//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
+#include "AMDGPUSubtarget.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/IR/Constants.h"
using namespace llvm;
static const unsigned SkipThreshold = 12;
static char ID;
- const TargetInstrInfo *TII;
+ const SIRegisterInfo *TRI;
+ const SIInstrInfo *TII;
bool shouldSkip(MachineBasicBlock *From, MachineBasicBlock *To);
void Kill(MachineInstr &MI);
void Branch(MachineInstr &MI);
+ void LoadM0(MachineInstr &MI, MachineInstr *MovRel);
+ void IndirectSrc(MachineInstr &MI);
+ void IndirectDst(MachineInstr &MI);
+
public:
SILowerControlFlowPass(TargetMachine &tm) :
- MachineFunctionPass(ID), TII(tm.getInstrInfo()) { }
+ MachineFunctionPass(ID), TRI(nullptr), TII(nullptr) { }
- virtual bool runOnMachineFunction(MachineFunction &MF);
+ bool runOnMachineFunction(MachineFunction &MF) override;
- const char *getPassName() const {
+ const char *getPassName() const override {
return "SI Lower control flow instructions";
}
MachineBasicBlock &MBB = *MI.getParent();
DebugLoc DL = MI.getDebugLoc();
- if (!shouldSkip(&MBB, &MBB.getParent()->back()))
+ if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->getShaderType() !=
+ ShaderType::PIXEL ||
+ !shouldSkip(&MBB, &MBB.getParent()->back()))
return;
MachineBasicBlock::iterator Insert = &MI;
.addImm(0)
.addImm(1)
.addImm(1)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0);
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0);
// ... and terminate wavefront
BuildMI(MBB, Insert, DL, TII->get(AMDGPU::S_ENDPGM));
unsigned Dst = MI.getOperand(0).getReg();
unsigned Src = MI.getOperand(1).getReg();
- BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_SAVEEXEC_B64), Dst)
+ BuildMI(MBB, MBB.getFirstNonPHI(), DL,
+ TII->get(AMDGPU::S_OR_SAVEEXEC_B64), Dst)
.addReg(Src); // Saved EXEC
BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), AMDGPU::EXEC)
}
void SILowerControlFlowPass::Branch(MachineInstr &MI) {
- MachineBasicBlock *Next = MI.getParent()->getNextNode();
- MachineBasicBlock *Target = MI.getOperand(0).getMBB();
- if (Target == Next)
+ if (MI.getOperand(0).getMBB() == MI.getParent()->getNextNode())
MI.eraseFromParent();
- else
- assert(0);
+
+ // If these aren't equal, this is probably an infinite loop.
}
void SILowerControlFlowPass::Kill(MachineInstr &MI) {
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+ const MachineOperand &Op = MI.getOperand(0);
+
+#ifndef NDEBUG
+ const SIMachineFunctionInfo *MFI
+ = MBB.getParent()->getInfo<SIMachineFunctionInfo>();
+ // Kill is only allowed in pixel / geometry shaders.
+ assert(MFI->getShaderType() == ShaderType::PIXEL ||
+ MFI->getShaderType() == ShaderType::GEOMETRY);
+#endif
+
+ // Clear this thread from the exec mask if the operand is negative
+ if ((Op.isImm())) {
+ // Constant operand: Set exec mask to 0 or do nothing
+ if (Op.getImm() & 0x80000000) {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), AMDGPU::EXEC)
+ .addImm(0);
+ }
+ } else {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMPX_LE_F32_e32), AMDGPU::VCC)
+ .addImm(0)
+ .addOperand(Op);
+ }
+
+ MI.eraseFromParent();
+}
+
+void SILowerControlFlowPass::LoadM0(MachineInstr &MI, MachineInstr *MovRel) {
MachineBasicBlock &MBB = *MI.getParent();
DebugLoc DL = MI.getDebugLoc();
+ MachineBasicBlock::iterator I = MI;
+
+ unsigned Save = MI.getOperand(1).getReg();
+ unsigned Idx = MI.getOperand(3).getReg();
+
+ if (AMDGPU::SReg_32RegClass.contains(Idx)) {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0)
+ .addReg(Idx);
+ MBB.insert(I, MovRel);
+ } else {
+
+ assert(AMDGPU::SReg_64RegClass.contains(Save));
+ assert(AMDGPU::VGPR_32RegClass.contains(Idx));
- // Kill is only allowed in pixel shaders
- MachineFunction &MF = *MBB.getParent();
- SIMachineFunctionInfo *Info = MF.getInfo<SIMachineFunctionInfo>();
- assert(Info->ShaderType == ShaderType::PIXEL);
+ // Save the EXEC mask
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), Save)
+ .addReg(AMDGPU::EXEC);
- // Clear this pixel from the exec mask if the operand is negative
- BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMPX_LE_F32_e32), AMDGPU::VCC)
- .addReg(AMDGPU::SREG_LIT_0)
- .addOperand(MI.getOperand(0));
+ // Read the next variant into VCC (lower 32 bits) <- also loop target
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32),
+ AMDGPU::VCC_LO)
+ .addReg(Idx);
+ // Move index from VCC into M0
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0)
+ .addReg(AMDGPU::VCC_LO);
+
+ // Compare the just read M0 value to all possible Idx values
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMP_EQ_U32_e32), AMDGPU::VCC)
+ .addReg(AMDGPU::M0)
+ .addReg(Idx);
+
+ // Update EXEC, save the original EXEC value to VCC
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_AND_SAVEEXEC_B64), AMDGPU::VCC)
+ .addReg(AMDGPU::VCC);
+
+ // Do the actual move
+ MBB.insert(I, MovRel);
+
+ // Update EXEC, switch all done bits to 0 and all todo bits to 1
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), AMDGPU::EXEC)
+ .addReg(AMDGPU::EXEC)
+ .addReg(AMDGPU::VCC);
+
+ // Loop back to V_READFIRSTLANE_B32 if there are still variants to cover
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_CBRANCH_EXECNZ))
+ .addImm(-7)
+ .addReg(AMDGPU::EXEC);
+
+ // Restore EXEC
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), AMDGPU::EXEC)
+ .addReg(Save);
+
+ }
MI.eraseFromParent();
}
+void SILowerControlFlowPass::IndirectSrc(MachineInstr &MI) {
+
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+
+ unsigned Dst = MI.getOperand(0).getReg();
+ unsigned Vec = MI.getOperand(2).getReg();
+ unsigned Off = MI.getOperand(4).getImm();
+ unsigned SubReg = TRI->getSubReg(Vec, AMDGPU::sub0);
+ if (!SubReg)
+ SubReg = Vec;
+
+ MachineInstr *MovRel =
+ BuildMI(*MBB.getParent(), DL, TII->get(AMDGPU::V_MOVRELS_B32_e32), Dst)
+ .addReg(SubReg + Off)
+ .addReg(AMDGPU::M0, RegState::Implicit)
+ .addReg(Vec, RegState::Implicit);
+
+ LoadM0(MI, MovRel);
+}
+
+void SILowerControlFlowPass::IndirectDst(MachineInstr &MI) {
+
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+
+ unsigned Dst = MI.getOperand(0).getReg();
+ unsigned Off = MI.getOperand(4).getImm();
+ unsigned Val = MI.getOperand(5).getReg();
+ unsigned SubReg = TRI->getSubReg(Dst, AMDGPU::sub0);
+ if (!SubReg)
+ SubReg = Dst;
+
+ MachineInstr *MovRel =
+ BuildMI(*MBB.getParent(), DL, TII->get(AMDGPU::V_MOVRELD_B32_e32))
+ .addReg(SubReg + Off, RegState::Define)
+ .addReg(Val)
+ .addReg(AMDGPU::M0, RegState::Implicit)
+ .addReg(Dst, RegState::Implicit);
+
+ LoadM0(MI, MovRel);
+}
+
bool SILowerControlFlowPass::runOnMachineFunction(MachineFunction &MF) {
+ TII = static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
+ TRI =
+ static_cast<const SIRegisterInfo *>(MF.getSubtarget().getRegisterInfo());
+ SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
bool HaveKill = false;
+ bool NeedWQM = false;
+ bool NeedFlat = false;
unsigned Depth = 0;
for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
BI != BE; ++BI) {
MachineBasicBlock &MBB = *BI;
- for (MachineBasicBlock::iterator I = MBB.begin(), Next = llvm::next(I);
- I != MBB.end(); I = Next) {
+ MachineBasicBlock::iterator I, Next;
+ for (I = MBB.begin(); I != MBB.end(); I = Next) {
+ Next = std::next(I);
- Next = llvm::next(I);
MachineInstr &MI = *I;
+ if (TII->isWQM(MI.getOpcode()) || TII->isDS(MI.getOpcode()))
+ NeedWQM = true;
+
+ // Flat uses m0 in case it needs to access LDS.
+ if (TII->isFLAT(MI.getOpcode()))
+ NeedFlat = true;
+
switch (MI.getOpcode()) {
default: break;
case AMDGPU::SI_IF:
case AMDGPU::S_BRANCH:
Branch(MI);
break;
+
+ case AMDGPU::SI_INDIRECT_SRC:
+ IndirectSrc(MI);
+ break;
+
+ case AMDGPU::SI_INDIRECT_DST_V1:
+ case AMDGPU::SI_INDIRECT_DST_V2:
+ case AMDGPU::SI_INDIRECT_DST_V4:
+ case AMDGPU::SI_INDIRECT_DST_V8:
+ case AMDGPU::SI_INDIRECT_DST_V16:
+ IndirectDst(MI);
+ break;
}
}
}
+ if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) {
+ MachineBasicBlock &MBB = MF.front();
+ BuildMI(MBB, MBB.getFirstNonPHI(), DebugLoc(), TII->get(AMDGPU::S_WQM_B64),
+ AMDGPU::EXEC).addReg(AMDGPU::EXEC);
+ }
+
+ // FIXME: This seems inappropriate to do here.
+ if (NeedFlat && MFI->IsKernel) {
+ // Insert the prologue initializing the SGPRs pointing to the scratch space
+ // for flat accesses.
+ const MachineFrameInfo *FrameInfo = MF.getFrameInfo();
+
+ // TODO: What to use with function calls?
+
+ // FIXME: This is reporting stack size that is used in a scratch buffer
+ // rather than registers as well.
+ uint64_t StackSizeBytes = FrameInfo->getStackSize();
+
+ int IndirectBegin
+ = static_cast<const AMDGPUInstrInfo*>(TII)->getIndirectIndexBegin(MF);
+ // Convert register index to 256-byte unit.
+ uint64_t StackOffset = IndirectBegin < 0 ? 0 : (4 * IndirectBegin / 256);
+
+ assert((StackSizeBytes < 0xffff) && StackOffset < 0xffff &&
+ "Stack limits should be smaller than 16-bits");
+
+ // Initialize the flat scratch register pair.
+ // TODO: Can we use one s_mov_b64 here?
+
+ // Offset is in units of 256-bytes.
+ MachineBasicBlock &MBB = MF.front();
+ DebugLoc NoDL;
+ MachineBasicBlock::iterator Start = MBB.getFirstNonPHI();
+ const MCInstrDesc &SMovK = TII->get(AMDGPU::S_MOVK_I32);
+
+ assert(isInt<16>(StackOffset) && isInt<16>(StackSizeBytes));
+
+ BuildMI(MBB, Start, NoDL, SMovK, AMDGPU::FLAT_SCR_LO)
+ .addImm(StackOffset);
+
+ // Documentation says size is "per-thread scratch size in bytes"
+ BuildMI(MBB, Start, NoDL, SMovK, AMDGPU::FLAT_SCR_HI)
+ .addImm(StackSizeBytes);
+ }
+
return true;
}