//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
+#include "AMDGPUSubtarget.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/IR/Constants.h"
using namespace llvm;
static const unsigned SkipThreshold = 12;
static char ID;
- const TargetInstrInfo *TII;
+ const SIRegisterInfo *TRI;
+ const SIInstrInfo *TII;
bool shouldSkip(MachineBasicBlock *From, MachineBasicBlock *To);
void Kill(MachineInstr &MI);
void Branch(MachineInstr &MI);
+ void InitM0ForLDS(MachineBasicBlock::iterator MI);
+ void LoadM0(MachineInstr &MI, MachineInstr *MovRel);
+ void IndirectSrc(MachineInstr &MI);
+ void IndirectDst(MachineInstr &MI);
+
public:
SILowerControlFlowPass(TargetMachine &tm) :
- MachineFunctionPass(ID), TII(tm.getInstrInfo()) { }
+ MachineFunctionPass(ID), TRI(nullptr), TII(nullptr) { }
- virtual bool runOnMachineFunction(MachineFunction &MF);
+ bool runOnMachineFunction(MachineFunction &MF) override;
- const char *getPassName() const {
+ const char *getPassName() const override {
return "SI Lower control flow instructions";
}
MachineBasicBlock &MBB = *MI.getParent();
DebugLoc DL = MI.getDebugLoc();
- if (!shouldSkip(&MBB, &MBB.getParent()->back()))
+ if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->getShaderType() !=
+ ShaderType::PIXEL ||
+ !shouldSkip(&MBB, &MBB.getParent()->back()))
return;
MachineBasicBlock::iterator Insert = &MI;
.addImm(0)
.addImm(1)
.addImm(1)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0)
- .addReg(AMDGPU::SREG_LIT_0);
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0)
+ .addReg(AMDGPU::VGPR0);
// ... and terminate wavefront
BuildMI(MBB, Insert, DL, TII->get(AMDGPU::S_ENDPGM));
unsigned Dst = MI.getOperand(0).getReg();
unsigned Src = MI.getOperand(1).getReg();
- BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_OR_SAVEEXEC_B64), Dst)
+ BuildMI(MBB, MBB.getFirstNonPHI(), DL,
+ TII->get(AMDGPU::S_OR_SAVEEXEC_B64), Dst)
.addReg(Src); // Saved EXEC
BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), AMDGPU::EXEC)
}
void SILowerControlFlowPass::Branch(MachineInstr &MI) {
- MachineBasicBlock *Next = MI.getParent()->getNextNode();
- MachineBasicBlock *Target = MI.getOperand(0).getMBB();
- if (Target == Next)
+ if (MI.getOperand(0).getMBB() == MI.getParent()->getNextNode())
MI.eraseFromParent();
- else
- assert(0);
+
+ // If these aren't equal, this is probably an infinite loop.
}
void SILowerControlFlowPass::Kill(MachineInstr &MI) {
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+ const MachineOperand &Op = MI.getOperand(0);
+
+#ifndef NDEBUG
+ const SIMachineFunctionInfo *MFI
+ = MBB.getParent()->getInfo<SIMachineFunctionInfo>();
+ // Kill is only allowed in pixel / geometry shaders.
+ assert(MFI->getShaderType() == ShaderType::PIXEL ||
+ MFI->getShaderType() == ShaderType::GEOMETRY);
+#endif
+
+ // Clear this thread from the exec mask if the operand is negative
+ if ((Op.isImm() || Op.isFPImm())) {
+ // Constant operand: Set exec mask to 0 or do nothing
+ if (Op.isImm() ? (Op.getImm() & 0x80000000) :
+ Op.getFPImm()->isNegative()) {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), AMDGPU::EXEC)
+ .addImm(0);
+ }
+ } else {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMPX_LE_F32_e32), AMDGPU::VCC)
+ .addImm(0)
+ .addOperand(Op);
+ }
+
+ MI.eraseFromParent();
+}
+
+/// The m0 register stores the maximum allowable address for LDS reads and
+/// writes. Its value must be at least the size in bytes of LDS allocated by
+/// the shader. For simplicity, we set it to the maximum possible value.
+void SILowerControlFlowPass::InitM0ForLDS(MachineBasicBlock::iterator MI) {
+ BuildMI(*MI->getParent(), MI, MI->getDebugLoc(), TII->get(AMDGPU::S_MOV_B32),
+ AMDGPU::M0).addImm(0xffffffff);
+}
+
+void SILowerControlFlowPass::LoadM0(MachineInstr &MI, MachineInstr *MovRel) {
MachineBasicBlock &MBB = *MI.getParent();
DebugLoc DL = MI.getDebugLoc();
+ MachineBasicBlock::iterator I = MI;
- // Kill is only allowed in pixel shaders
- MachineFunction &MF = *MBB.getParent();
- SIMachineFunctionInfo *Info = MF.getInfo<SIMachineFunctionInfo>();
- assert(Info->ShaderType == ShaderType::PIXEL);
+ unsigned Save = MI.getOperand(1).getReg();
+ unsigned Idx = MI.getOperand(3).getReg();
- // Clear this pixel from the exec mask if the operand is negative
- BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMPX_LE_F32_e32), AMDGPU::VCC)
- .addReg(AMDGPU::SREG_LIT_0)
- .addOperand(MI.getOperand(0));
+ if (AMDGPU::SReg_32RegClass.contains(Idx)) {
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0)
+ .addReg(Idx);
+ MBB.insert(I, MovRel);
+ } else {
+ assert(AMDGPU::SReg_64RegClass.contains(Save));
+ assert(AMDGPU::VReg_32RegClass.contains(Idx));
+
+ // Save the EXEC mask
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), Save)
+ .addReg(AMDGPU::EXEC);
+
+ // Read the next variant into VCC (lower 32 bits) <- also loop target
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32),
+ AMDGPU::VCC_LO)
+ .addReg(Idx);
+
+ // Move index from VCC into M0
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::M0)
+ .addReg(AMDGPU::VCC_LO);
+
+ // Compare the just read M0 value to all possible Idx values
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::V_CMP_EQ_U32_e32), AMDGPU::VCC)
+ .addReg(AMDGPU::M0)
+ .addReg(Idx);
+
+ // Update EXEC, save the original EXEC value to VCC
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_AND_SAVEEXEC_B64), AMDGPU::VCC)
+ .addReg(AMDGPU::VCC);
+
+ // Do the actual move
+ MBB.insert(I, MovRel);
+
+ // Update EXEC, switch all done bits to 0 and all todo bits to 1
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_XOR_B64), AMDGPU::EXEC)
+ .addReg(AMDGPU::EXEC)
+ .addReg(AMDGPU::VCC);
+
+ // Loop back to V_READFIRSTLANE_B32 if there are still variants to cover
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_CBRANCH_EXECNZ))
+ .addImm(-7)
+ .addReg(AMDGPU::EXEC);
+
+ // Restore EXEC
+ BuildMI(MBB, &MI, DL, TII->get(AMDGPU::S_MOV_B64), AMDGPU::EXEC)
+ .addReg(Save);
+
+ }
+ // FIXME: Are there any values other than the LDS address clamp that need to
+ // be stored in the m0 register and may be live for more than a few
+ // instructions? If so, we should save the m0 register at the beginning
+ // of this function and restore it here.
+ // FIXME: Add support for LDS direct loads.
+ InitM0ForLDS(&MI);
MI.eraseFromParent();
}
+void SILowerControlFlowPass::IndirectSrc(MachineInstr &MI) {
+
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+
+ unsigned Dst = MI.getOperand(0).getReg();
+ unsigned Vec = MI.getOperand(2).getReg();
+ unsigned Off = MI.getOperand(4).getImm();
+ unsigned SubReg = TRI->getSubReg(Vec, AMDGPU::sub0);
+ if (!SubReg)
+ SubReg = Vec;
+
+ MachineInstr *MovRel =
+ BuildMI(*MBB.getParent(), DL, TII->get(AMDGPU::V_MOVRELS_B32_e32), Dst)
+ .addReg(SubReg + Off)
+ .addReg(AMDGPU::M0, RegState::Implicit)
+ .addReg(Vec, RegState::Implicit);
+
+ LoadM0(MI, MovRel);
+}
+
+void SILowerControlFlowPass::IndirectDst(MachineInstr &MI) {
+
+ MachineBasicBlock &MBB = *MI.getParent();
+ DebugLoc DL = MI.getDebugLoc();
+
+ unsigned Dst = MI.getOperand(0).getReg();
+ unsigned Off = MI.getOperand(4).getImm();
+ unsigned Val = MI.getOperand(5).getReg();
+ unsigned SubReg = TRI->getSubReg(Dst, AMDGPU::sub0);
+ if (!SubReg)
+ SubReg = Dst;
+
+ MachineInstr *MovRel =
+ BuildMI(*MBB.getParent(), DL, TII->get(AMDGPU::V_MOVRELD_B32_e32))
+ .addReg(SubReg + Off, RegState::Define)
+ .addReg(Val)
+ .addReg(AMDGPU::M0, RegState::Implicit)
+ .addReg(Dst, RegState::Implicit);
+
+ LoadM0(MI, MovRel);
+}
+
bool SILowerControlFlowPass::runOnMachineFunction(MachineFunction &MF) {
+ TII = static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
+ TRI =
+ static_cast<const SIRegisterInfo *>(MF.getSubtarget().getRegisterInfo());
+ SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
bool HaveKill = false;
+ bool NeedM0 = false;
+ bool NeedWQM = false;
unsigned Depth = 0;
for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
BI != BE; ++BI) {
MachineBasicBlock &MBB = *BI;
- for (MachineBasicBlock::iterator I = MBB.begin(), Next = llvm::next(I);
- I != MBB.end(); I = Next) {
+ MachineBasicBlock::iterator I, Next;
+ for (I = MBB.begin(); I != MBB.end(); I = Next) {
+ Next = std::next(I);
- Next = llvm::next(I);
MachineInstr &MI = *I;
+ if (TII->isDS(MI.getOpcode())) {
+ NeedM0 = true;
+ NeedWQM = true;
+ }
+
switch (MI.getOpcode()) {
default: break;
case AMDGPU::SI_IF:
case AMDGPU::S_BRANCH:
Branch(MI);
break;
+
+ case AMDGPU::SI_INDIRECT_SRC:
+ IndirectSrc(MI);
+ break;
+
+ case AMDGPU::SI_INDIRECT_DST_V1:
+ case AMDGPU::SI_INDIRECT_DST_V2:
+ case AMDGPU::SI_INDIRECT_DST_V4:
+ case AMDGPU::SI_INDIRECT_DST_V8:
+ case AMDGPU::SI_INDIRECT_DST_V16:
+ IndirectDst(MI);
+ break;
+
+ case AMDGPU::V_INTERP_P1_F32:
+ case AMDGPU::V_INTERP_P2_F32:
+ case AMDGPU::V_INTERP_MOV_F32:
+ NeedWQM = true;
+ break;
+
}
}
}
+ if (NeedM0) {
+ MachineBasicBlock &MBB = MF.front();
+ // Initialize M0 to a value that won't cause LDS access to be discarded
+ // due to offset clamping
+ InitM0ForLDS(MBB.getFirstNonPHI());
+ }
+
+ if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) {
+ MachineBasicBlock &MBB = MF.front();
+ BuildMI(MBB, MBB.getFirstNonPHI(), DebugLoc(), TII->get(AMDGPU::S_WQM_B64),
+ AMDGPU::EXEC).addReg(AMDGPU::EXEC);
+ }
+
return true;
}