Windows/Path.inc: Move <shlobj.h> after "Windows.h" for some API available.
[oota-llvm.git] / lib / Support / Windows / DynamicLibrary.inc
index 6724fbcc50d92ea97b76a4edae780f6dab25f420..5a7b21920a9e2bf73815ba939f2b732e66f72dd9 100644 (file)
@@ -63,7 +63,7 @@ extern "C" {
 #endif
         stricmp(ModuleName, "msvcrt20") != 0 &&
         stricmp(ModuleName, "msvcrt40") != 0) {
-      OpenedHandles->push_back((HMODULE)ModuleBase);
+      OpenedHandles->insert((HMODULE)ModuleBase);
     }
     return TRUE;
   }
@@ -71,9 +71,10 @@ extern "C" {
 
 DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
                                                    std::string *errMsg) {
+  SmartScopedLock<true> lock(*SymbolsMutex);
+
   if (!filename) {
     // When no file is specified, enumerate all DLLs and EXEs in the process.
-    SmartScopedLock<true> lock(getMutex());
     if (OpenedHandles == 0)
       OpenedHandles = new DenseSet<HMODULE>();
 
@@ -82,15 +83,21 @@ DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
     // This is mostly to ensure that the return value still shows up as "valid".
     return DynamicLibrary(&OpenedHandles);
   }
+
+  SmallVector<wchar_t, MAX_PATH> filenameUnicode;
+  if (error_code ec = windows::UTF8ToUTF16(filename, filenameUnicode)) {
+    SetLastError(ec.value());
+    MakeErrMsg(errMsg, std::string(filename) + ": Can't convert to UTF-16: ");
+    return DynamicLibrary();
+  }
   
-  HMODULE a_handle = LoadLibrary(filename);
+  HMODULE a_handle = LoadLibraryW(filenameUnicode.data());
 
   if (a_handle == 0) {
-    MakeErrMsg(ErrMsg, std::string(filename) + ": Can't open : ");
+    MakeErrMsg(errMsg, std::string(filename) + ": Can't open : ");
     return DynamicLibrary();
   }
 
-  SmartScopedLock<true> lock(getMutex());
   if (OpenedHandles == 0)
     OpenedHandles = new DenseSet<HMODULE>();
 
@@ -114,10 +121,10 @@ DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
 #undef EXPLICIT_SYMBOL2
 
 void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) {
-  SmartScopedLock<true> Lock(getMutex());
+  SmartScopedLock<true> Lock(*SymbolsMutex);
 
   // First check symbols added via AddSymbol().
-  if (ExplicitSymbols) {
+  if (ExplicitSymbols.isConstructed()) {
     StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName);
 
     if (i != ExplicitSymbols->end())