
+stop:;
+
+ // If we made it to the beginning of the block, turn around and move back
+ // down just past any existing reloads. They're likely to be reloads/remats
+ // for instructions earlier than what our current reload/remat is for, so
+ // they should be scheduled earlier.
+ if (NewInsertLoc == Begin) {
+ int FrameIdx;
+ while (InsertLoc != NewInsertLoc &&
+ (TII->isLoadFromStackSlot(NewInsertLoc, FrameIdx) ||
+ TII->isTriviallyReMaterializable(NewInsertLoc)))
+ ++NewInsertLoc;
+ }
+
+ return NewInsertLoc;
+}
+
+namespace {
+
// ReusedOp - For each reused operand, we keep track of a bit of information,
// in case we need to rollback upon processing a new operand. See comments
// below.
/// GetRegForReload - We are about to emit a reload into PhysReg. If there
/// is some other operand that is using the specified register, either pick
/// a new register to use, or evict the previous reload and use this reg.
- unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
+ unsigned GetRegForReload(const TargetRegisterClass *RC, unsigned PhysReg,
+ MachineFunction &MF, MachineInstr *MI,
AvailableSpills &Spills,
std::vector<MachineInstr*> &MaybeDeadStores,
SmallSet<unsigned, 8> &Rejected,
/// sees r1 is taken by t2, tries t2's reload register r0
/// sees r0 is taken by t3, tries t3's reload register r1
/// sees r1 is taken by t2, tries t2's reload register r0 ...
- unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
+ unsigned GetRegForReload(unsigned VirtReg, unsigned PhysReg, MachineInstr *MI,
AvailableSpills &Spills,
std::vector<MachineInstr*> &MaybeDeadStores,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
SmallSet<unsigned, 8> Rejected;
- return GetRegForReload(PhysReg, MI, Spills, MaybeDeadStores, Rejected,
- RegKills, KillOps, VRM);
+ MachineFunction &MF = *MI->getParent()->getParent();
+ const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(VirtReg);
+ return GetRegForReload(RC, PhysReg, MF, MI, Spills, MaybeDeadStores,
+ Rejected, RegKills, KillOps, VRM);
}
};
+}
// ****************** //
// Utility Functions //
/// GetRegForReload - We are about to emit a reload into PhysReg. If there
/// is some other operand that is using the specified register, either pick
/// a new register to use, or evict the previous reload and use this reg.
-unsigned ReuseInfo::GetRegForReload(unsigned PhysReg, MachineInstr *MI,
- AvailableSpills &Spills,
+unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
+ unsigned PhysReg,
+ MachineFunction &MF,
+ MachineInstr *MI, AvailableSpills &Spills,
std::vector<MachineInstr*> &MaybeDeadStores,
SmallSet<unsigned, 8> &Rejected,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
- const TargetInstrInfo* TII = MI->getParent()->getParent()->getTarget()
- .getInstrInfo();
+ const TargetInstrInfo* TII = MF.getTarget().getInstrInfo();
+ const TargetRegisterInfo *TRI = Spills.getRegInfo();
if (Reuses.empty()) return PhysReg; // This is most often empty.
// considered and subsequently rejected because it has also been reused
// by another operand.
if (Op.PhysRegReused == PhysReg &&
- Rejected.count(Op.AssignedPhysReg) == 0) {
+ Rejected.count(Op.AssignedPhysReg) == 0 &&
+ RC->contains(Op.AssignedPhysReg)) {
// Yup, use the reload register that we didn't use before.
unsigned NewReg = Op.AssignedPhysReg;
Rejected.insert(PhysReg);
- return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected,
+ return GetRegForReload(RC, NewReg, MF, MI, Spills, MaybeDeadStores, Rejected,
RegKills, KillOps, VRM);
} else {
// Otherwise, we might also have a problem if a previously reused
- // value aliases the new register. If so, codegen the previous reload
+ // value aliases the new register. If so, codegen the previous reload
// and use this one.
unsigned PRRU = Op.PhysRegReused;
- const TargetRegisterInfo *TRI = Spills.getRegInfo();
if (TRI->areAliases(PRRU, PhysReg)) {
// Okay, we found out that an alias of a reused register
// was used. This isn't good because it means we have
// slot that we were supposed to in the first place. However, that
// register could hold a reuse. Check to see if it conflicts or
// would prefer us to use a different register.
- unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
- MI, Spills, MaybeDeadStores,
- Rejected, RegKills, KillOps, VRM);
-
- MachineBasicBlock::iterator MII = MI;
- if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
- ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM);
- } else {
- TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
+ unsigned NewPhysReg = GetRegForReload(RC, NewOp.AssignedPhysReg,
+ MF, MI, Spills, MaybeDeadStores,
+ Rejected, RegKills, KillOps, VRM);
+
+ bool DoReMat = NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT;
+ int SSorRMId = DoReMat
+ ? VRM.getReMatId(NewOp.VirtReg) : NewOp.StackSlotOrReMat;
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MI, MBB->begin(), PhysReg, TRI,
+ DoReMat, SSorRMId, TII, MF);
+
+ if (DoReMat) {
+ ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII,
+ TRI, VRM);
+ } else {
+ TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg,
NewOp.StackSlotOrReMat, AliasRC);
- MachineInstr *LoadMI = prior(MII);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
// Any stores to this stack slot are not dead anymore.
MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
MI->getOperand(NewOp.Operand).setSubReg(0);
Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
- --MII;
- UpdateKills(*MII, TRI, RegKills, KillOps);
- DOUT << '\t' << *MII;
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DOUT << '\t' << *prior(InsertLoc);
DOUT << "Reuse undone!\n";
--NumReused;
// Local Spiller Implementation //
// ***************************** //
+namespace {
+
class VISIBILITY_HIDDEN LocalRewriter : public VirtRegRewriter {
MachineRegisterInfo *RegInfo;
const TargetRegisterInfo *TRI;
TRI = MF.getTarget().getRegisterInfo();
TII = MF.getTarget().getInstrInfo();
AllocatableRegs = TRI->getAllocatableSet(MF);
- DOUT << "\n**** Local spiller rewriting function '"
- << MF.getFunction()->getName() << "':\n";
+ DEBUG(errs() << "\n**** Local spiller rewriting function '"
+ << MF.getFunction()->getName() << "':\n");
DOUT << "**** Machine Instrs (NOTE! Does not include spills and reloads!)"
" ****\n";
DEBUG(MF.dump());
if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
return false;
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, false, SS, TII, MF);
+
// Load from SS to the spare physical register.
TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
// This invalidates Phys.
if (LastUD->isDef()) {
// If the instruction has no side effect, delete it and propagate
// backward further. Otherwise, mark is dead and we are done.
- const TargetInstrDesc &TID = LastUDMI->getDesc();
- if (TID.mayStore() || TID.isCall() || TID.isTerminator() ||
- TID.hasUnmodeledSideEffects()) {
+ if (!TII->isDeadInstruction(LastUDMI)) {
LastUD->setIsDead();
break;
}
AvailableSpills &Spills, BitVector &RegKills,
std::vector<MachineOperand*> &KillOps) {
- DOUT << "\n**** Local spiller rewriting MBB '"
- << MBB.getBasicBlock()->getName() << "':\n";
+ DEBUG(errs() << "\n**** Local spiller rewriting MBB '"
+ << MBB.getBasicBlock()->getName() << "':\n");
MachineFunction &MF = *MBB.getParent();
TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
MachineInstr *StoreMI = prior(MII);
VRM.addSpillSlotUse(SS, StoreMI);
- TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
- MachineInstr *LoadMI = next(MII);
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(next(MII), MBB.begin(), PhysReg, TRI, false,
+ SS, TII, MF);
+
+ TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SS, RC);
+
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SS, LoadMI);
++NumPSpills;
}
// If the reloaded / remat value is available in another register,
// copy it to the desired register.
- TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
+
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
+ TII->copyRegToReg(MBB, InsertLoc, Phys, InReg, RC, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
Spills.addAvailable(SSorRMId, Phys);
// Mark is killed.
- MachineInstr *CopyMI = prior(MII);
+ MachineInstr *CopyMI = prior(InsertLoc);
MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
KillOpnd->setIsKill();
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
continue;
}
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
if (VRM.isReMaterialized(VirtReg)) {
- ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
+ ReMaterialize(MBB, InsertLoc, Phys, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
- MachineInstr *LoadMI = prior(MII);
+ TII->loadRegFromStackSlot(MBB, InsertLoc, Phys, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
- UpdateKills(*prior(MII), TRI, RegKills, KillOps);
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(MII);
}
}
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
- DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
+ DesignatedReg = ReusedOperands.GetRegForReload(VirtReg,
+ DesignatedReg, &MI,
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
// If the mapped designated register is actually the physreg we have
// incoming, we don't need to inserted a dead copy.
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
RegInfo->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
- TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
- MachineInstr *CopyMI = prior(MII);
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(&MI, MBB.begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
+ TII->copyRegToReg(MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
+
+ MachineInstr *CopyMI = prior(InsertLoc);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
// This invalidates DesignatedReg.
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
- PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
+ PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
RegInfo->setPhysRegUsed(PhysReg);
ReusedOperands.markClobbered(PhysReg);
if (AvoidReload)
++NumAvoided;
else {
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
if (DoReMat) {
- ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
+ ReMaterialize(MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
- MachineInstr *LoadMI = prior(MII);
+ TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
KilledMIRegs.insert(VirtReg);
}
- UpdateKills(*prior(MII), TRI, RegKills, KillOps);
- DOUT << '\t' << *prior(MII);
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DOUT << '\t' << *prior(InsertLoc);
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
if (ReusedOperands.isClobbered(PhysReg)) {
// Another def has taken the assigned physreg. It must have been a
// use&def which got it due to reuse. Undo the reuse!
- PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
+ PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
+ Spills, MaybeDeadStores, RegKills, KillOps, VRM);
}
}
}
}
ProcessNextInst:
- DistanceMap.insert(std::make_pair(&MI, Dist++));
+ // Delete dead instructions without side effects.
+ if (!Erased && !BackTracked && TII->isDeadInstruction(&MI)) {
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM.RemoveMachineInstrFromMaps(&MI);
+ MBB.erase(&MI);
+ Erased = true;
+ }
+ if (!Erased)
+ DistanceMap.insert(std::make_pair(&MI, Dist++));
if (!Erased && !BackTracked) {
for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II)
UpdateKills(*II, TRI, RegKills, KillOps);
};
+}
+
llvm::VirtRegRewriter* llvm::createVirtRegRewriter() {
switch (RewriterOpt) {
default: llvm_unreachable("Unreachable!");