Grow();
// Okay, we know we have space. Find a hash bucket.
- void **Bucket = const_cast<void**>(FindBucketFor((void*)Ptr));
+ const void **Bucket = const_cast<const void**>(FindBucketFor(Ptr));
if (*Bucket == Ptr) return false; // Already inserted, good.
// Otherwise, insert it!
if (*Bucket == getTombstoneMarker())
--NumTombstones;
- *Bucket = (void*)Ptr;
+ *Bucket = Ptr;
++NumElements; // Track density.
return true;
}