return !B_Base && BaseSymbol == A_Base;
}
-bool MCAssembler::isSymbolLinkerVisible(const MCSymbolData *SD) const {
+bool MCAssembler::isSymbolLinkerVisible(const MCSymbol &Symbol) const {
// Non-temporary labels should always be visible to the linker.
- if (!SD->getSymbol().isTemporary())
+ if (!Symbol.isTemporary())
return true;
// Absolute temporary labels are never visible.
- if (!SD->getFragment())
+ if (!Symbol.isInSection())
return false;
// Otherwise, check if the section requires symbols even for temporary labels.
- return getBackend().doesSectionRequireSymbols(
- SD->getFragment()->getParent()->getSection());
+ return getBackend().doesSectionRequireSymbols(Symbol.getSection());
}
const MCSymbolData *MCAssembler::getAtom(const MCAsmLayout &Layout,
const MCSymbolData *SD) const {
// Linker visible symbols define atoms.
- if (isSymbolLinkerVisible(SD))
+ if (isSymbolLinkerVisible(SD->getSymbol()))
return SD;
// Absolute and undefined symbols have no defining atom.
for (MCAssembler::iterator it = begin(), ie = end(); it != ie; ++it) {
// Create dummy fragments to eliminate any empty sections, this simplifies
// layout.
- if (it->getFragmentList().empty()) {
- unsigned ValueSize = 1;
- if (getBackend().isVirtualSection(it->getSection()))
- ValueSize = 1;
+ if (it->getFragmentList().empty())
new MCFillFragment(0, 1, 0, it);
- }
it->setOrdinal(SectionIndex++);
}
// Write the object file.
Writer->WriteObject(*this, Layout);
- OS.flush();
stats::ObjectBytes += OS.tell() - StartOffset;
}
for (unsigned i = 0, e = Fixups.size(); i != e; ++i)
IF->getFixups().push_back(Fixups[i]);
- // Update the layout, and remember that we relaxed. If we are relaxing
- // everything, we can skip this step since nothing will depend on updating
- // the values.
- if (!getRelaxAll())
- Layout.UpdateForSlide(IF, SlideAmount);
+ // Update the layout, and remember that we relaxed.
+ Layout.UpdateForSlide(IF, SlideAmount);
WasRelaxed = true;
}
}