Use move semantics if possible to construct ConstantRanges.
[oota-llvm.git] / lib / Target / R600 / AMDGPUMachineFunction.h
index 21c8c51dae4512765a4ca661442709c4369cc3f6..5d5df1249b447d08db577191bbc8fac0e8f2a10d 100644 (file)
@@ -23,6 +23,8 @@ private:
 public:
   AMDGPUMachineFunction(const MachineFunction &MF);
   unsigned ShaderType;
+  /// Number of bytes in the LDS that are being used.
+  unsigned LDSSize;
 };
 
 }