static const MCPhysReg RegList[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
// Try to get the first register.
- if (unsigned Reg = State.AllocateReg(RegList, 4))
+ if (unsigned Reg = State.AllocateReg(RegList))
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
else {
// For the 2nd half of a v2f64, do not fail.
}
// Try to get the second register.
- if (unsigned Reg = State.AllocateReg(RegList, 4))
+ if (unsigned Reg = State.AllocateReg(RegList))
State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
else
State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
static const MCPhysReg ShadowRegList[] = { ARM::R0, ARM::R1 };
static const MCPhysReg GPRArgRegs[] = { ARM::R0, ARM::R1, ARM::R2, ARM::R3 };
- unsigned Reg = State.AllocateReg(HiRegList, ShadowRegList, 2);
+ unsigned Reg = State.AllocateReg(HiRegList, ShadowRegList);
if (Reg == 0) {
// If we had R3 unallocated only, now we still must to waste it.
- Reg = State.AllocateReg(GPRArgRegs, 4);
+ Reg = State.AllocateReg(GPRArgRegs);
assert((!Reg || Reg == ARM::R3) && "Wrong GPRs usage for f64");
// For the 2nd half of a v2f64, do not just fail.
static const MCPhysReg HiRegList[] = { ARM::R0, ARM::R2 };
static const MCPhysReg LoRegList[] = { ARM::R1, ARM::R3 };
- unsigned Reg = State.AllocateReg(HiRegList, LoRegList, 2);
+ unsigned Reg = State.AllocateReg(HiRegList, LoRegList);
if (Reg == 0)
return false; // we didn't handle it