+//===- README.txt - Notes for improving PowerPC-specific code gen ---------===//
+
TODO:
* gpr0 allocation
* implement do-loop -> bdnz transform
===-------------------------------------------------------------------------===
-Implement TargetConstantVec, and set up PPC to custom lower ConstantVec into
-TargetConstantVec's if it's one of the many forms that are algorithmically
-computable using the spiffy altivec instructions.
-
-===-------------------------------------------------------------------------===
-
Compile this:
int foo(int a) {
===-------------------------------------------------------------------------===
-Implement PPCInstrInfo::isLoadFromStackSlot/isStoreToStackSlot for vector
-registers, to generate better spill code.
-
-===-------------------------------------------------------------------------===
-
int foo(int N, int ***W, int **TK, int X) {
int t, i;
===-------------------------------------------------------------------------===
-Altivec support. The first should be a single lvx from the constant pool, the
-second should be a xor/stvx:
-
-void foo(void) {
- int x[8] __attribute__((aligned(128))) = { 1, 1, 1, 1, 1, 1, 1, 1 };
- bar (x);
-}
+float foo(float X) { return (int)(X); }
-#include <string.h>
-void foo(void) {
- int x[8] __attribute__((aligned(128)));
- memset (x, 0, sizeof (x));
- bar (x);
-}
+Currently produces:
-===-------------------------------------------------------------------------===
+_foo:
+ fctiwz f0, f1
+ stfd f0, -8(r1)
+ lwz r2, -4(r1)
+ extsw r2, r2
+ std r2, -16(r1)
+ lfd f0, -16(r1)
+ fcfid f0, f0
+ frsp f1, f0
+ blr
-Altivec: Codegen'ing MUL with vector FMADD should add -0.0, not 0.0:
-http://gcc.gnu.org/bugzilla/show_bug.cgi?id=8763
+We could use a target dag combine to turn the lwz/extsw into an lwa when the
+lwz has a single use. Since LWA is cracked anyway, this would be a codesize
+win only.
-We need to codegen -0.0 vector efficiently (no constant pool load).
+===-------------------------------------------------------------------------===
-When -ffast-math is on, we can use 0.0.
+We generate ugly code for this:
+
+void func(unsigned int *ret, float dx, float dy, float dz, float dw) {
+ unsigned code = 0;
+ if(dx < -dw) code |= 1;
+ if(dx > dw) code |= 2;
+ if(dy < -dw) code |= 4;
+ if(dy > dw) code |= 8;
+ if(dz < -dw) code |= 16;
+ if(dz > dw) code |= 32;
+ *ret = code;
+}
===-------------------------------------------------------------------------===
+