}
static bool isScatteredFixupFullyResolvedSimple(const MCAssembler &Asm,
- const MCAsmFixup &Fixup,
+ const MCFixup &Fixup,
const MCValue Target,
const MCSection *BaseSection) {
// The effective fixup address is
static bool isScatteredFixupFullyResolved(const MCAssembler &Asm,
const MCAsmLayout &Layout,
- const MCAsmFixup &Fixup,
+ const MCFixup &Fixup,
const MCValue Target,
const MCSymbolData *BaseSymbol) {
// The effective fixup address is
}
bool MCAssembler::EvaluateFixup(const MCAsmLayout &Layout,
- const MCAsmFixup &Fixup, const MCFragment *DF,
+ const MCFixup &Fixup, const MCFragment *DF,
MCValue &Target, uint64_t &Value) const {
++stats::EvaluateFixup;
- if (!Fixup.Value->EvaluateAsRelocatable(Target, &Layout))
+ if (!Fixup.getValue()->EvaluateAsRelocatable(Target, &Layout))
report_fatal_error("expected relocatable expression");
// FIXME: How do non-scattered symbols work in ELF? I presume the linker
Value = Target.getConstant();
- bool IsPCRel =
- Emitter.getFixupKindInfo(Fixup.Kind).Flags & MCFixupKindInfo::FKF_IsPCRel;
+ bool IsPCRel = Emitter.getFixupKindInfo(
+ Fixup.getKind()).Flags & MCFixupKindInfo::FKF_IsPCRel;
bool IsResolved = true;
if (const MCSymbolRefExpr *A = Target.getSymA()) {
if (A->getSymbol().isDefined())
}
if (IsPCRel)
- Value -= Layout.getFragmentAddress(DF) + Fixup.Offset;
+ Value -= Layout.getFragmentAddress(DF) + Fixup.getOffset();
return IsResolved;
}
for (MCDataFragment::fixup_iterator it3 = DF->fixup_begin(),
ie3 = DF->fixup_end(); it3 != ie3; ++it3) {
- MCAsmFixup &Fixup = *it3;
+ MCFixup &Fixup = *it3;
// Evaluate the fixup.
MCValue Target;
// Write the object file.
Writer->WriteObject(*this, Layout);
- OS.flush();
stats::ObjectBytes += OS.tell() - StartOffset;
}
-bool MCAssembler::FixupNeedsRelaxation(const MCAsmFixup &Fixup,
+bool MCAssembler::FixupNeedsRelaxation(const MCFixup &Fixup,
const MCFragment *DF,
const MCAsmLayout &Layout) const {
if (getRelaxAll())
// If this inst doesn't ever need relaxation, ignore it. This occurs when we
// are intentionally pushing out inst fragments, or because we relaxed a
// previous instruction to one that doesn't need relaxation.
- if (!getBackend().MayNeedRelaxation(IF->getInst(), IF->getFixups()))
+ if (!getBackend().MayNeedRelaxation(IF->getInst()))
return false;
for (MCInstFragment::const_fixup_iterator it = IF->fixup_begin(),
// Relax the fragment.
MCInst Relaxed;
- getBackend().RelaxInstruction(IF, Relaxed);
+ getBackend().RelaxInstruction(IF->getInst(), Relaxed);
// Encode the new instruction.
//
IF->setInst(Relaxed);
IF->getCode() = Code;
IF->getFixups().clear();
- for (unsigned i = 0, e = Fixups.size(); i != e; ++i) {
- MCFixup &F = Fixups[i];
- IF->getFixups().push_back(MCAsmFixup(F.getOffset(), *F.getValue(),
- F.getKind()));
- }
+ // FIXME: Eliminate copy.
+ for (unsigned i = 0, e = Fixups.size(); i != e; ++i)
+ IF->getFixups().push_back(Fixups[i]);
- // Update the layout, and remember that we relaxed. If we are relaxing
- // everything, we can skip this step since nothing will depend on updating
- // the values.
- if (!getRelaxAll())
- Layout.UpdateForSlide(IF, SlideAmount);
+ // Update the layout, and remember that we relaxed.
+ Layout.UpdateForSlide(IF, SlideAmount);
WasRelaxed = true;
}
}
namespace llvm {
-raw_ostream &operator<<(raw_ostream &OS, const MCAsmFixup &AF) {
- OS << "<MCAsmFixup" << " Offset:" << AF.Offset << " Value:" << *AF.Value
- << " Kind:" << AF.Kind << ">";
+raw_ostream &operator<<(raw_ostream &OS, const MCFixup &AF) {
+ OS << "<MCFixup" << " Offset:" << AF.getOffset()
+ << " Value:" << *AF.getValue()
+ << " Kind:" << AF.getKind() << ">";
return OS;
}