// First check if it's a PS input addr
if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() &&
- !Arg.Flags.isByVal()) {
-
- assert((PSInputNum <= 15) && "Too many PS inputs!");
+ !Arg.Flags.isByVal() && PSInputNum <= 15) {
if (!Arg.Used && !Info->isPSInputAllocated(PSInputNum)) {
// We can safely skip PS inputs