/// getPointerRegClass - Return the register class to use to hold pointers.
/// This is used for addressing modes.
virtual const TargetRegisterClass *
- getPointerRegClass(unsigned Kind = 0) const;
+ getPointerRegClass(const MachineFunction &MF, unsigned Kind = 0) const;
/// After allocating this many registers, the allocator should feel
/// register pressure. The value is a somewhat random guess, based on the
}
//! Return the array of callee-saved registers
- virtual const unsigned* getCalleeSavedRegs(const MachineFunction *MF) const;
+ virtual const uint16_t* getCalleeSavedRegs(const MachineFunction *MF) const;
//! Allow for scavenging, so we can get scratch registers when needed.
virtual bool requiresRegisterScavenging(const MachineFunction &MF) const
{ return true; }
+ //! Enable tracking of liveness after register allocation, since register
+ // scavenging is enabled.
+ virtual bool trackLivenessAfterRegAlloc(const MachineFunction &MF) const
+ { return true; }
+
//! Return the reserved registers
BitVector getReservedRegs(const MachineFunction &MF) const;