//===----------------------------------------------------------------------===//
#include "ARMTargetMachine.h"
-#include "ARMFrameLowering.h"
#include "ARM.h"
-#include "llvm/PassManager.h"
+#include "ARMFrameLowering.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/MC/MCAsmInfo.h"
+#include "llvm/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/FormattedStream.h"
#include "llvm/Support/TargetRegistry.h"
cl::desc("Enable global merge pass"),
cl::init(true));
+static cl::opt<bool>
+DisableA15SDOptimization("disable-a15-sd-optimization", cl::Hidden,
+ cl::desc("Inhibit optimization of S->D register accesses on A15"),
+ cl::init(false));
+
extern "C" void LLVMInitializeARMTarget() {
// Register the target.
RegisterTargetMachine<ARMTargetMachine> X(TheARMTarget);
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
- Subtarget(TT, CPU, FS),
+ Subtarget(TT, CPU, FS, Options),
JITInfo(),
InstrItins(Subtarget.getInstrItineraryData()) {
// Default to soft float ABI
this->Options.FloatABIType = FloatABI::Soft;
}
+void ARMBaseTargetMachine::addAnalysisPasses(PassManagerBase &PM) {
+ // Add first the target-independent BasicTTI pass, then our ARM pass. This
+ // allows the ARM pass to delegate to the target independent layer when
+ // appropriate.
+ PM.add(createBasicTargetTransformInfoPass(getTargetLowering()));
+ PM.add(createARMTargetTransformInfoPass(this));
+}
+
+
void ARMTargetMachine::anchor() { }
ARMTargetMachine::ARMTargetMachine(const Target &T, StringRef TT,
CodeGenOpt::Level OL)
: ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
InstrInfo(Subtarget),
- DataLayout(Subtarget.isAPCS_ABI() ?
+ DL(Subtarget.isAPCS_ABI() ?
std::string("e-p:32:32-f64:32:64-i64:32:64-"
"v128:32:128-v64:32:64-n32-S32") :
Subtarget.isAAPCS_ABI() ?
"v128:64:128-v64:64:64-n32-S64") :
std::string("e-p:32:32-f64:64:64-i64:64:64-"
"v128:64:128-v64:64:64-n32-S32")),
- ELFWriterInfo(*this),
TLInfo(*this),
TSInfo(*this),
FrameLowering(Subtarget) {
+ initAsmInfo();
if (!Subtarget.hasARMOps())
report_fatal_error("CPU: '" + Subtarget.getCPUString() + "' does not "
"support ARM mode execution!");
InstrInfo(Subtarget.hasThumb2()
? ((ARMBaseInstrInfo*)new Thumb2InstrInfo(Subtarget))
: ((ARMBaseInstrInfo*)new Thumb1InstrInfo(Subtarget))),
- DataLayout(Subtarget.isAPCS_ABI() ?
+ DL(Subtarget.isAPCS_ABI() ?
std::string("e-p:32:32-f64:32:64-i64:32:64-"
"i16:16:32-i8:8:32-i1:8:32-"
"v128:32:128-v64:32:64-a:0:32-n32-S32") :
std::string("e-p:32:32-f64:64:64-i64:64:64-"
"i16:16:32-i8:8:32-i1:8:32-"
"v128:64:128-v64:64:64-a:0:32-n32-S32")),
- ELFWriterInfo(*this),
TLInfo(*this),
TSInfo(*this),
FrameLowering(Subtarget.hasThumb2()
? new ARMFrameLowering(Subtarget)
: (ARMFrameLowering*)new Thumb1FrameLowering(Subtarget)) {
+ initAsmInfo();
}
namespace {
bool ARMPassConfig::addInstSelector() {
addPass(createARMISelDag(getARMTargetMachine(), getOptLevel()));
+
+ const ARMSubtarget *Subtarget = &getARMSubtarget();
+ if (Subtarget->isTargetELF() && !Subtarget->isThumb1Only() &&
+ TM->Options.EnableFastISel)
+ addPass(createARMGlobalBaseRegPass());
return false;
}
// FIXME: temporarily disabling load / store optimization pass for Thumb1.
if (getOptLevel() != CodeGenOpt::None && !getARMSubtarget().isThumb1Only())
addPass(createARMLoadStoreOptimizationPass(true));
- if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA9())
+ if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isLikeA9())
addPass(createMLxExpansionPass());
+ // Since the A15SDOptimizer pass can insert VDUP instructions, it can only be
+ // enabled when NEON is available.
+ if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA15() &&
+ getARMSubtarget().hasNEON() && !DisableA15SDOptimization) {
+ addPass(createA15SDOptimizerPass());
+ }
return true;
}
if (getOptLevel() != CodeGenOpt::None) {
if (!getARMSubtarget().isThumb1Only())
- addPass(IfConverterID);
+ addPass(&IfConverterID);
}
if (getARMSubtarget().isThumb2())
addPass(createThumb2ITBlockPass());
addPass(createThumb2SizeReductionPass());
// Constant island pass work on unbundled instructions.
- addPass(UnpackMachineBundlesID);
+ addPass(&UnpackMachineBundlesID);
}
addPass(createARMConstantIslandPass());