unsigned EltNum = VecTy->getVectorNumElements();
Value *Cast = Builder.CreateBitCast(CI->getArgOperand(0),
EltTy->getPointerTo());
- Value *Load = Builder.CreateLoad(Cast);
+ Value *Load = Builder.CreateLoad(EltTy, Cast);
Type *I32Ty = Type::getInt32Ty(C);
Rep = UndefValue::get(VecTy);
for (unsigned I = 0; I < EltNum; ++I)
ConstantInt::get(I32Ty, I));
} else if (Name == "llvm.x86.avx2.vbroadcasti128") {
// Replace vbroadcasts with a vector shuffle.
- Value *Op = Builder.CreatePointerCast(
- CI->getArgOperand(0),
- PointerType::getUnqual(VectorType::get(Type::getInt64Ty(C), 2)));
- Value *Load = Builder.CreateLoad(Op);
+ Type *VT = VectorType::get(Type::getInt64Ty(C), 2);
+ Value *Op = Builder.CreatePointerCast(CI->getArgOperand(0),
+ PointerType::getUnqual(VT));
+ Value *Load = Builder.CreateLoad(VT, Op);
const int Idxs[4] = { 0, 1, 0, 1 };
Rep = Builder.CreateShuffleVector(Load, UndefValue::get(Load->getType()),
Idxs);