static std::string getDataLayoutString(const PPCSubtarget &ST) {
const Triple &T = ST.getTargetTriple();
- // PPC is big endian
+ // PPC is big endian.
std::string Ret = "E";
- // PPC64 has 64 bit pointers, PPC32 has 32 bit pointers.
- if (ST.isPPC64())
- Ret += "-p:64:64";
- else
+ Ret += DataLayout::getManglingComponent(T);
+
+ // PPC32 has 32 bit pointers. The PS3 (OS Lv2) is a PPC64 machine with 32 bit
+ // pointers.
+ if (!ST.isPPC64() || T.getOS() == Triple::Lv2)
Ret += "-p:32:32";
// Note, the alignment values for f64 and i64 on ppc64 in Darwin
// documentation are wrong; these are correct (i.e. "what gcc does").
- Ret += "-f64:64:64-i64:64:64";
-
- // Set support for 128 floats depending on the ABI.
- if (ST.isPPC64() && ST.isSVR4ABI()) {
- if (T.getOS() != llvm::Triple::FreeBSD)
- Ret += "-f128:128:128";
- } else {
- Ret += "-f128:64:128";
- }
-
- // Some ABIs support 128 bit vectors.
- if (ST.isPPC64() && ST.isSVR4ABI())
- Ret += "-v128:128:128";
+ if (ST.isPPC64() || ST.isSVR4ABI())
+ Ret += "-i64:64";
+ else
+ Ret += "-f64:32:64";
- // PPC64 has 32 and 64 bit register, PPC32 has only 32 bit ones.
+ // PPC64 has 32 and 64 bit registers, PPC32 has only 32 bit ones.
if (ST.isPPC64())
Ret += "-n32:64";
else