//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Reid Spencer and is distributed under the
-// University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
//===----------------------------------------------------------------------===//
//
-// This file defines things specific to Unix implementations.
+// This file defines things specific to Win32 implementations.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
-//=== WARNING: Implementation here must contain only generic UNIX code that
-//=== is guaranteed to work on all UNIX variants.
+//=== WARNING: Implementation here must contain only generic Win32 code that
+//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
+// Require at least Windows 2000 API.
+#define _WIN32_WINNT 0x0500
+
#include "llvm/Config/config.h" // Get autoconf configuration settings
#include "windows.h"
#include <cassert>
#include <string>
-inline void ThrowError(const std::string& msg) {
+inline bool MakeErrMsg(std::string* ErrMsg, const std::string& prefix) {
+ if (!ErrMsg)
+ return true;
char *buffer = NULL;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM,
NULL, GetLastError(), 0, (LPSTR)&buffer, 1, NULL);
- std::string s(msg);
- s += buffer;
+ *ErrMsg = prefix + buffer;
LocalFree(buffer);
- throw s;
+ return true;
}
+class AutoHandle {
+ HANDLE handle;
+
+public:
+ AutoHandle(HANDLE h) : handle(h) {}
+
+ ~AutoHandle() {
+ if (handle)
+ CloseHandle(handle);
+ }
+
+ operator HANDLE() {
+ return handle;
+ }
+
+ AutoHandle &operator=(HANDLE h) {
+ handle = h;
+ return *this;
+ }
+};