//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
-// Require at least Windows 2000 API.
-#define _WIN32_WINNT 0x0500
-#define _WIN32_IE 0x0500 // MinGW at it again.
+// mingw-w64 tends to define it as 0x0502 in its headers.
+#undef _WIN32_WINNT
+
+// Require at least Windows XP(5.1) API.
+#define _WIN32_WINNT 0x0501
+#define _WIN32_IE 0x0600 // MinGW at it again.
#define WIN32_LEAN_AND_MEAN
#include "llvm/Config/config.h" // Get build system configuration settings
-#include <Windows.h>
-#include <ShlObj.h>
+#include <windows.h>
+#include <shlobj.h>
#include <cassert>
#include <string>
typedef ScopedHandle<HANDLE, uintptr_t(-1),
BOOL (WINAPI*)(HANDLE), ::FindClose>
ScopedFindHandle;
+
+namespace llvm {
+template <class T>
+class SmallVectorImpl;
+
+template <class T>
+typename SmallVectorImpl<T>::const_pointer
+c_str(SmallVectorImpl<T> &str) {
+ str.push_back(0);
+ str.pop_back();
+ return str.data();
+}
+} // end namespace llvm.