//
//===----------------------------------------------------------------------===//
-#include "llvm/Support/Streams.h"
#include "llvm/Support/SystemUtils.h"
#include "llvm/System/Process.h"
#include "llvm/System/Program.h"
-#include <ostream>
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
-bool llvm::CheckBitcodeOutputToConsole(std::ostream* stream_to_check,
+bool llvm::CheckBitcodeOutputToConsole(raw_ostream &stream_to_check,
bool print_warning) {
- if (stream_to_check == cout.stream() &&
- sys::Process::StandardOutIsDisplayed()) {
+ if (stream_to_check.is_displayed()) {
if (print_warning) {
- cerr << "WARNING: You're attempting to print out a bitcode file.\n"
- << "This is inadvisable as it may cause display problems. If\n"
- << "you REALLY want to taste LLVM bitcode first-hand, you\n"
- << "can force output with the `-f' option.\n\n";
+ errs() << "WARNING: You're attempting to print out a bitcode file.\n"
+ << "This is inadvisable as it may cause display problems. If\n"
+ << "you REALLY want to taste LLVM bitcode first-hand, you\n"
+ << "can force output with the `-f' option.\n\n";
}
return true;
}
}
/// FindExecutable - Find a named executable, giving the argv[0] of program
-/// being executed. This allows us to find another LLVM tool if it is built
-/// into the same directory, but that directory is neither the current
-/// directory, nor in the PATH. If the executable cannot be found, return an
+/// being executed. This allows us to find another LLVM tool if it is built in
+/// the same directory. If the executable cannot be found, return an
/// empty string.
-///
+/// @brief Find a named executable.
#undef FindExecutable // needed on windows :(
sys::Path llvm::FindExecutable(const std::string &ExeName,
- const std::string &ProgramPath) {
- // First check the directory that the calling program is in. We can do this
- // if ProgramPath contains at least one / character, indicating that it is a
- // relative path to bugpoint itself.
- sys::Path Result ( ProgramPath );
+ const char *Argv0, void *MainAddr) {
+ // Check the directory that the calling program is in. We can do
+ // this if ProgramPath contains at least one / character, indicating that it
+ // is a relative path to the executable itself.
+ sys::Path Result = sys::Path::GetMainExecutable(Argv0, MainAddr);
Result.eraseComponent();
if (!Result.isEmpty()) {
Result.appendComponent(ExeName);
return Result;
}
- return sys::Program::FindProgramByName(ExeName);
+ return sys::Path();
}