static bool CC_MipsO32(unsigned ValNo, MVT ValVT, MVT LocVT,
CCValAssign::LocInfo LocInfo, ISD::ArgFlagsTy ArgFlags,
- CCState &State, const MCPhysReg *F64Regs) {
+ CCState &State, ArrayRef<MCPhysReg> F64Regs) {
const MipsSubtarget &Subtarget = static_cast<const MipsSubtarget &>(
State.getMachineFunction().getSubtarget());
- static const unsigned IntRegsSize = 4, FloatRegsSize = 2;
-
static const MCPhysReg IntRegs[] = { Mips::A0, Mips::A1, Mips::A2, Mips::A3 };
static const MCPhysReg F32Regs[] = { Mips::F12, Mips::F14 };
// f32 and f64 are allocated in A0, A1, A2, A3 when either of the following
// is true: function is vararg, argument is 3rd or higher, there is previous
// argument which is not f32 or f64.
- bool AllocateFloatsInIntReg = State.isVarArg() || ValNo > 1
- || State.getFirstUnallocated(F32Regs, FloatRegsSize) != ValNo;
+ bool AllocateFloatsInIntReg = State.isVarArg() || ValNo > 1 ||
+ State.getFirstUnallocated(F32Regs) != ValNo;
unsigned OrigAlign = ArgFlags.getOrigAlign();
bool isI64 = (ValVT == MVT::i32 && OrigAlign == 8);
if (ValVT == MVT::i32 || (ValVT == MVT::f32 && AllocateFloatsInIntReg)) {
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
// If this is the first part of an i64 arg,
// the allocated register must be either A0 or A2.
if (isI64 && (Reg == Mips::A1 || Reg == Mips::A3))
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
LocVT = MVT::i32;
} else if (ValVT == MVT::f64 && AllocateFloatsInIntReg) {
// Allocate int register and shadow next int register. If first
// available register is Mips::A1 or Mips::A3, shadow it too.
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
if (Reg == Mips::A1 || Reg == Mips::A3)
- Reg = State.AllocateReg(IntRegs, IntRegsSize);
- State.AllocateReg(IntRegs, IntRegsSize);
+ Reg = State.AllocateReg(IntRegs);
+ State.AllocateReg(IntRegs);
LocVT = MVT::i32;
} else if (ValVT.isFloatingPoint() && !AllocateFloatsInIntReg) {
// we are guaranteed to find an available float register
if (ValVT == MVT::f32) {
- Reg = State.AllocateReg(F32Regs, FloatRegsSize);
+ Reg = State.AllocateReg(F32Regs);
// Shadow int register
- State.AllocateReg(IntRegs, IntRegsSize);
+ State.AllocateReg(IntRegs);
} else {
- Reg = State.AllocateReg(F64Regs, FloatRegsSize);
+ Reg = State.AllocateReg(F64Regs);
// Shadow int registers
- unsigned Reg2 = State.AllocateReg(IntRegs, IntRegsSize);
+ unsigned Reg2 = State.AllocateReg(IntRegs);
if (Reg2 == Mips::A1 || Reg2 == Mips::A3)
- State.AllocateReg(IntRegs, IntRegsSize);
- State.AllocateReg(IntRegs, IntRegsSize);
+ State.AllocateReg(IntRegs);
+ State.AllocateReg(IntRegs);
}
} else
llvm_unreachable("Cannot handle this ValVT.");
SelectionDAG &DAG,
CCState &State) const {
const ArrayRef<MCPhysReg> ArgRegs = ABI.GetVarArgRegs();
- unsigned Idx = State.getFirstUnallocated(ArgRegs.data(), ArgRegs.size());
+ unsigned Idx = State.getFirstUnallocated(ArgRegs);
unsigned RegSizeInBytes = Subtarget.getGPRSizeInBytes();
MVT RegTy = MVT::getIntegerVT(RegSizeInBytes * 8);
const TargetRegisterClass *RC = getRegClassFor(RegTy);
"Byval argument's alignment should be a multiple of"
"RegSizeInBytes.");
- FirstReg = State->getFirstUnallocated(IntArgRegs.data(), IntArgRegs.size());
+ FirstReg = State->getFirstUnallocated(IntArgRegs);
// If Align > RegSizeInBytes, the first arg register must be even.
// FIXME: This condition happens to do the right thing but it's not the