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R600/SI: fix shadow mapping for 1D and 2D array textures
[oota-llvm.git]
/
lib
/
Target
/
R600
/
R600Instructions.td
diff --git
a/lib/Target/R600/R600Instructions.td
b/lib/Target/R600/R600Instructions.td
index 73fa345ac0f23863a50035348ec2335d41f3218e..704507d368ec540d6918cdb20d8bdd4e64c14420 100644
(file)
--- a/
lib/Target/R600/R600Instructions.td
+++ b/
lib/Target/R600/R600Instructions.td
@@
-216,7
+216,7
@@
class R600_REDUCTION <bits<11> inst, dag ins, string asm, list<dag> pattern,
def TEX_SHADOW : PatLeaf<
(imm),
[{uint32_t TType = (uint32_t)N->getZExtValue();
- return (TType >= 6 && TType <= 8) ||
(TType >= 11 && TType <= 13)
;
+ return (TType >= 6 && TType <= 8) ||
TType == 13
;
}]
>;