#include "AMDGPU.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
+using namespace llvm;
-namespace llvm {
+static const char *const ShaderTypeAttribute = "ShaderType";
-const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType";
+// Pin the vtable to this file.
+void AMDGPUMachineFunction::anchor() {}
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo() {
ShaderType = ShaderType::COMPUTE;
+ LDSSize = 0;
AttributeSet Set = MF.getFunction()->getAttributes();
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
ShaderTypeAttribute);
llvm_unreachable("Can't parse shader type!");
}
}
-
-}