#define DEBUG_TYPE "arm-cp-islands"
#include "ARM.h"
#include "ARMMachineFunctionInfo.h"
-#include "Thumb2InstrInfo.h"
#include "MCTargetDesc/ARMAddressingModes.h"
+#include "Thumb2InstrInfo.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineJumpTableInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/Target/TargetData.h"
-#include "llvm/Target/TargetMachine.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Format.h"
#include "llvm/Support/raw_ostream.h"
-#include "llvm/ADT/SmallSet.h"
-#include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/STLExtras.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/Support/CommandLine.h"
+#include "llvm/Target/TargetMachine.h"
#include <algorithm>
using namespace llvm;
// identity mapping of CPI's to CPE's.
const std::vector<MachineConstantPoolEntry> &CPs = MCP->getConstants();
- const TargetData &TD = *MF->getTarget().getTargetData();
+ const DataLayout &TD = *MF->getTarget().getDataLayout();
for (unsigned i = 0, e = CPs.size(); i != e; ++i) {
unsigned Size = TD.getTypeAllocSize(CPs[i].getType());
assert(Size >= 4 && "Too small constant pool entry");
// If the original WaterList entry was "new water" on this iteration,
// propagate that to the new island. This is just keeping NewWaterList
// updated to match the WaterList, which will be updated below.
- if (NewWaterList.count(WaterBB)) {
- NewWaterList.erase(WaterBB);
+ if (NewWaterList.erase(WaterBB))
NewWaterList.insert(NewIsland);
- }
+
// The new CPE goes before the following block (NewMBB).
NewMBB = llvm::next(MachineFunction::iterator(WaterBB));
if (CPEBB->empty()) {
BBInfo[CPEBB->getNumber()].Size = 0;
- // This block no longer needs to be aligned. <rdar://problem/10534709>.
+ // This block no longer needs to be aligned.
CPEBB->setAlignment(0);
} else
// Entries are sorted by descending alignment, so realign from the front.