-//===-- ARMCallingConv.h - ARM Custom Calling Convention Routines ---------===//
+//=== ARMCallingConv.h - ARM Custom Calling Convention Routines -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
#ifndef ARMCALLINGCONV_H
#define ARMCALLINGCONV_H
-#include "llvm/CallingConv.h"
-#include "llvm/CodeGen/CallingConvLower.h"
-#include "llvm/Target/TargetInstrInfo.h"
+#include "ARM.h"
#include "ARMBaseInstrInfo.h"
-#include "ARMRegisterInfo.h"
#include "ARMSubtarget.h"
-#include "ARM.h"
+#include "llvm/CodeGen/CallingConvLower.h"
+#include "llvm/IR/CallingConv.h"
+#include "llvm/Target/TargetInstrInfo.h"
namespace llvm {
static bool f64AssignAPCS(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
CCState &State, bool CanFail) {
- static const unsigned RegList[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
+ static const uint16_t RegList[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
// Try to get the first register.
if (unsigned Reg = State.AllocateReg(RegList, 4))
static bool f64AssignAAPCS(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo,
CCState &State, bool CanFail) {
- static const unsigned HiRegList[] = { ARM::R0, ARM::R2 };
- static const unsigned LoRegList[] = { ARM::R1, ARM::R3 };
- static const unsigned ShadowRegList[] = { ARM::R0, ARM::R1 };
+ static const uint16_t HiRegList[] = { ARM::R0, ARM::R2 };
+ static const uint16_t LoRegList[] = { ARM::R1, ARM::R3 };
+ static const uint16_t ShadowRegList[] = { ARM::R0, ARM::R1 };
+ static const uint16_t GPRArgRegs[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
unsigned Reg = State.AllocateReg(HiRegList, ShadowRegList, 2);
if (Reg == 0) {
+
+ // If we had R3 unallocated only, now we still must to waste it.
+ Reg = State.AllocateReg(GPRArgRegs, 4);
+ assert((!Reg || Reg == ARM::R3) && "Wrong GPRs usage for f64");
+
// For the 2nd half of a v2f64, do not just fail.
if (CanFail)
return false;
static bool f64RetAssign(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
CCValAssign::LocInfo &LocInfo, CCState &State) {
- static const unsigned HiRegList[] = { ARM::R0, ARM::R2 };
- static const unsigned LoRegList[] = { ARM::R1, ARM::R3 };
+ static const uint16_t HiRegList[] = { ARM::R0, ARM::R2 };
+ static const uint16_t LoRegList[] = { ARM::R1, ARM::R3 };
unsigned Reg = State.AllocateReg(HiRegList, LoRegList, 2);
if (Reg == 0)