// Random ideas for the ARM backend.
//===---------------------------------------------------------------------===//
-Consider implementing a select with two conditional moves:
+Reimplement 'select' in terms of 'SEL'.
-cmp x, y
-moveq dst, a
-movne dst, b
+* We would really like to support UXTAB16, but we need to prove that the
+ add doesn't need to overflow between the two 16-bit chunks.
-----------------------------------------------------------
+* Implement pre/post increment support. (e.g. PR935)
+* Implement smarter constant generation for binops with large immediates.
+A few ARMv6T2 ops should be pattern matched: BFI, SBFX, and UBFX
-%tmp1 = shl int %b, ubyte %c
-%tmp4 = add int %a, %tmp1
+Interesting optimization for PIC codegen on arm-linux:
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43129
-compiles to
+//===---------------------------------------------------------------------===//
+
+Crazy idea: Consider code that uses lots of 8-bit or 16-bit values. By the
+time regalloc happens, these values are now in a 32-bit register, usually with
+the top-bits known to be sign or zero extended. If spilled, we should be able
+to spill these to a 8-bit or 16-bit stack slot, zero or sign extending as part
+of the reload.
+
+Doing this reduces the size of the stack frame (important for thumb etc), and
+also increases the likelihood that we will be able to reload multiple values
+from the stack with a single load.
+
+//===---------------------------------------------------------------------===//
+
+The constant island pass is in good shape. Some cleanups might be desirable,
+but there is unlikely to be much improvement in the generated code.
+
+1. There may be some advantage to trying to be smarter about the initial
+placement, rather than putting everything at the end.
+
+2. There might be some compile-time efficiency to be had by representing
+consecutive islands as a single block rather than multiple blocks.
+
+3. Use a priority queue to sort constant pool users in inverse order of
+ position so we always process the one closed to the end of functions
+ first. This may simply CreateNewWater.
+
+//===---------------------------------------------------------------------===//
+
+Eliminate copysign custom expansion. We are still generating crappy code with
+default expansion + if-conversion.
+
+//===---------------------------------------------------------------------===//
+
+Eliminate one instruction from:
+
+define i32 @_Z6slow4bii(i32 %x, i32 %y) {
+ %tmp = icmp sgt i32 %x, %y
+ %retval = select i1 %tmp, i32 %x, i32 %y
+ ret i32 %retval
+}
+
+__Z6slow4bii:
+ cmp r0, r1
+ movgt r1, r0
+ mov r0, r1
+ bx lr
+=>
+
+__Z6slow4bii:
+ cmp r0, r1
+ movle r0, r1
+ bx lr
+
+//===---------------------------------------------------------------------===//
+
+Implement long long "X-3" with instructions that fold the immediate in. These
+were disabled due to badness with the ARM carry flag on subtracts.
+
+//===---------------------------------------------------------------------===//
+
+More load / store optimizations:
+1) Better representation for block transfer? This is from Olden/power:
+
+ fldd d0, [r4]
+ fstd d0, [r4, #+32]
+ fldd d0, [r4, #+8]
+ fstd d0, [r4, #+40]
+ fldd d0, [r4, #+16]
+ fstd d0, [r4, #+48]
+ fldd d0, [r4, #+24]
+ fstd d0, [r4, #+56]
+
+If we can spare the registers, it would be better to use fldm and fstm here.
+Need major register allocator enhancement though.
+
+2) Can we recognize the relative position of constantpool entries? i.e. Treat
+
+ ldr r0, LCPI17_3
+ ldr r1, LCPI17_4
+ ldr r2, LCPI17_5
+
+ as
+ ldr r0, LCPI17
+ ldr r1, LCPI17+4
+ ldr r2, LCPI17+8
+
+ Then the ldr's can be combined into a single ldm. See Olden/power.
+
+Note for ARM v4 gcc uses ldmia to load a pair of 32-bit values to represent a
+double 64-bit FP constant:
+
+ adr r0, L6
+ ldmia r0, {r0-r1}
+
+ .align 2
+L6:
+ .long -858993459
+ .long 1074318540
+
+3) struct copies appear to be done field by field
+instead of by words, at least sometimes:
+
+struct foo { int x; short s; char c1; char c2; };
+void cpy(struct foo*a, struct foo*b) { *a = *b; }
+
+llvm code (-O2)
+ ldrb r3, [r1, #+6]
+ ldr r2, [r1]
+ ldrb r12, [r1, #+7]
+ ldrh r1, [r1, #+4]
+ str r2, [r0]
+ strh r1, [r0, #+4]
+ strb r3, [r0, #+6]
+ strb r12, [r0, #+7]
+gcc code (-O2)
+ ldmia r1, {r1-r2}
+ stmia r0, {r1-r2}
+
+In this benchmark poor handling of aggregate copies has shown up as
+having a large effect on size, and possibly speed as well (we don't have
+a good way to measure on ARM).
+
+//===---------------------------------------------------------------------===//
+
+* Consider this silly example:
+
+double bar(double x) {
+ double r = foo(3.1);
+ return x+r;
+}
+
+_bar:
+ stmfd sp!, {r4, r5, r7, lr}
+ add r7, sp, #8
+ mov r4, r0
+ mov r5, r1
+ fldd d0, LCPI1_0
+ fmrrd r0, r1, d0
+ bl _foo
+ fmdrr d0, r4, r5
+ fmsr s2, r0
+ fsitod d1, s2
+ faddd d0, d1, d0
+ fmrrd r0, r1, d0
+ ldmfd sp!, {r4, r5, r7, pc}
+
+Ignore the prologue and epilogue stuff for a second. Note
+ mov r4, r0
+ mov r5, r1
+the copys to callee-save registers and the fact they are only being used by the
+fmdrr instruction. It would have been better had the fmdrr been scheduled
+before the call and place the result in a callee-save DPR register. The two
+mov ops would not have been necessary.
+
+//===---------------------------------------------------------------------===//
+
+Calling convention related stuff:
+
+* gcc's parameter passing implementation is terrible and we suffer as a result:
+
+e.g.
+struct s {
+ double d1;
+ int s1;
+};
+
+void foo(struct s S) {
+ printf("%g, %d\n", S.d1, S.s1);
+}
+
+'S' is passed via registers r0, r1, r2. But gcc stores them to the stack, and
+then reload them to r1, r2, and r3 before issuing the call (r0 contains the
+address of the format string):
+
+ stmfd sp!, {r7, lr}
+ add r7, sp, #0
+ sub sp, sp, #12
+ stmia sp, {r0, r1, r2}
+ ldmia sp, {r1-r2}
+ ldr r0, L5
+ ldr r3, [sp, #8]
+L2:
+ add r0, pc, r0
+ bl L_printf$stub
+
+Instead of a stmia, ldmia, and a ldr, wouldn't it be better to do three moves?
+
+* Return an aggregate type is even worse:
+
+e.g.
+struct s foo(void) {
+ struct s S = {1.1, 2};
+ return S;
+}
+
+ mov ip, r0
+ ldr r0, L5
+ sub sp, sp, #12
+L2:
+ add r0, pc, r0
+ @ lr needed for prologue
+ ldmia r0, {r0, r1, r2}
+ stmia sp, {r0, r1, r2}
+ stmia ip, {r0, r1, r2}
+ mov r0, ip
+ add sp, sp, #12
+ bx lr
+
+r0 (and later ip) is the hidden parameter from caller to store the value in. The
+first ldmia loads the constants into r0, r1, r2. The last stmia stores r0, r1,
+r2 into the address passed in. However, there is one additional stmia that
+stores r0, r1, and r2 to some stack location. The store is dead.
+
+The llvm-gcc generated code looks like this:
+
+csretcc void %foo(%struct.s* %agg.result) {
+entry:
+ %S = alloca %struct.s, align 4 ; <%struct.s*> [#uses=1]
+ %memtmp = alloca %struct.s ; <%struct.s*> [#uses=1]
+ cast %struct.s* %S to sbyte* ; <sbyte*>:0 [#uses=2]
+ call void %llvm.memcpy.i32( sbyte* %0, sbyte* cast ({ double, int }* %C.0.904 to sbyte*), uint 12, uint 4 )
+ cast %struct.s* %agg.result to sbyte* ; <sbyte*>:1 [#uses=2]
+ call void %llvm.memcpy.i32( sbyte* %1, sbyte* %0, uint 12, uint 0 )
+ cast %struct.s* %memtmp to sbyte* ; <sbyte*>:2 [#uses=1]
+ call void %llvm.memcpy.i32( sbyte* %2, sbyte* %1, uint 12, uint 0 )
+ ret void
+}
+
+llc ends up issuing two memcpy's (the first memcpy becomes 3 loads from
+constantpool). Perhaps we should 1) fix llvm-gcc so the memcpy is translated
+into a number of load and stores, or 2) custom lower memcpy (of small size) to
+be ldmia / stmia. I think option 2 is better but the current register
+allocator cannot allocate a chunk of registers at a time.
+
+A feasible temporary solution is to use specific physical registers at the
+lowering time for small (<= 4 words?) transfer size.
+
+* ARM CSRet calling convention requires the hidden argument to be returned by
+the callee.
+
+//===---------------------------------------------------------------------===//
+
+We can definitely do a better job on BB placements to eliminate some branches.
+It's very common to see llvm generated assembly code that looks like this:
+
+LBB3:
+ ...
+LBB4:
+...
+ beq LBB3
+ b LBB2
+
+If BB4 is the only predecessor of BB3, then we can emit BB3 after BB4. We can
+then eliminate beq and and turn the unconditional branch to LBB2 to a bne.
+
+See McCat/18-imp/ComputeBoundingBoxes for an example.
+
+//===---------------------------------------------------------------------===//
+
+Pre-/post- indexed load / stores:
+
+1) We should not make the pre/post- indexed load/store transform if the base ptr
+is guaranteed to be live beyond the load/store. This can happen if the base
+ptr is live out of the block we are performing the optimization. e.g.
+
+mov r1, r2
+ldr r3, [r1], #4
+...
+
+vs.
+
+ldr r3, [r2]
+add r1, r2, #4
+...
+
+In most cases, this is just a wasted optimization. However, sometimes it can
+negatively impact the performance because two-address code is more restrictive
+when it comes to scheduling.
+
+Unfortunately, liveout information is currently unavailable during DAG combine
+time.
+
+2) Consider spliting a indexed load / store into a pair of add/sub + load/store
+ to solve #1 (in TwoAddressInstructionPass.cpp).
+
+3) Enhance LSR to generate more opportunities for indexed ops.
+
+4) Once we added support for multiple result patterns, write indexed loads
+ patterns instead of C++ instruction selection code.
+
+5) Use VLDM / VSTM to emulate indexed FP load / store.
-add r0, r0, r1, lsl r2
+//===---------------------------------------------------------------------===//
+
+Implement support for some more tricky ways to materialize immediates. For
+example, to get 0xffff8000, we can use:
+
+mov r9, #&3f8000
+sub r9, r9, #&400000
+
+//===---------------------------------------------------------------------===//
+
+We sometimes generate multiple add / sub instructions to update sp in prologue
+and epilogue if the inc / dec value is too large to fit in a single immediate
+operand. In some cases, perhaps it might be better to load the value from a
+constantpool instead.
+
+//===---------------------------------------------------------------------===//
+
+GCC generates significantly better code for this function.
+
+int foo(int StackPtr, unsigned char *Line, unsigned char *Stack, int LineLen) {
+ int i = 0;
+
+ if (StackPtr != 0) {
+ while (StackPtr != 0 && i < (((LineLen) < (32768))? (LineLen) : (32768)))
+ Line[i++] = Stack[--StackPtr];
+ if (LineLen > 32768)
+ {
+ while (StackPtr != 0 && i < LineLen)
+ {
+ i++;
+ --StackPtr;
+ }
+ }
+ }
+ return StackPtr;
+}
+
+//===---------------------------------------------------------------------===//
+
+This should compile to the mlas instruction:
+int mlas(int x, int y, int z) { return ((x * y + z) < 0) ? 7 : 13; }
+
+//===---------------------------------------------------------------------===//
+
+At some point, we should triage these to see if they still apply to us:
+
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19598
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18560
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=27016
+
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11831
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11826
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11825
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11824
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11823
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11820
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10982
+
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10242
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9831
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9760
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9759
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9703
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9702
+http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9663
+
+http://www.inf.u-szeged.hu/gcc-arm/
+http://citeseer.ist.psu.edu/debus04linktime.html
+
+//===---------------------------------------------------------------------===//
+
+gcc generates smaller code for this function at -O2 or -Os:
+
+void foo(signed char* p) {
+ if (*p == 3)
+ bar();
+ else if (*p == 4)
+ baz();
+ else if (*p == 5)
+ quux();
+}
+
+llvm decides it's a good idea to turn the repeated if...else into a
+binary tree, as if it were a switch; the resulting code requires -1
+compare-and-branches when *p<=2 or *p==5, the same number if *p==4
+or *p>6, and +1 if *p==3. So it should be a speed win
+(on balance). However, the revised code is larger, with 4 conditional
+branches instead of 3.
+
+More seriously, there is a byte->word extend before
+each comparison, where there should be only one, and the condition codes
+are not remembered when the same two values are compared twice.
+
+//===---------------------------------------------------------------------===//
+
+More LSR enhancements possible:
+
+1. Teach LSR about pre- and post- indexed ops to allow iv increment be merged
+ in a load / store.
+2. Allow iv reuse even when a type conversion is required. For example, i8
+ and i32 load / store addressing modes are identical.
+
+
+//===---------------------------------------------------------------------===//
+
+This:
+
+int foo(int a, int b, int c, int d) {
+ long long acc = (long long)a * (long long)b;
+ acc += (long long)c * (long long)d;
+ return (int)(acc >> 32);
+}
+
+Should compile to use SMLAL (Signed Multiply Accumulate Long) which multiplies
+two signed 32-bit values to produce a 64-bit value, and accumulates this with
+a 64-bit value.
+
+We currently get this with both v4 and v6:
+
+_foo:
+ smull r1, r0, r1, r0
+ smull r3, r2, r3, r2
+ adds r3, r3, r1
+ adc r0, r2, r0
+ bx lr
+
+//===---------------------------------------------------------------------===//
+
+This:
+ #include <algorithm>
+ std::pair<unsigned, bool> full_add(unsigned a, unsigned b)
+ { return std::make_pair(a + b, a + b < a); }
+ bool no_overflow(unsigned a, unsigned b)
+ { return !full_add(a, b).second; }
+
+Should compile to:
+
+_Z8full_addjj:
+ adds r2, r1, r2
+ movcc r1, #0
+ movcs r1, #1
+ str r2, [r0, #0]
+ strb r1, [r0, #4]
+ mov pc, lr
+
+_Z11no_overflowjj:
+ cmn r0, r1
+ movcs r0, #0
+ movcc r0, #1
+ mov pc, lr
+
+not:
+
+__Z8full_addjj:
+ add r3, r2, r1
+ str r3, [r0]
+ mov r2, #1
+ mov r12, #0
+ cmp r3, r1
+ movlo r12, r2
+ str r12, [r0, #+4]
+ bx lr
+__Z11no_overflowjj:
+ add r3, r1, r0
+ mov r2, #1
+ mov r1, #0
+ cmp r3, r0
+ movhs r1, r2
+ mov r0, r1
+ bx lr
+
+//===---------------------------------------------------------------------===//
+
+Some of the NEON intrinsics may be appropriate for more general use, either
+as target-independent intrinsics or perhaps elsewhere in the ARM backend.
+Some of them may also be lowered to target-independent SDNodes, and perhaps
+some new SDNodes could be added.
+
+For example, maximum, minimum, and absolute value operations are well-defined
+and standard operations, both for vector and scalar types.
+
+The current NEON-specific intrinsics for count leading zeros and count one
+bits could perhaps be replaced by the target-independent ctlz and ctpop
+intrinsics. It may also make sense to add a target-independent "ctls"
+intrinsic for "count leading sign bits". Likewise, the backend could use
+the target-independent SDNodes for these operations.
+
+ARMv6 has scalar saturating and halving adds and subtracts. The same
+intrinsics could possibly be used for both NEON's vector implementations of
+those operations and the ARMv6 scalar versions.
+
+//===---------------------------------------------------------------------===//
+
+ARM::MOVCCr is commutable (by flipping the condition). But we need to implement
+ARMInstrInfo::commuteInstruction() to support it.
+
+//===---------------------------------------------------------------------===//
+
+Split out LDR (literal) from normal ARM LDR instruction. Also consider spliting
+LDR into imm12 and so_reg forms. This allows us to clean up some code. e.g.
+ARMLoadStoreOptimizer does not need to look at LDR (literal) and LDR (so_reg)
+while ARMConstantIslandPass only need to worry about LDR (literal).
+
+//===---------------------------------------------------------------------===//
+
+Constant island pass should make use of full range SoImm values for LEApcrel.
+Be careful though as the last attempt caused infinite looping on lencod.
+
+//===---------------------------------------------------------------------===//
+
+Predication issue. This function:
+
+extern unsigned array[ 128 ];
+int foo( int x ) {
+ int y;
+ y = array[ x & 127 ];
+ if ( x & 128 )
+ y = 123456789 & ( y >> 2 );
+ else
+ y = 123456789 & y;
+ return y;
+}
+
+compiles to:
+
+_foo:
+ and r1, r0, #127
+ ldr r2, LCPI1_0
+ ldr r2, [r2]
+ ldr r1, [r2, +r1, lsl #2]
+ mov r2, r1, lsr #2
+ tst r0, #128
+ moveq r2, r1
+ ldr r0, LCPI1_1
+ and r0, r2, r0
+ bx lr
+
+It would be better to do something like this, to fold the shift into the
+conditional move:
+
+ and r1, r0, #127
+ ldr r2, LCPI1_0
+ ldr r2, [r2]
+ ldr r1, [r2, +r1, lsl #2]
+ tst r0, #128
+ movne r1, r1, lsr #2
+ ldr r0, LCPI1_1
+ and r0, r1, r0
+ bx lr
-but
+it saves an instruction and a register.
-%tmp1 = shl int %b, ubyte %c
-%tmp4 = add int %tmp1, %a
+//===---------------------------------------------------------------------===//
+
+It might be profitable to cse MOVi16 if there are lots of 32-bit immediates
+with the same bottom half.
+
+//===---------------------------------------------------------------------===//
+
+Robert Muth started working on an alternate jump table implementation that
+does not put the tables in-line in the text. This is more like the llvm
+default jump table implementation. This might be useful sometime. Several
+revisions of patches are on the mailing list, beginning at:
+http://lists.cs.uiuc.edu/pipermail/llvmdev/2009-June/022763.html
-compiles to
-mov r1, r1, lsl r2
-add r0, r1, r0
+//===---------------------------------------------------------------------===//
+
+Make use of the "rbit" instruction.
-----------------------------------------------------------
+//===---------------------------------------------------------------------===//
-add an offset to FLDS addressing mode
+Take a look at test/CodeGen/Thumb2/machine-licm.ll. ARM should be taught how
+to licm and cse the unnecessary load from cp#1.
+
+//===---------------------------------------------------------------------===//
-----------------------------------------------------------
+The CMN instruction sets the flags like an ADD instruction, while CMP sets
+them like a subtract. Therefore to be able to use CMN for comparisons other
+than the Z bit, we'll need additional logic to reverse the conditionals
+associated with the comparison. Perhaps a pseudo-instruction for the comparison,
+with a post-codegen pass to clean up and handle the condition codes?
+See PR5694 for testcase.