setOperationAction(ISD::FFLOOR, MVT::f32, Legal);
setOperationAction(ISD::FRINT, MVT::f32, Legal);
setOperationAction(ISD::FROUND, MVT::f32, Legal);
+ setOperationAction(ISD::FTRUNC, MVT::f32, Legal);
// The hardware supports ROTR, but not ROTL
setOperationAction(ISD::ROTL, MVT::i32, Expand);
setOperationAction(ISD::FADD, VT, Expand);
setOperationAction(ISD::FDIV, VT, Expand);
setOperationAction(ISD::FFLOOR, VT, Expand);
+ setOperationAction(ISD::FTRUNC, VT, Expand);
setOperationAction(ISD::FMUL, VT, Expand);
setOperationAction(ISD::FRINT, VT, Expand);
setOperationAction(ISD::FSQRT, VT, Expand);