#include <map>
// Collection of symbol name/value pairs to be searched prior to any libraries.
-static std::map<std::string, void *> g_symbols;
+std::map<std::string, void *> &g_symbols() {
+ static std::map<std::string, void *> symbols;
+ return symbols;
+}
void llvm::sys::DynamicLibrary::AddSymbol(const char* symbolName,
void *symbolValue) {
- g_symbols[symbolName] = symbolValue;
+ g_symbols()[symbolName] = symbolValue;
}
// It is not possible to use ltdl.c on VC++ builds as the terms of its LGPL
// check_ltdl_initialization();
// First check symbols added via AddSymbol().
- std::map<std::string, void *>::iterator I = g_symbols.find(symbolName);
- if (I != g_symbols.end())
+ std::map<std::string, void *>::iterator I = g_symbols().find(symbolName);
+ if (I != g_symbols().end())
return I->second;
// Now search the libraries.