#include "ARMBaseInstrInfo.h"
#include "ARMBaseRegisterInfo.h"
#include "ARMMachineFunctionInfo.h"
-#include "llvm/CallingConv.h"
-#include "llvm/Function.h"
#include "MCTargetDesc/ARMAddressingModes.h"
-#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/RegisterScavenging.h"
-#include "llvm/Target/TargetOptions.h"
+#include "llvm/IR/CallingConv.h"
+#include "llvm/IR/Function.h"
#include "llvm/Support/CommandLine.h"
+#include "llvm/Target/TargetOptions.h"
using namespace llvm;
for (unsigned i = 0, e = Regs.size(); i < e; ++i)
MIB.addReg(Regs[i], getDefRegState(true));
if (DeleteRet) {
- MIB->copyImplicitOps(&*MI);
+ MIB.copyImplicitOps(&*MI);
MI->eraseFromParent();
}
MI = MIB;
return;
// Naked functions don't spill callee-saved registers.
- if (MF.getFunction()->getFnAttributes().hasAttribute(Attributes::Naked))
+ if (MF.getFunction()->getAttributes().hasAttribute(AttributeSet::FunctionIndex,
+ Attribute::Naked))
return;
// We are planning to use NEON instructions vst1 / vld1.