static const char *const ShaderTypeAttribute = "ShaderType";
-// pin vtable to this file
+// Pin the vtable to this file.
void AMDGPUMachineFunction::anchor() {}
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
- MachineFunctionInfo() {
- ShaderType = ShaderType::COMPUTE;
- LDSSize = 0;
+ MachineFunctionInfo(),
+ ShaderType(ShaderType::COMPUTE),
+ LDSSize(0) {
AttributeSet Set = MF.getFunction()->getAttributes();
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
ShaderTypeAttribute);