//
//===----------------------------------------------------------------------===//
+#include "llvm/Support/Annotation.h"
#include <map>
-#include "Support/Annotation.h"
+using namespace llvm;
-namespace llvm {
+Annotation::~Annotation() {} // Designed to be subclassed
+
+Annotable::~Annotable() { // Virtual because it's designed to be subclassed...
+ Annotation *A = AnnotationList;
+ while (A) {
+ Annotation *Next = A->getNext();
+ delete A;
+ A = Next;
+ }
+}
typedef std::map<const std::string, unsigned> IDMapType;
static unsigned IDCounter = 0; // Unique ID counter
}
}
-
AnnotationID AnnotationManager::getID(const std::string &Name) { // Name -> ID
IDMapType::iterator I = getIDMap().find(Name);
if (I == getIDMap().end()) {
// getID - Name -> ID + registration of a factory function for demand driven
// annotation support.
AnnotationID AnnotationManager::getID(const std::string &Name, Factory Fact,
- void *Data) {
+ void *Data) {
AnnotationID Result(getID(Name));
registerAnnotationFactory(Result, Fact, Data);
- return Result;
+ return Result;
}
-
// getName - This function is especially slow, but that's okay because it should
// only be used for debugging.
//
}
}
-
// registerAnnotationFactory - This method is used to register a callback
// function used to create an annotation on demand if it is needed by the
// Annotable::findOrCreateAnnotation method.
//
-void AnnotationManager::registerAnnotationFactory(AnnotationID ID,
- AnnFactory F,
- void *ExtraData) {
+void AnnotationManager::registerAnnotationFactory(AnnotationID ID, AnnFactory F,
+ void *ExtraData) {
if (F)
getFactMap()[ID.ID] = std::make_pair(F, ExtraData);
else
// specified object, using a register annotation creation function.
//
Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
- const Annotable *Obj) {
+ const Annotable *Obj) {
FactMapType::iterator I = getFactMap().find(ID.ID);
if (I == getFactMap().end()) return 0;
return I->second.first(ID, Obj, I->second.second);
}
-
-} // End llvm namespace