#include "llvm/Support/Allocator.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MathExtras.h"
-#include "llvm/System/Host.h"
+#include "llvm/Support/Host.h"
#include <cassert>
#include <cstring>
using namespace llvm;
// depend on the host. It doesn't matter however, because hashing on
// pointer values in inherently unstable. Nothing should depend on the
// ordering of nodes in the folding set.
- intptr_t PtrI = (intptr_t)Ptr;
- Bits.push_back(unsigned(PtrI));
- if (sizeof(intptr_t) > sizeof(unsigned))
- Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
+ Bits.append(reinterpret_cast<unsigned *>(&Ptr),
+ reinterpret_cast<unsigned *>(&Ptr+1));
}
void FoldingSetNodeID::AddInteger(signed I) {
Bits.push_back(I);
}
void FoldingSetNodeID::AddInteger(unsigned long long I) {
AddInteger(unsigned(I));
- if ((uint64_t)(int)I != I)
+ if ((uint64_t)(unsigned)I != I)
Bits.push_back(unsigned(I >> 32));
}
Bits.push_back(V);
}
+// AddNodeID - Adds the Bit data of another ID to *this.
+void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
+ Bits.append(ID.Bits.begin(), ID.Bits.end());
+}
+
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
/// lookup the node in the FoldingSetImpl.
unsigned FoldingSetNodeID::ComputeHash() const {