case MCFragment::FT_Align: {
++stats::EmittedAlignFragments;
const MCAlignFragment &AF = cast<MCAlignFragment>(F);
- uint64_t Count = FragmentSize / AF.getValueSize();
-
assert(AF.getValueSize() && "Invalid virtual align in concrete fragment!");
+ uint64_t Count = FragmentSize / AF.getValueSize();
+
// FIXME: This error shouldn't actually occur (the front end should emit
// multiple .align directives to enforce the semantics it wants), but is
// severe enough that we want to report it. How to handle this?
uint64_t MCAssembler::handleFixup(const MCAsmLayout &Layout,
MCFragment &F,
const MCFixup &Fixup) {
- // Evaluate the fixup.
- MCValue Target;
- uint64_t FixedValue;
- if (!evaluateFixup(Layout, Fixup, &F, Target, FixedValue)) {
- // The fixup was unresolved, we need a relocation. Inform the object
- // writer of the relocation, and give it an opportunity to adjust the
- // fixup value if need be.
- getWriter().RecordRelocation(*this, Layout, &F, Fixup, Target, FixedValue);
- }
- return FixedValue;
- }
+ // Evaluate the fixup.
+ MCValue Target;
+ uint64_t FixedValue;
+ if (!evaluateFixup(Layout, Fixup, &F, Target, FixedValue)) {
+ // The fixup was unresolved, we need a relocation. Inform the object
+ // writer of the relocation, and give it an opportunity to adjust the
+ // fixup value if need be.
+ getWriter().RecordRelocation(*this, Layout, &F, Fixup, Target, FixedValue);
+ }
+ return FixedValue;
+}
void MCAssembler::Finish() {
DEBUG_WITH_TYPE("mc-dump", {
SmallVector<MCFixup, 4> Fixups;
SmallString<256> Code;
raw_svector_ostream VecOS(Code);
- getEmitter().EncodeInstruction(Relaxed, VecOS, Fixups);
+ getEmitter().EncodeInstruction(Relaxed, VecOS, Fixups, F.getSubtargetInfo());
VecOS.flush();
// Update the fragment.