#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
-
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineLocation.h"
+#include "llvm/ADT/BitVector.h"
using namespace llvm;
MRegisterInfo::~MRegisterInfo() {}
-std::vector<bool> MRegisterInfo::getAllocatableSet(MachineFunction &MF) const {
- std::vector<bool> Allocatable(NumRegs);
+BitVector MRegisterInfo::getAllocatableSet(MachineFunction &MF) const {
+ BitVector Allocatable(NumRegs);
for (MRegisterInfo::regclass_iterator I = regclass_begin(),
E = regclass_end(); I != E; ++I) {
const TargetRegisterClass *RC = *I;
for (TargetRegisterClass::iterator I = RC->allocation_order_begin(MF),
E = RC->allocation_order_end(MF); I != E; ++I)
- Allocatable[*I] = true;
+ Allocatable.set(*I);
}
return Allocatable;
}
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to a function.
void
-MRegisterInfo::getInitialFrameState(std::vector<MachineMove *> &Moves) const {
+MRegisterInfo::getInitialFrameState(std::vector<MachineMove> &Moves) const {
// Default is to do nothing.
}