//===----------------------------------------------------------------------===//
// FoldingSetNodeID Implementation
+/// Add* - Add various data types to Bit data.
+///
+void FoldingSetNodeID::AddPointer(const void *Ptr) {
+ // Note: this adds pointers to the hash using sizes and endianness that
+ // depend on the host. It doesn't matter however, because hashing on
+ // pointer values in inherently unstable. Nothing should depend on the
+ // ordering of nodes in the folding set.
+ Bits.append(reinterpret_cast<unsigned *>(&Ptr),
+ reinterpret_cast<unsigned *>(&Ptr+1));
+}
+void FoldingSetNodeID::AddInteger(signed I) {
+ Bits.push_back(I);
+}
+void FoldingSetNodeID::AddInteger(unsigned I) {
+ Bits.push_back(I);
+}
+void FoldingSetNodeID::AddInteger(long I) {
+ AddInteger((unsigned long)I);
+}
+void FoldingSetNodeID::AddInteger(unsigned long I) {
+ if (sizeof(long) == sizeof(int))
+ AddInteger(unsigned(I));
+ else if (sizeof(long) == sizeof(long long)) {
+ AddInteger((unsigned long long)I);
+ } else {
+ llvm_unreachable("unexpected sizeof(long)");
+ }
+}
+void FoldingSetNodeID::AddInteger(long long I) {
+ AddInteger((unsigned long long)I);
+}
+void FoldingSetNodeID::AddInteger(unsigned long long I) {
+ AddInteger(unsigned(I));
+ if ((uint64_t)(unsigned)I != I)
+ Bits.push_back(unsigned(I >> 32));
+}
+
void FoldingSetNodeID::AddString(StringRef String) {
unsigned Size = String.size();
Bits.push_back(Size);
Bits.push_back(V);
}
-/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
+// AddNodeID - Adds the Bit data of another ID to *this.
+void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
+ Bits.append(ID.Bits.begin(), ID.Bits.end());
+}
+
+/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
/// lookup the node in the FoldingSetImpl.
unsigned FoldingSetNodeID::ComputeHash() const {
return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
FoldingSetImpl::Node
*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
void *&InsertPos) {
-
- void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
+ unsigned IDHash = ID.ComputeHash();
+ void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
void *Probe = *Bucket;
InsertPos = 0;
FoldingSetNodeID TempID;
while (Node *NodeInBucket = GetNextPtr(Probe)) {
- if (NodeEquals(NodeInBucket, ID, TempID))
+ if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
return NodeInBucket;
TempID.clear();