-//===-- Annotation.cpp - Implement the Annotation Classes --------*- C++ -*--=//
+//===-- Annotation.cpp - Implement the Annotation Classes -----------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file implements the AnnotationManager class.
//
//===----------------------------------------------------------------------===//
+#include "llvm/Support/Annotation.h"
#include <map>
-#include "Support/Annotation.h"
-using std::string;
-using std::map;
-using std::pair;
-using std::make_pair;
+using namespace llvm;
+
+Annotation::~Annotation() {} // Designed to be subclassed
-typedef map<const string, unsigned> IDMapType;
+Annotable::~Annotable() { // Virtual because it's designed to be subclassed...
+ Annotation *A = AnnotationList;
+ while (A) {
+ Annotation *Next = A->getNext();
+ delete A;
+ A = Next;
+ }
+}
+
+typedef std::map<const std::string, unsigned> IDMapType;
static unsigned IDCounter = 0; // Unique ID counter
// Static member to ensure initialiation on demand.
// On demand annotation creation support...
typedef Annotation *(*AnnFactory)(AnnotationID, const Annotable *, void *);
-typedef map<unsigned, pair<AnnFactory,void*> > FactMapType;
+typedef std::map<unsigned, std::pair<AnnFactory,void*> > FactMapType;
static FactMapType *TheFactMap = 0;
static FactMapType &getFactMap() {
}
}
-
-AnnotationID AnnotationManager::getID(const string &Name) { // Name -> ID
+AnnotationID AnnotationManager::getID(const std::string &Name) { // Name -> ID
IDMapType::iterator I = getIDMap().find(Name);
if (I == getIDMap().end()) {
getIDMap()[Name] = IDCounter++; // Add a new element
// getID - Name -> ID + registration of a factory function for demand driven
// annotation support.
-AnnotationID AnnotationManager::getID(const string &Name, Factory Fact,
- void *Data) {
+AnnotationID AnnotationManager::getID(const std::string &Name, Factory Fact,
+ void *Data) {
AnnotationID Result(getID(Name));
registerAnnotationFactory(Result, Fact, Data);
- return Result;
+ return Result;
}
-
// getName - This function is especially slow, but that's okay because it should
// only be used for debugging.
//
-const string &AnnotationManager::getName(AnnotationID ID) { // ID -> Name
+const std::string &AnnotationManager::getName(AnnotationID ID) { // ID -> Name
IDMapType &TheMap = getIDMap();
for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
assert(I != TheMap.end() && "Annotation ID is unknown!");
}
}
-
// registerAnnotationFactory - This method is used to register a callback
// function used to create an annotation on demand if it is needed by the
// Annotable::findOrCreateAnnotation method.
//
-void AnnotationManager::registerAnnotationFactory(AnnotationID ID,
- AnnFactory F,
- void *ExtraData) {
+void AnnotationManager::registerAnnotationFactory(AnnotationID ID, AnnFactory F,
+ void *ExtraData) {
if (F)
- getFactMap()[ID.ID] = make_pair(F, ExtraData);
+ getFactMap()[ID.ID] = std::make_pair(F, ExtraData);
else
eraseFromFactMap(ID.ID);
}
// specified object, using a register annotation creation function.
//
Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
- const Annotable *Obj) {
+ const Annotable *Obj) {
FactMapType::iterator I = getFactMap().find(ID.ID);
if (I == getFactMap().end()) return 0;
return I->second.first(ID, Obj, I->second.second);